
The cult-classic returns! Terrorize the people of 1950's Earth in the role of the evil alien Crypto-137. Harvest their DNA and bring down the US government in the faithful remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.5Kreviews | 92% | — | $6.5M |
| $39.99 | 7.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, the game is good. The only problem that I have is that I started playing the series with "Destroy All Humans! 2 - Reprobed" before this first version, which makes this game seem to lack QoL features. Well, to be honest, the game is kind of frustrating for me, especially when seeing that many weapons, including those in Saucer, are optional and, forgive me, pretty useless. Some abilities, such as both Brain Extract and Anal Probe Retractor, are obviously useless. Yes, these two things help you as healing options, but only to a small extent compared to a dramatic loss of health. Each mission is simple and short, which can be considered a double-edged sword. If you like it, you like it.
Kylian dictador
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $39.99 |
| 2.8Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich liebe die Sozialkritik an den Amis in diesem Game. Hat echt Spaß gemacht, vor allem das mit den Analsonden. Habe als Crypto mehr penetriert als Rocco Siffredi in seiner gesamten Laufbahn, und das soll was heißen! :P 07/10 Game
tldr lots of voice lines removed and small details missing but still try it if you have no other way to play this. only thing this version really has over original is one extra cut content mission. things i personally noticed were missing was the variable brain values as scientist used to give higher value than the farmers for instance now only a specific enemy gives more(there was also chances for higher value from most at random and higher if you extracted them alive), missing health bars for buildings, lots of enemies in missions are missing scan dialogue even if they are generic guys who should have the basic ones, poxs idle dialogue is missing from the mothership, completely removed the pk systems limitations making situations like just picking up and throwing everything viable and as a consequence voice lines are missing and the holobob was reworked to be a bit more annoying to use as they made practically everything autofail stealth when you could get away with a bit in the original, and finally the ships launch from the mothership is missing the engine flareup and had most of the landing and takeoff animations stripped off to make it faster. weapons also got reworked and i personally didnt like most of the changes as pretty much everything was changed to adjust it to the unlimited ammo this game gives you through 2s transmog ability. enemy rockets were also seemingly made harder to dodge to incentivize the new dash and saucer repulse as well as the saucer has unlimited health from its new healing mechanic that was originally from the second game making what used to be harder missions with the saucer a bit of a joke and last nitpick i didnt like the new artsytle especially as humans are made in a way different style from nearly everything else in the game and generally looked awful. if this is your only way to play the game its still fun but even through all the originals jank i still love it more than this version and hope we do eventually see willy and potf one day on steam too.
allows you to blow up the white house and kill the president
[b]Rating: [/b] ★★★★ - Great [b]Time Played:[/b] 10.1 hours [b]Gameplay:[/b] - This is fundamentally the 2005 game with a visual refit, not a mechanical reimagining. The mission design hasn't evolved. You're doing the same three or four objective types across the whole campaign. - The PK (psychokinesis) system remains the standout mechanic. Throwing cows, cars, and soldiers at each other never loses its appeal. - Stealth exists but feels simple and mediocre. Going loud is almost always faster, more fun, and mechanically rewarded. The Holobob disguise is more useful for infiltration than actual stealth play. - Flying saucer segments feel like a different and noticeably weaker game than the on-foot sections. They're spectacle over substance but they're still fun. [b]Story\Dialogue:[/b] - A Cold War and Red Scare parody rooted in genuine historical absurdity. - Crypto succeeds as a protagonist precisely because he has no redemption arc. He's malevolent and cheerful about it. That's rare. - Pox and Crypto's mentor-student dynamic carries the narrative. Without their chemistry, the thin plot would collapse entirely. - The writing doesn't modernise its humour, which cuts both ways. It feels authentic to its era but occasionally lands flat. - The story doesn't go anywhere surprising. It's a straight line from arrival to invasion with no real twist. The shallowness is fine given the tone, just don't expect depth. [b]Graphics\Music:[/b] - The most significant visual improvement over the original is the lighting. The 1950s golden-hour atmosphere across small-town America is genuinely well-executed. - Environment variety is the weakest area. Five or six different towns all feel like the same assets reshuffled. After a few missions you stop noticing the scenery. - The sci-fi soundtrack is period-accurate and is done well. It doesn't overstay its welcome. - Main character models are expressive and well-realised. Generic NPCs are not. The gap is noticeable. [b]Before you Play:[/b] - Upgrade Dash length abilities, ammo capacity and shields as quick as you can. Everything else is secondary. - Don't hoard Furon DNA. Spend it as you earn it. The campaign is short enough that saving for later is a waste. - Mental Domination (mind control) is underused by most players but is quietly powerful for mission objectives. - Do the side missions when you feel like you need a little boost of Furon DNA but don't do majority of them until you finish the last mission. You get a huge boost of Furon DNA at the end to use on upgrades to make side missions easier.
I grew up wondering what this game is all about, and now that I've had a chance to see it for myself, I get it. It's goofy fun, plays really well and comes across as a really neat love-letter to what I imagine the original must have been. Gameplay is responsive, the graphics are fine and the story rushes towards the end as things pick up, but I wish we had more encounters with our main antagonist before we got to what felt like a rushed ending. Had a great time.
Great remaster/nostalgia trip
Если даже пришельцы за коммунизм то я не ♥♥♥ каким образом америка всё ещё существует
Jogou a versão de PS2? Jogue. Um remaster/remake perfeitinho com uma ótima jogabilidade e diversão. Aquela história de aliens nos anos 50 de desculpa pra eliminar todos os humanos com um farmzinho leve. Não jogou a versão de PS2? Jogue. É leve e uma ótima pedida pra jogar por algumas horinhas de diversão sem compromisso. A única dica que eu dou é, tenha a sua nave no máximo no boss final, assim como no PS2, e aquela dificuldade amarga pelo desafio. Vale numa boa promoção ou com dinheiro sobrando.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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