
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
40岁的中登了,买了黑神话,博德3等等大作,买了像电子收藏一样,都没怎么玩过,买了造化,简单上手,打通了,情绪价值也有了
去了新地图,旧地图就回不去了?世界那么大,化神大修也只能困局一小块地方。所有NPC完全木头人,装备法宝都薅光,百年过去还是一样精光,境界毫也无变化;造化仙缘只有我一个修仙者,西巴
犹豫到底是差评还是好评,说好评呢完成度太低了,一共就两种材料灵药和矿石,结果矿石完全没用,炼药炼器制符只有个炼药做完了,主线三条也只完成了一条,各方面都让人想到前几年的觅长生,如果拿觅长生来对比,这游戏无疑只能打差评,但是这些属于未来可期的范畴;如果打差评呢又感觉罪不至此,这游戏的情绪价值还是有的,起码打赢了能有差分,我说打赢了npc捧捧场、众人皆称恐怖如斯,这难道很难吗,就这么点工作量为什么一堆武侠游戏都做不到呢(大嘘)剧情没啥拐弯抹角的,无绿无雷整体偏逆袭流,要是有个中评就好了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我基本不评论游戏,但是这游戏吃相实在恶心,战斗系统不评论,各有所爱,就游戏这主题内容简直就是一坨。6,7个小时的主线加支线就完了?节奏快一点5小时就可以通了。明明说主线有3条大线7条分支,结果只做完了一条分支剧情就着急忙慌的端上来圈钱了?一条大主线都没做完,另外两条主线更是不可选,体量小的可以,完全不值这个价格,跟诈骗一样。
修仙题材做得确实不错,原价买也不亏,只能说早买早享受,制作组还有更新规划,蛮有诚意的
建议半年后再买,目前剧情不完善,开发不完全。
各种玩法挺有意思的,特别是融合功法。
截至9.14日,游玩下来体验还可以,虽然部分内容还没解锁,但已经有一条游玩路线了,我这边是推荐的。 总体而言还算不错,算是王道修仙类型,游戏自带的外挂可以完整的夺舍任何npc,从功法到装备,玩起来还是挺爽的,也有点修仙的感觉。 修仙氛围不如觅长生,但剧情引导以及触发难度要低很多,所以剧情会很流畅(觅长生如果不看攻略的话恐怕凑不出什么完整的剧情。) 此外,不同境界之间战力差距太小了,不应该只加数值(比如说元婴可以展开领域之类的),而且功法的意义不太明显,每次突破获得的数值也比较小,与此相对的嗑药似乎收益要大得多。总之是一些战力相关的我觉得玩起来不是很爽,但好在我是修仙的受众,所以这里也算能接受。总体而言战斗系统可以给到7/10(超过及格线,但并不能给到优秀,因为功法间联动太小了,数值给的也较为保守,我甚至认为不应该有减对面速度以及加自己速度的术法,最多也就是加固定值,而不是可以无限叠加的减速与加速,这会摧毁整个战力体系。),对比之下觅长生的构筑、功法招式之间的联动效果我认为会更好一点,觅长生我认为仅仅是战斗板块就有很高的可玩性,觅长生的战斗我可以给到8/10 但有些剧情我认为还需要更多选项才会让玩家更爽。 下面内容涉及剧透 ———————————— ———————————— 比如说在第七章里(好像是)。背景:玩家大概处于元婴期的修为,但基本上主角的战力可以跨一个境界。 此时,反派的那个主角,把我引到一个正在渡劫的元婴圆满那里,给那个元婴圆满了个丹药,让他渡劫后击杀玩家。 然后这个时候这剧情,非要让我选择先击杀渡劫的还是先击杀那个反派主角。 所以我要么就没办法享受击杀化神的感觉,要么就没办法让这个反派主角继续取悦我。 建议优化一下选项,比如加一个:让玩家假装和反派打,然后等那个渡劫的妖修渡完劫后再“不小心”放走那个反派,这样才更符合正常人的思路。 类似的还有一些可以更好的剧情选择,不过目前来说总体也算不错。
综述: 游戏性只有2小时,后面都是屎,不推荐现在购入 建议等待更新,或开放创意工坊 打折也不推荐购入,1块钱的屎也是屎 缺点: 游戏完全没有故事性 南海线第三章后所有任务没有连续性 无非是东边杀个怪,右边夺个宝 每条支线都不能称之为支线,称之为一场战斗更加合适 因为就是打一架就结束了 第五章后更加夸张 塞了一堆不明所以莫名其妙的支线 什么修士来投、宗族投靠 都是没有前因后果,同时后续不会有任何影响的任务 你只需要的就是点点点,看一场演出 南海线远不能称之为已完成 只是制作组填了一堆屎先给你填上了而已 按这种完整度,另外两条线也不需要期待了 优点: 功法可以融合,BD自由度高,强力搭配可以越级斩杀 虽然标注了时间,但没有利用时间催赶玩家,任务基本都没有时间限制,自由度比较高
好玩 虽不及觅长生合理充实完整 但确实我唯一一个一次性玩到结尾的修仙游戏 好好好 快出更多剧情线 等不及二周目了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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