
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我基本不评论游戏,但是这游戏吃相实在恶心,战斗系统不评论,各有所爱,就游戏这主题内容简直就是一坨。6,7个小时的主线加支线就完了?节奏快一点5小时就可以通了。明明说主线有3条大线7条分支,结果只做完了一条分支剧情就着急忙慌的端上来圈钱了?一条大主线都没做完,另外两条主线更是不可选,体量小的可以,完全不值这个价格,跟诈骗一样。
犹豫到底是差评还是好评,说好评呢完成度太低了,一共就两种材料灵药和矿石,结果矿石完全没用,炼药炼器制符只有个炼药做完了,主线三条也只完成了一条,各方面都让人想到前几年的觅长生,如果拿觅长生来对比,这游戏无疑只能打差评,但是这些属于未来可期的范畴;如果打差评呢又感觉罪不至此,这游戏的情绪价值还是有的,起码打赢了能有差分,我说打赢了npc捧捧场、众人皆称恐怖如斯,这难道很难吗,就这么点工作量为什么一堆武侠游戏都做不到呢(大嘘)剧情没啥拐弯抹角的,无绿无雷整体偏逆袭流,要是有个中评就好了
莫名其妙的炼气期,莫名其妙的家人侠,莫名其妙的天降至宝,莫名其妙的莫欺少年穷,莫名其妙的要去打怪……
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错
文笔太烂了,加上中期玩家的战力就过高,战斗和修仙变得毫无乐趣,剧情又没得看,直接失去动力。 建议文本加强一下,造化珠再调整一下
好玩,特别适合喜欢背包管理+bd构建玩法的玩家,有创新,量大管饱,性价比高。虽然现阶段游戏有诸多体验问题,这里列举其中几个影响大的: 1.造化珠成长过快导致游玩节奏和剧情节奏出问题:虽然造化珠的设计就是快节奏,但是这里的节奏问题是指,造化珠确实快,但是游戏本身节奏却明显跟不上拥有造化珠的玩家,导致玩起来节奏奇怪/没那么爽。比如刚进阶下一阶段没一会玩家就可以突破了,但却必须硬过两张地图,如果玩家还喜欢把任务做完,就会一直卡着无法进阶(你游正常进阶必须过主线才能解禁否则限制颇多,这真的不合理,难度高可以但不应该和主线强绑定),导致玩家不爽。官方可以认真想一下怎么把造化珠溢出的快节奏转化成玩家的爽,而不是让玩家不舒服。 2.剧情整体水平真的一般,偶尔才能看到一处小剧情/小情节值得夸赞; 3.丹方只能删不能隐藏、不能多个物品一键购买、不能打字搜索功法/术法/资源等,导致构建新bd/炼丹等麻烦,越后期越麻烦; 4.一些听多了很烦的游戏音效或者很一般的bgm; 5.地狱难度也过于简单了,导致战斗体验反而不爽,因为会觉得一直切菜重复性高。照顾不构筑就想爽的玩家可以调低普通及以下难度或者在前期加强他们认为弱势的流派,但现在的情况是最高难度也没有挑战性,这就不合适了; 6.切磋刷好感重复度高。玩家切磋如果胜利一定次数(或者其他条件),需要可以快速切磋跳过战斗,否则重复度过高。如果官方是觉得这样刷好感拿光资源太强了(我也觉得太强了),那么可以限制一些物品只能通过送礼/购买获得,而不是需要让玩家反复切磋消磨游戏体验。 以及还有诸多bug(比如丹田-组合方案,单纯移除一个功法/术法不会保存当前的组合方案,一切换回来就又加上了刚才移除的功法/术法),不过官方态度是不错的,加上小工作室能力也有限,尽量改善/修复吧,我列举的这6个体验问题都是很明显的体验问题。 不喜欢本游戏玩法,或者接受不了现有的游戏节奏,亦或是对剧情/音乐要求高的玩家,是可能玩不下去的,建议再观望观望。如果喜欢修仙题材,了解后不讨厌本游戏玩法,对剧情/音乐有一定心理预期要求没那么高,那么我是很推荐这款游戏的,[b]该游戏有一些非常好的常规修仙游戏没有的创新点,特别是功法/术法融合,明显地提高了玩法上限。[/b]价格也不贵,即便有这么多问题,该游戏整体无疑是好玩的,并且能玩非常久,说不定电子阳痿也给治好了。 如果你担心的是该游戏会不会过于复杂,答案是不用担心,只是可能会觉得中期开始构筑/炼丹/购买等麻烦,但不会觉得复杂,本游戏复杂度相比了不起的修仙模拟器/太吾绘卷等游戏那就是少年甚至婴儿级别的,有心了解,半个周目足以摸清该游戏几乎所有系统。相反,该游戏系统也不会过于简单,属于是恰到好处的系统复杂度,这点值得夸。 本游戏是罕见的综合素质不错的修仙游戏,ea版可玩性/可玩内容就已经很高,现在能玩的修仙游戏仍然不多,玩一个少一个,你要是喜欢修仙游戏,就值得考虑入手了。虽然本作的诸多问题不可能全部优化了,但作为一个觅长生代餐还是足够的。 [h3]最后,最重要的一点,我向官方喊话:平衡、优化、修bug都可以放一边,尽快推出正式版,尽快推出新内容!这才是你们ea阶段的主要工作,不要寒了现在喜欢造化仙缘的玩家们的核心诉求,不要让玩家等个三年五年![/h3]
和觅长生差不多的模式,但是比觅长生差远了,为什么照抄你都抄不好,首先没有大地图,也没有自由度,完全的线性剧情,地图只是一个关卡而已,就和闯关游戏一样,在这个小地图闯关完成,进入下一个地图,开始下一关,你想回去上个小地图,抱歉回不去,这不是大地图自由闯荡,就是小地图闯关模式而已。
好玩 虽不及觅长生合理充实完整 但确实我唯一一个一次性玩到结尾的修仙游戏 好好好 快出更多剧情线 等不及二周目了
各种玩法挺有意思的,特别是融合功法。
这剧情我受不了了,主角是精神分裂吧。前一秒替天行道后一秒取死之道。唐三系男主。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 20.3K | 98% | $1.99 | |
| $1.2M | 2.2K | 88% | $34.99 | |
| $1.2M | 10.7K | 76% | $6.99 | |
| $1.2M | 30.2K | 91% | $1.74 | |
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 4.5K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $108.5K | 250 | 83% | $13.99 | |
| $6.1K |
| 90 |
| 96% |
| $2.99 |
| $5.5K | 19 | 37% | $11.99 |
| $3.3K | 6 | 100% | $19.99 |
| — | 518 | 74% | — |