
Split/Second is an intense action racing game set within a reality TV show. Competitors vie to be the first to the finish line in a set rigged to blow. Players don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that alter the race dynamics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Overall: 7/10[/h2] [h3]Story:[/h3] The story is about as minimal as it gets and exists almost exclusively to provide context for the gameplay rather than to stand on its own. That isn't necessarily a criticism, though, because I actually think the premise is one of the most sensible ways it could have justified the over-the-top destruction constantly unfolding around you. Instead of forcing an absurd Hollywood-style action plot or trying to logically explain why racers are somehow triggering catastrophic explosions during races, the narrative frames everything as part of a high-stakes, fictional reality television show. It honestly fits the gameplay's explosive spectacle surprisingly well and makes every collapsing skyscraper, derailing train, and massive environmental set piece feel like part of an intentionally designed event rather than something completely nonsensical. I think it serves its purpose very well despite there being no characters to meet/grow attached to, no meaningful dialogue, no exposition beyond the basic premise, and no major plot developments that build toward a satisfying climax. From beginning to end, this game simply tells you that you're a contestant competing in a televised racing competition and that your goal is to finish first to become the season champion. It's an extremely bare-bones narrative, but at the same time, I never really felt like it needed to be anything more. This game understands exactly what kind of experience it's trying to deliver, and instead of distracting from its greatest strengths with unnecessary storytelling, it keeps the focus solely on the high-octane racing and amazing destruction that make the gameplay so memorable. [h3]Gameplay:[/h3] The gameplay, however, has me feeling very conflicted. On one hand, the core gameplay loop is very fun, the event variety does a great job of keeping things fresh, and there really isn't another racing game that does vehicular combat quite like Split/Second does, even 16 years later. Instead of firing traditional weapons like missiles or machine guns from your car, you weaponize the track itself by building up power and triggering massive environmental hazards that can literally alter the race in an instant. From the very first race, this game doesn't shy away from the fact that the core gameplay is designed to feel like a high-budget action movie. It's an incredibly fun gameplay formula that still feels unique today since no other racer has really attempted to replicate this particular style of environmental destruction on the same scale. Unfortunately, on the other hand, to maintain the sense of constant, edge-of-your-seat action, this game has one of the most nauseatingly aggressive AI rubberbanding systems I've ever experienced in a racing game, and I'm not even exaggerating. It doesn't matter how perfectly you drive, how clean your racing line is, or whether your car has a significantly higher top speed. The AI's driving is relentless throughout the entire race and constantly catches back up no matter how much distance you think you're creating. It's so frustrating because I'm someone who actually enjoys a genuine challenge in any racing game I play, but there's a huge difference between difficult AI and artificially manipulated AI. When the game decides the competition should suddenly gain impossible speed/grip simply to keep the race close, it completely undermines the satisfaction of driving well. Under normal circumstances, I'd actually like that the gameplay encourages you to win by strategically using Power Plays instead of relying purely on raw driving skill, but the rubberbanding is so persistent that it often feels like you're being actively punished for using ANY of your Power Plays before the final lap. You're practically bullied to save them up since the AI is guaranteed to catch up anyway. And don't get me wrong, I understand that the developers designed it this way so every race feels tense until the finish line, but the implementation is so heavy-handed that I have genuinely had countless races where first place was stolen from me in the last ten seconds despite me driving almost flawlessly. To make matters worse, despite this being a PC port, it's permanently locked to 30fps since the game's physics are tied directly to its frame rate, meaning there aren't any official options to increase it. There's apparently a fan-made 60fps patch online, but I personally couldn't get it working myself and thus can't verify it. It's definitely disappointing though since the gameplay would 100% benefit from a smoother frame rate, especially on modern hardware and displays. [h3]World:[/h3] The world/level design is about as closed in and linear as it gets for a racing game, but I still think it's one of the biggest highlights because of how well it complements the core gameplay. Rather than playing the role of a simple backdrop for the races, the tracks themselves really behave like the second half of the gameplay's mechanics. Every race's environment is filled with destructible set pieces, alternate routes, and hazards that can be triggered through Power Plays, constantly forcing you to think about both the road ahead and what's happening around you. There aren't all that many unique backdrops/sceneries throughout the campaign, so they definitely start to feel a little too familiar during longer sessions, but the ability to disrupt moments with explosions and debris that stays on the track for rest of the race or completely alter the route easily keeps them from becoming stale; It seriously feels like you're bending the track to your will. I also think this is what gives Split/Second so much replay value compared to other arcade racers. If the gameplay had instead revolved around traditional weapons or "car gunner" mechanics, I don't think it would've stayed as engaging for nearly as long. [h3]Visuals:[/h3] From this point onward, things start to tread downwards. And it starts with the fact that Split/Second features one of the most noticeable examples of the infamous seventh-generation "piss filter" that I've seen outside of an FPS. Now, I'm not saying the entire screen has a 100% desaturated sepia filter over it, but there's absolutely a constant amber tint on everything, which doesn't help with the issue of the tracks feeling like they're lacking variety. On top of that, I understand this is a game from 2010, but the fact that the settings offers almost no meaningful graphics customization beyond basic resolution options and VSYNC is wildly disappointing. There are no options for anti-aliasing, bloom, motion blur, or any other visual effects, so you're essentially forced to experience the game exactly as it was shipped. Furthermore, that wouldn't be as much of an issue if the presentation had aged more gracefully, but even at the highest settings and ignoring the 30fps cap I mentioned earlier, the graphics still looks noticeably dated. The extremely aggressive motion blur might hide the flaws and lower-quality textures of the map whenever you're flying at full speed, but the cars, buildings, and especially the helicopters all show their age way more than I was expecting first going in. [h3]Music/Sound Design:[/h3] The music/sound design were unfortunately another lowlight for me. The OST is okay and does a good enough job of matching the fast-paced, upbeat gameplay, but outside of the main theme song, it honestly just felt a little too generic for my taste to really leave much of an impression. It never really reaches a point where it feels especially memorable or distinctive to me. This game also has some really weird audio balancing issues. Most of the sound effects are pretty dated anyway due to this game's age so I'm not holding that against it, but a lot of sound effects like whooshes, tire squeals, etc. are SIGNIFICANTLY louder than the music and it's very noticeable until you find the sweet spot within each audio setting.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Russian**languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best racing games ever made after Burnout Revenge. Period. The sense of speed is absolutely ferocious, everything blurs as you blast forward, clinging to your controller with sweaty palms. The crashes are pure chaos in motion, metal shredding and exploding in disasters, and the explosive route changes transform the track totally, forcing instant decisions that can make or break your run in a heartbeat. The soundtrack elevates everything even further, especially the “Elite Race Theme” which is nothing short of phenomenal and perfectly captures the intensity of the game. Each soundtrack is split into different stages that ramp up in intensity as the race goes on. With each lap, the music gets faster and more energetic, building tension right up to the final lap. It keeps your adrenaline going the whole time and makes every finish feel more intense. The AI has aggressive rubberbanding that keeps every race tense from start to finish. They are not here to play fair, they are here to kick your a$$, push you hard, stay on your tail and punish every mistake. It feels relentless the whole way through, making every win a real fight to the finish. But the aholes at the House of Mouse act like discounts are a mythical creature, so I had to cough up INR 440 like a responsible adult. Still, zero regrets, its worth every rupee and then some. For Max Enjoyment : 1. Highest Settings/60FPS Patch Guide (Recommended) https://steamcommunity.com/sharedfiles/filedetails/?id=3704701071 2. Controller Support After launching the game with controller paired, go to controls, use the right arrow key to go right to Joystick 0 and then assign all the buttons to use controller properly. Controller does not work for menus. Use keyboard for menus and controller for playing during gameplay. 3. Game Art & Cover Go to SteamGrid and get rid of the generic game art and cover. Get something flashy and awesome, just like the game.
Game is really fun but only if you manage to unlock the DLCs and FPS. 30 FPS in any racing game is horrendous. Controller in splitscreen don't work either, don't bother.
[h2]If Michael Bay made a racing game, this would be it. [/h2] I like racing games in general, but what I like even more are racing games built around an unusual core gameplay idea. And Split/Second is exactly that kind of game. The game is set within a TV show about obstacle-filled races. The twist is that these obstacles are triggered by the racers themselves by filling up a power meter through drifting, jumping, and slipstreaming (called "draft" here). These triggered obstacles are called power plays, and they come in two levels: 1. The first level largely consists of what you'd see in abundance in movies by the man mentioned in the title — EXPLOSIONS of everything imaginable: cars, fuel tankers, buildings, bridges, gas stations, etc. This level can also open up shortcuts on the tracks, which have helped me win races more than once. 2. To activate the second level, you need to fill the power meter completely, because the impact of these power plays on the gameplay is much more significant than that of the first level. Along with bigger explosions and obstacles for opponents, the second level includes route changes on the tracks — on several tracks, even multiple times. This refreshes the gameplay and adds new obstacles to the course. Power plays are the main mechanic of the entire game, and they're executed brilliantly. First of all, it's not just a button that instantly wrecks your opponent — you can activate it within a specific range, so you have to time the activation carefully to take out your rivals. As you learn the maps, you can plan which obstacles are most beneficial to trigger, increasing your efficiency in wrecking opponents' cars. This is also useful when you're in the lead, allowing you to choose a racing line in advance to avoid obstacles triggered by rivals behind you. As for the visual execution of the power plays, it's top-notch. Everything explodes with a ton of effects. The activation points for route changes are well-chosen—a train crash, a tower collapse, a dam explosion — everything is clearly visible, adding to the spectacle and epicness of the moment. When a helicopter drops a massive dump truck onto your opponents with a deafening roar, smashing their cars into scrap metal just meters away from you... that sense of epic scale is impossible to put into words. Speaking of the car damage system—during the race itself, it's essentially absent. No matter how hard you try to ram opponents, at most they'll only get scratches and dirt. But when a car does get wrecked by an obstacle, parts of the bodywork break off, revealing the metal frame underneath. For Split/Second, this is more than enough. Let's get back to the main campaign. As I mentioned, it's presented as a TV show. There's a season — consisting of 12 episodes, each with 6 races in various modes. The main mode is Race, while the others — including time trials, elimination races, and events with helicopters and trucks — serve to break up the core gameplay. As you progress, you earn credits for each race. Reaching a certain number of credits unlocks new cars and the final races of each episode, which allow you to qualify for the next episode. All the cars feel different, but the stats shown during selection often don't reflect reality. One car might seem superior to another in every category but perform worse in practice. Essentially, I just tested each car as I unlocked it and settled on the one that felt most enjoyable to drive. I almost forgot to mention the driving physics. At first, I didn't quite get it—every drift ended with me crashing into a wall. But then it clicked: the drift angle depends not only on the steering wheel position but also on throttle control (unlike in NFS: Hot Pursuit). After that, I started enjoying the driving much more. Overall, the physics are simple but satisfying, perfectly suited for an arcade racer. One annoying thing I want to mention: if you let a few opponents get ahead at the start of a race, it's almost impossible to catch up later—you have to restart the race (the game doesn't require you to finish first in every race, that's more of a personal goal, but still). Split/Second offers an original idea for arcade racers that you won't find in any other similar game. It takes the level of epicness and spectacle to incredible heights. For that unique experience alone, it's worth playing. *EXPLOSION*
Breaks if you unlock frame rate or even boost it to 60 ,If you dont mind 30frames this game is amazing I played it a lot back in the day
Directed by Michael Bay
certified hood classic right here
Split/Second ⭐⭐⭐⭐⭐ Un auténtico clásico de las carreras arcade. La velocidad, las explosiones y los escenarios que cambian durante la carrera hacen que cada competencia sea emocionante y diferente. La jugabilidad sigue siendo increíblemente divertida incluso después de tantos años, y el modo campaña ofrece un buen desafío. Si te gustan los juegos de carreras llenos de acción, Split/Second es una compra obligatoria. ¡100% recomendado!
Most unique, one of a kind racing game since Ps3. U need to google search 60fps mod in steam community to fully enjoy the game. Many thanks to modding community!
Игра легендарная, хоть и старая но на 2026 год играется так же приятно как и много лет назад
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Where this game's players are, estimated from review languages.
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