
Split/Second is an intense action racing game set within a reality TV show. Competitors vie to be the first to the finish line in a set rigged to blow. Players don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that alter the race dynamics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Freezes PC in the middle of a race and it's 30 fps locked with no solution to fix it. For this kind of price you'd expect some sort of care for a customer but not in this case, I guess.
Split/Second is a game filled with cool ideas and great presentation, but the gameplay ruins everything. First, let's talk about the presentation. The reality show setting is really good. You race and compete with other drivers in different seasons. As you complete more races, you gain more credits. With your earned credits, you unlock new seasons and new cars. You try to become number one before the last season ends and the whole show wraps up. You take out enemy drivers by detonating explosions and triggering different traps. You can even trigger giant explosions that change the route of the map. All of these ideas are superb, but the game makes sure that you do not get to have fun with any of these amazing moments. Split/Second has the most horrible rubberbanding AI I have ever seen. I have played lots of racing games over the years, but this sh*t is diabolical. As soon as you get into first place, the enemy AI goes ape sh*t and throws everything at you. I understand that it would be boring if you could just perform an explosion, take the lead, and never see the other racers again, but the balance of the game is f*cked up beyond belief. Oh sorry, there is no balance at all. Enemy racers gain huge speed boosts and drive past you like you are riding a bike with training wheels. Enemy racers can take corners at full speed. I have not seen a single instance of them slowing down in the entire game. The only way to stop them is to trigger explosions or traps to neutralize them. Only for a few seconds, though. After that, they quickly resume their pursuit as if nothing had occurred. The player, on the other hand, is always at a disadvantage. Make one simple mistake and now you are in last place. If you think the AI will slow down and let you catch up, you are out of your mind. Like I said, they do not slow down for anything. It really baffles me that someone looked at this sh*t and said, "Yeah, this looks balanced. Let's release it." There are time trial races, but the time restrictions are way too tight. You have to maneuver every single corner perfectly; otherwise, say goodbye to first place. Why in the name of f*ck is this game so hard? Also, the explosions are cool, but sometimes there is so much sh*t happening on the screen that it is impossible to clearly see what is going on. Constant explosions, smoke covering the race track, janky screen shake, and awful lens flare effects create a recipe for disaster. I could not f*cking see what the hell was happening in some races. The only events I enjoyed were the helicopter and the survival events with the big rigs. These two were genuinely fun and made me wonder why the rest of the game was not designed like this. I stopped caring midway through the game and started finishing races in second or third place. It is nearly impossible to stay in first place while everything is stacked against you. I collected enough credits and unlocked the final elite race, and to my surprise, I actually finished in first place. I completed the game and immediately felt relief when I saw the credits roll. I quit the game, hit the uninstall button, and laughed because I did not have to deal with this game's bullsh*t anymore. Overall, Split/Second could have been an amazing game, but it is ruined by god-awful rubberbanding AI that tries to turn your day into a living hell
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Russian**languages with full audio support
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Человечеству нужно обязательно создать продолжение для этой игры
The 60fps patch works so well it absolutely changes tthe game entirely. Honestly at 4k max 60fps it looks like it could be a modern game, but it's still unique as a battle racer. It fixes the clunky handling so that maintaining drifts is now smooth, not the gamble it was before. I use DS5 controller in x360 mode in PCxSense, steam input disabled. The trick for me is controller has to be on and running PCXsense before i start the game. Or else it doesn't work. Man, can't rate the 60fps patch enough, if this game came out today as it is with the patch, I'd buy it day 1. That's how well it's aged.
Игра легендарная, хоть и старая но на 2026 год играется так же приятно как и много лет назад
doesnt work
Esse é o port mais feito de qualquer jeito que eu já joguei. O controle não é reconhecido automaticamente, é preciso ser configurado em uma aba separada para controle e você só usa ele durante a partida, menus só no teclado. Ele também quebra de vez em quando quando tento minimizar pra fazer outra coisa. ouvi falar que pessoas perderam o save... mas quando dou play em uma partida, esqueço todos esses problemas porque, MEU DEUS, como esse jogo é MARAVILHOSO. A gimmick de destruir os cenários é original, algo que eu nunca tinha visto em outros jogos de corrida e é DIVERTIDA e INTENSA pra calica. A tensão que é correr numa pista esperando a próxima explosão surpresa e o sentimento de conseguir acertar um power play que destrói 3 ou quatro adversários ao mesmo tempo, fantástico. É uma pena toda a consonância de eventos que fizeram Split/Second (e Blur) flopar em seu lançamento, ele merecia mais, merecia ser uma franquia, merecia ser mais conhecido, a Black rock Studio não merecia ser fechada, e com certeza esse jogo merecia um port melhorzinho. Mas apesar dos pesares amei todo o tempo que passei jogando Split/Second e por isso ainda o recomendo.
Split/Second doesn’t care about your tire grip or fuel efficiency; it treats asphalt like a production set and military-grade explosives like the paintbrush. KABOOM! Drifting fills a meter that lets you detonate entire suspension bridges, crash commercial airliners onto the track, and send the local property values into a cinematic tailspin. KA-POW! The clean, minimalist HUD is projected directly onto your rear bumper, ensuring [b]your eyes are never distracted from the glorious, screen-shaking debris showers[/b] blinding you in anamorphic lens flare. BANG! While the rubber-banding [b]AI will occasionally cheat[/b] you out of a win at the finish line, the sheer concussive force of this action-movie symphony makes it a definitive masterpiece of high-octane collateral damage. SPLAT! score: 80/100 BEWARE - the autosave will destroy your progress, check out guides to fix it
peak racing game. so sad the studio behind it is been closed so no split second 2 :(
This.... this game is brutal. Its magnificent, a bit frustrating and overwhelming but at the same time the pure joy and adrenaline injection I had this year. Its a simple arcade racing game, with little to no interface, and a brown (well known as "piss filter" of ps3 times, remind you the game is from 2010), but the twist is what makes is standing out of almost every other racing game out there. Instead of nitro, you get energy bars, that could be used as triggers for explosions on the map, as the whole road is packed with freaking tons of explosives, to create new obstacles for opponents, blow them up, or even change the route completely by detonating the biggest objects on the map. It is spectacular, unique and not very well known, that's why i strongly suggest to try it out. - the cars (and music) are not licensed. From one perspective it means the game will never be delisted in the way old NFS's did, but the original cars are not iconic (still resemble some details from real ones, I found out DB9, Bugatti Veyron, etc, but only in appearance) - the music (and especially main theme) is good, but the problem is that its not enough. Because when you listening to a nice track once in a while - is ok, but when you listen to it on all 12 races and cant win some of them for some time - and the track is not swapping - it could trigger some people - the constant comeback mechanics and rubberbanding. You mostly cant overtake all and expect to drive away from them, since the 1st place is most vulnerable, as you will face all the explosions and events with your face first, which leads to some strange logics and moves like slow down a bit just to destroy your opponents right after they overtake you - Vixen and Raptor. It will make sense, believe me - graphical artifacts (maybe my system is just too weak, idk) - !!!! ATTENTION the game has a game breaking bug, that KILLS your saves! to avoid your saves corruption - back up your autosave once in an episode/chapter AND - when you reach episode 5 (or unlock Ryback Thunder) - you must proceed till unlocking any other car and at least Episode 7. At some point you save could broke (you can check it in foulder, the regular size of 57 kb will change to 1 kb), but will fix itself after reaching ep 7 - difficulty curve (for me that hardest episodes where 5-7) - vague cars specs - its very hard to understand what 1/10 speed means, and it definitely now twice as slow as 2/10, same goes for every characteristics. Only trial and error will provide some information + absolutely spectacular and magnificent visuals and effects, my favorive map is a dam + SPLIT SCREEN for 2 people! very nice, I had a lot of good time with my brother playing it + different race types, some of them are unique to this game (like detonator, where control points/toolboth changes to an explosive solorace where everything that can be triggered - will, based on your proximity) + good length (6*12 races = 72 for campaign, and multiplayer (havent played it yet + split screen)
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