
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
半成品都算不上吧,dome玩的挺好,ea版一坨,悟功毁了这游戏,还有一坨的剧情线,莫名其妙开后宫,简直有病的一
值得一试。目前还不完善
40岁的中登了,买了黑神话,博德3等等大作,买了像电子收藏一样,都没怎么玩过,买了造化,简单上手,打通了,情绪价值也有了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏剧情似乎是个半成品,还有很多内容需要补齐,只有一条线通关。游戏性还行功法和法术很多,大概有1000多种。和觅长生相比这游戏流派更加多种多样,如果不拘泥于剧情还是半成品可以等打折的时候入手。
学习版入正的,可塑空间很大,再等一等会更好玩。
好玩
1.游戏需要做减法,功法术法太多了,剑,体,魔,法五行,妖等等很多都没用,浪费格子,找起来也很麻烦 2.背包的搭配做的太简单了,没有联动,既然是背包应该优化功法弄很多搭配这样才有玩起来的想法 3.高难度有限制是对的,不然就开头难一点,后面无线吃药随便打。应该有免疫减速的怪,高难度吃药也限制一些。前提是把功法搭配弄好才有玩的欲望 4.剧情太单一,角色都没存在感就是无脑刷刷刷。支线也很简单。可以优化的地方很多 游戏不错也不贵 比今古好玩,但是还是需要很多的优化 现在玩起来最多2周目就结束了,其实这个修仙游戏市场很大,后期开工坊后期待大佬门弄点小说带入进去更好玩,加油!!
剧情不行,构筑还算有意思
单机游戏削弱玩家的来了
仙术系统的组合复杂多变,可玩性佳
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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