
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情和代入感略逊觅长生,画风一般,音乐优秀,数值一般 炼丹系统还不错,炼器应该是还没做 总体来说未来可期潜力不错 回来改差评,造化币不让修改,单机还防着也是牛逼
劇情真的不值得一提 玩到結局才發現有三個女主角... 她們的故事闡述有夠平面一點也不立體 是不能跟主角一起成長嗎? 主角化神了她們還在結丹.... 再來人物社交的求取過於好用 導致偷竊作用不大(優點只剩下可用於敵方戰鬥) 到後期就是切磋提升好感 再用好感去求取對方的貴重物品 甚至可以把身上扒個精光 丹田的功法組合的玩法真的是唯一救贖 遊戲裡的80%樂趣都在想最猛的組合
境界功法是换皮提升打小龙虾的,大世界是没有动态,死的,毫无探索欲望的,剧情走向是自己完全猜到的,剧情中人物言行是让人尴尬错愕的,玩到后面只觉得又臭又长,折磨人。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good wuxia game 10/10
碧波回元+任意火属性术法=消耗2费并且恢复2费且可以无限使用的术法 百川归海=本场战斗恢复精力*30的伤害 我无限了.jpg
单机游戏为什么还有敏感词啊?你不觉得你太敏感了吗?游戏没做完为什么把成就先做出来了?不让人全成就吗?相比起同类型修仙游戏的自由探索与交互,这个游戏更像是一个视觉小说,毕竟你主线没玩到就不能突破。
值得购入的,但是为什么你这个轮回商店这么贵啊,通关啥也没落下就只有一百多币,三个功法都买不起,你明明是爽游啊,气运稍微高点都能随便出天级物品,但是一直刷很枯燥啊,轮回商店我直接买反而还买不起,重复游玩的性价比极低
游戏整体中规中矩,demo前两章给我预期拉得有点高了。导致我在体验EA版本的时候落差比较大。 先说优点:剧情无刀无雷,非常标准的传统龙傲天式的爽文。功法融合和类似背包管理的功法摆放做得蛮有趣的。游戏整体难度不大,有非常轮椅的套路。 缺点:游戏的剧情虽然无雷,但对于配角的刻画的实在太浅薄了,尤其是三个女主,和路人一样。只有主线里有一点剧情,后期结局时我甚至都记不起三人名字,其余时间基本没有任何剧情。其次游戏的文案AI的口吻有点重,尤其在过度剧情时会经常描写环境(AI文案的特点之一)。游戏活人感太少了,缺少大世界的随机性,所有角色只会在原地不懂,只有切磋和交易等行为,无法对话。在修仙游戏中寿命是关键的角色关键的属性之一,但是游戏中寿命这个资源基本用不到。而且随着时间流逝,不会影响剧情,NPC不会有任何改变。 其他一些说不上缺点但是同样有问题的地方:游戏大境界的提升必须过主线,做不到我在第一章不做主线然后先发育到化神在出山的情况。其次是主线过完后,变动地图,无法再回到原来的地图。 总体来说EA这个阶段游戏还是不错的,游戏底子是好的。但是作为剧情档我对现在游戏的剧情不太满意,龙傲天是没问题,但是文案的描写,剧情对角色的塑造还是太浅显了。期待下后续另外两条线的剧情和相关内容的优化的吧。 打个7.5/10。喜欢修仙题材的可以试试。相比于玩法更加成熟的觅长生还有一段差距。
地狱难度通关,这剧情写的真是一坨,距离觅长生代餐还有一段距离。主要玩法就是构建bd,但平衡做的实在是太差了
好玩是真好玩,让我了之前玩鬼谷的那种热情 多种法术、背包构筑,这个游戏最主要的还是剧情,看剧情顺便打怪刷资源,很好的一点是攻击比自己修为低的敌人时,战斗是直接跳过的,等于直接满地图捡资源,有些需要改善的点比如 其他人物手里的灵石太少,刷了一堆资源没人可换,只能去集市低价卖。还有剧情方面,刚突破元婴的时候直接告诉你有人要埋伏你,就失去很多趣味了,不如我先知道化神遗址,去了之后被人埋伏,哪怕我被嘎了,当我重启提升自己再进去的时候把他们反杀,再逼问他们为什么这样做,我觉得更有意思,有点伏笔,现在的剧情太直白。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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