
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地狱难度通关,这剧情写的真是一坨,距离觅长生代餐还有一段距离。主要玩法就是构建bd,但平衡做的实在是太差了
整体感觉很失望,剧情一看就是AI写出来的,完全没得感情。 制作组明明可以朝着觅长生那种剧情写,为啥不好好写剧情? 二十年前的网文都比这强,就不能认真塑造人物吗? 游戏机制也是一坨,随便炼几个丹都能过五年十年的是我没想到的,就你们是认真的吗?
剧情玩法上的问题我就不赘述了,demo时期的大地图bgm怎么没了,全挪到秘境里了,新加的大地图bgm也远不如原来好听
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个10级用木棍打小龙虾的游戏,60级用无敌木棍打霸总小龙虾的游戏。 目前最大的缺点是剧情普通的和流水账小白文一样,很难想象每到一个新地图都要经历一堆差不多的剧情。暂时只能不推荐。
值得购入的,但是为什么你这个轮回商店这么贵啊,通关啥也没落下就只有一百多币,三个功法都买不起,你明明是爽游啊,气运稍微高点都能随便出天级物品,但是一直刷很枯燥啊,轮回商店我直接买反而还买不起,重复游玩的性价比极低
想给差评,但想想还是算了,毕竟也玩了那么长时间了。 游戏框架非常好,奈何文案的功底真的太差了,剧情太多降智的地方以致于不知道吐槽哪一点。 好在还是EA阶段,以后可以慢慢修改。
立绘丑剧情毒都不是重点,EA阶段没有重复游玩的价值才是,说是做了一条线实则三分之二的功能都没实装,真不敢相信这是成功做过一款游戏的制作组,哦说起来前作因为玩法不好玩试了一下就没买,还不如那个什么相亲游戏
近几年最好玩的修仙的游戏,希望能持续不断完善。
好玩 但是没动力二周目 数值太膨胀
从第三章开始,主角一股浓浓的装逼犯味道,你修的是仙,不是当闯王,当皇帝。还有那股子网文风,真给这游戏丢人。整个修仙界没有一丝修仙的味道,无法让人身临其境,没有和NPC的互动,没有养成,没有代入感。灵根压根没用,练气就能学金丹功法术法。。。。。。。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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