
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不太行,不是很合我胃口,我还以为是大地图探索+宗门发展+看剧情+高自由度,就是类似于「龙胤立志传」「太吾绘卷」「宗门志」等等,但是他不是,可能我预期错位了,他就是一个线性剧情,每个地图之间没有任何关联,你不能回去你解锁的地图(事实上你回去也没啥用,下面说),完完全全的线性剧情,就跟闯关小游戏一样,你在新手村练到炼气九层,你必须推剧情到B地图才能进阶筑基,然后再B地图到筑基九层继续推进剧情到C地图才能升到金丹,到金丹九层然后循环。。。。。直到化神九层,最后一个触发剧情跟气运之子决战,完事过完剧情,就没了,触发剧情直接显示「触发此剧情游戏将结束,是否触发?」,完事触发了直接没后续了,不能继续玩了,只能不触发,不触发也没用,因为也没啥玩法,现在只能炼丹,有矿石还不能铸造武器,和画符,而且越到后面的地图卖的东西才高级,你玩到后期回前期地图还有啥用?NPC交互也少,我就这么说现在这游戏纯剧情游戏,除了看剧情别的玩法约等于没有,更何况我第一局选的还是「造化神农鼎;介绍:内含小世界,可以种植灵草、孕育矿藏。适合慢节奏道友。」你就看这介绍我就以为种田种地种矿石,然后炼制丹药,发展宗门,养成队友,狠狠赚灵石,后期干废敌人,实则啥也没有,没有宗门(哪怕剧情里你是覆天盟盟主,实际你游玩并没有该方面的交互),没有建造,丹药只能你自己嗑,后期这破鼎也啥用没有,因为种四阶中品的灵草,不加速200年产出一次一次1颗,高效率建筑也66.7年产出一次一次3颗,那我还种个啥?我直接买不就行了?更何况你种的这玩意能干嘛?就炼制只能你吃的丹药?吃完耐药性满了就卖钱,高级丹药卖钱赚灵石也不如炼制低品级的二阶极品玄武铸甲丹,炼制一批利润120万,成本3000,耗时2月,高等级丹药耗时动辄1年2年,还没2个月的二阶丹药值钱 事实上你继续玩也没有啥内容,因为为我说了,自由度太低了,完完全全的看剧情游戏,跟我预期不一样,你要还是想玩我说的那种经营沙盒建设的你现在别买,真的,一点这方面的玩法没有,目前纯纯线性剧情推进的闯关式RPG(可能我预期错位了),如果你看剧情可以试试,但剧情也没做完,半成品的半成品,我说的这剧情还是一条“完结”的线,一共三条线,那俩条线剧情就写到筑基,人话就是只能玩到筑基 而且商店宣传最后一句「探索无垠的山川湖海,结识各色各样的伙伴,编织出你自己的修仙传奇!」更是抽象,因为实际NPC交互只有「切磋;赠礼;索要;求学;查看信息;交易;非关键NPC可以袭杀」没了,啥也没了,没有入队,没有结拜,没有结识,你跟他切磋,打赢了直接+几十几百个好感度,然后用好感度通过「索取」白嫖他东西,好感没了直接再次切磋,再加好感度,昂结识各色各样的伙伴=白嫖伙伴的法宝功法
玩了一段时间感觉还行,但是分支剧情没做完,只能走覆天盟的线。 灵根方面虽然说是五灵根废柴,但其实没什么太大的影响,至少我玩到金丹没有 大世界探索方面没什么内容,等级高了以后快速模式只能跳大地图,副本的有些低级怪跳不了,差评 剧情就很小白的爽文套路,个人感觉剧情递进上转折和过渡太生硬,所以代入感不强(指刚还在主城门口被人打了一鞭子,没几分钟就给他俩都杀了) 感情线稀烂,甚至莫名其妙,实在不行还是删了吧,知己情谊也挺好,不是非得男女之情 副职业方面也没做完,只能炼丹,不玩鼎的话材料只能靠买,没有其他稳定来源,总不能大地图开盲盒凑吧,再一个就是虽然有个指引功能,但是还是要自己一个个去找材料,只能说是如有 功法方面虽然有合成感悟,但是只能合成一次,效果也一般,而且点了妖族功法以后就感觉人族功法菜得抠脚 我个人感觉框架搭的还行,就是节奏过快,内容还有很大的提升空间
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏很不错,但是机制还需要加强,比如支线剧情过少触发条件单一,还有地图实在太小了一个主线地图才这点地方实在对不起这个游戏的2D画面,既然都不是3D了大小还这么小怎么支撑得起后期的游玩内容呢?希望改进!
游戏剧情需要好好打磨,很多地方不合理,女性角色不要再做花瓶了,已经做完的剧情应该优化,群众的意见不要只听不取
玩爽了
剧情和代入感略逊觅长生,画风一般,音乐优秀,数值一般 炼丹系统还不错,炼器应该是还没做 总体来说未来可期潜力不错 回来改差评,造化币不让修改,单机还防着也是牛逼
好玩是真好玩,让我了之前玩鬼谷的那种热情 多种法术、背包构筑,这个游戏最主要的还是剧情,看剧情顺便打怪刷资源,很好的一点是攻击比自己修为低的敌人时,战斗是直接跳过的,等于直接满地图捡资源,有些需要改善的点比如 其他人物手里的灵石太少,刷了一堆资源没人可换,只能去集市低价卖。还有剧情方面,刚突破元婴的时候直接告诉你有人要埋伏你,就失去很多趣味了,不如我先知道化神遗址,去了之后被人埋伏,哪怕我被嘎了,当我重启提升自己再进去的时候把他们反杀,再逼问他们为什么这样做,我觉得更有意思,有点伏笔,现在的剧情太直白。
很過癮的武俠遊戲!非常多招式可以學和融合,但後期角色太強了基本輾壓一切,建提高難度和降低"失魂"和"減速"的效果!
碧波回元+任意火属性术法=消耗2费并且恢复2费且可以无限使用的术法 百川归海=本场战斗恢复精力*30的伤害 我无限了.jpg
游戏好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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