
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还挺有趣的,就是教程和说明差了点,很多系统都没有介绍 二次元跑团游戏,但是没有类似博德3的环境交互,就是肉搏和超模法术,没有什么很超出想象的战斗方式 数值挺不平衡的,稍微构筑一下就无敌了 配音是真的难绷,太出戏了 剧情只能说很典,基本属于是看到场景布置和背景介绍就差不多知道主要是什么了,除了一些克苏鲁的元素不知道会加在哪里以外 玩了两三张图之后,开局直接选三个神器进门就是完全体,直通关底boss感觉都能打
全收集全成就通关,评价中规中矩,作为一款rpg来说玩法机制比较平庸普通没有亮眼之处,战斗像是在和敌人打太极,作为克苏鲁剧情来说更为平庸无趣,一关一关的剧情走向感觉在往克苏鲁方向硬靠,像素风格画风还算可以。
한국어 번역이 안 되어있어서 게임을 더 할 수가 없음
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧本都是大纲式的,没有铺垫,所以让人无法代入和共情,画面是很好,但是努力玩了序章和两个模组,只觉得这群人在燃什么、什么时候有这么深的羁绊?好无聊好莫名其妙,实在没有兴趣继续玩下去了。而且感觉作者已经尽量把一些剧情和文本往克苏鲁的方向靠了,最后呈现出来的效果依然是自嗨二游风格。
mommy sothoth
剧情写的非常烂的游戏,抛开剧情,建模啥的都还行。问题就在于不擅长写小说,还逞能把小说一样的剧情写成游戏。
Art style should've been a dead giveaway the writing is going to be copypasta sweatshop anime tropes. And the gameplay systems deceptively shallow, extremely in this case. [spoiler]WHOOPS! WIDE LIBRARY OF RUINA SWEEP[/spoiler] This is the 3rd+? Artsy Chinese game I tried to get into that has it's stories summarised in one sentence with the filling being just that, filler. Then again, I hear Fast & Furious Nth is peak cinema around those parts. You won't get any of that action here though.
喜欢好玩,故事性和游戏性都挺好的,亚南好帅ww如果除了序章外可以用他的角色模型就好了
Okay, I'll update this later but so far: This games shows a great of potential, and it's already being a fantastic experience. The game is organized in several modules (adventures) which (I believe) are pretty much independent from each other. However, at the time of writing this I have just done the intro and the first module (with almost all endings). The ending really moved me, and it was totally climatic and made the story come together. What worried me about this game was the english localization, and I have both good news and bad news. The first module's translation (intro) was a bit sloppy and there were some typos. And a couple of books in the library (the space from which you embark on missions) are in chinese, so I don't know what they say. However, the first module had no problems and was typo-free. And overall, it was all understandable and I didn't miss anything even with the typos. So, it's not as bad as it may seem. Only real problem is that actualizations and content take longer to get released in english, but there's still much to do. I recommend this game since it has a lot of available content and since it's in development, most problems will likely be fixed. Besides, you'll have a lot of content by the end of the development. And a LOT of achievements to get while you wait (like, over a 100). Update: The translation when fighting the sloppy woman (Nole) is missing, so anticlimatic :(
晚_上好我的朋友,想来现在中国应该是晚上。从事务所过后我们也许久未聚,格外思念,但还有更要紧的事情。我最近遇到了一些无法解决的事,走投无路下想联系你们帮忙。 我需要帮助,请速来卡森德拉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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