
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, I'll update this later but so far: This games shows a great of potential, and it's already being a fantastic experience. The game is organized in several modules (adventures) which (I believe) are pretty much independent from each other. However, at the time of writing this I have just done the intro and the first module (with almost all endings). The ending really moved me, and it was totally climatic and made the story come together. What worried me about this game was the english localization, and I have both good news and bad news. The first module's translation (intro) was a bit sloppy and there were some typos. And a couple of books in the library (the space from which you embark on missions) are in chinese, so I don't know what they say. However, the first module had no problems and was typo-free. And overall, it was all understandable and I didn't miss anything even with the typos. So, it's not as bad as it may seem. Only real problem is that actualizations and content take longer to get released in english, but there's still much to do. I recommend this game since it has a lot of available content and since it's in development, most problems will likely be fixed. Besides, you'll have a lot of content by the end of the development. And a LOT of achievements to get while you wait (like, over a 100). Update: The translation when fighting the sloppy woman (Nole) is missing, so anticlimatic :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢好玩,故事性和游戏性都挺好的,亚南好帅ww如果除了序章外可以用他的角色模型就好了
晚_上好我的朋友,想来现在中国应该是晚上。从事务所过后我们也许久未聚,格外思念,但还有更要紧的事情。我最近遇到了一些无法解决的事,走投无路下想联系你们帮忙。 我需要帮助,请速来卡森德拉
出于对白毛的喜欢我还是点了推荐。 我从手游端玩了会转到PC端。之前没有跑过团,被吸引而来后玩了两个副本,有点无聊。感觉对我来说太麻烦了,当我想打多结局的时候,总是要回档,我其实更希望有时间线一类的节点让我回去重新选。由于打多周目太无聊也太麻烦了,只玩了一点就没再打开过了。 不建议以前没玩过跑团的新手来购买。
很有潜力的游戏,小工作室限制了这个体裁的发挥,但也只有小工作室敢做出这样的尝试 请多多支持喵法
简单易上手的类RPG像素跑团游戏,市面上目前没有找到同类型的游戏。已经玩了不知道多久了,唯一的缺点就是官方模组更新的太慢了,官方快点更新!想玩新的内容。
Fantastic. I would love to see this popular so that community made mods can expand it.
This is an absolutely WILD game. Anime Call of Cthulhu with module, self contained stories that give you some memorable characters and moments. Its got some seriously wild replay-ability with the multiple ending to each module so it encourages you to play around with different custom characters. Like i said anime lovecraft. whats no to like?
COC玩家的解馋之作,虽然不是特别的COC但是还是能解解馋
剧情四星 可玩性五星 难度三星 游戏内容大 有时需查攻略 总体而言是一个很好的跑团游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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