
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不卡,好玩
おすすめ度:★★☆☆☆(2/ 5) 1年以上待ってますが、2026/5/16時点で比較的序盤の章ですら日本語対応が不十分です。 AIで簡単に翻訳できる時代にも関わらず一切をローカライズに手を付けていないことから 日本ユーザーは切り捨ててるとみるのが正しいです。 ───────────────────────── ■ ゲーム概要 本作はリソース管理と分岐選択を中心に進行するアドベンチャーゲームです。周回プレイ前提で作られており、同じ章でも選択肢や判定の成否によって全く違う展開に分かれていきます。緊張感のある進行と、選んだルートで意外な発見がある点は魅力的です。 ───────────────────────── ■ 良かった点 ・分岐の多さ 一見すると失敗ルートでも、その後の展開が用意されていて「別の物語を見た」という感覚になります。例えば、交渉に失敗したら即バッドエンドではなく、仲間が失踪する分岐に進んだりと、単純なゲームオーバーにならない工夫があります。 ・キャラクターごとの特性 体力に優れる者、知識に強い者など、得意分野がはっきりしており「このキャラならこの場面を切り抜けられるかもしれない」と考えるのが面白いです。成功・失敗の判定に個性が影響するので、誰を選ぶかが物語を左右します。 ・演出面 音楽や背景演出が幻想的で、不安や緊張を煽る場面では特に引き込まれました。場面ごとの空気感はしっかりと作られています。 ───────────────────────── ■ 気になった点 ・日本語翻訳の粗さ 誤訳や未翻訳の箇所が目立ちます。選択肢のニュアンスが分からなかったり、文章が唐突に英語のまま残っていたりするため、テキスト主体のゲームとしては大きなマイナスでした。特に「意味を読み取って選ぶ」ゲーム性なのに、その土台が不安定なのは惜しいです。 ・バランス調整 序盤からシビアな判定が多く、いきなり不利な展開に陥ることがあります。リソースが少ない状態で詰み気味になり、理不尽に感じる瞬間もありました。 ───────────────────────── ■ 攻略の気づき ・選択肢の見極め 戦闘や体力系イベントでは強靭な仲間を、交渉や謎解きでは知識系の仲間を選ぶと安定しやすいです。判定の傾向は何度か挑戦すると読めてきます。 ・周回前提 一度のプレイですべてのルートを追うのは難しく、周回して少しずつ別の選択を試すのが前提になっています。むしろ「失敗して別の物語を見る」こと自体が楽しみ方の一つです。 ・意図的な失敗も有効 ある分岐では成功するより失敗したほうが印象的な展開が見られることもあります。全て正解を狙うより、あえて外してみると新しいイベントに出会えることもありました。 ───────────────────────── ■ 総評 分岐の多さやキャラクター特性を活かしたリプレイ性は評価できますが、日本語翻訳の粗さが大きく足を引っ張っています。内容自体は面白いので、翻訳が改善されれば一気に評価が上がるポテンシャルを感じる作品でした。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初中时候玩到测试版,当时玩得比较浅显,但仍然对于这个游戏有很深的印象,一些设定和观念对我来说都是全新且有想象力的,多种多样的模组也让我眼前一亮。现在看到手游限量测试,可惜没抢到测试资格,听到steam早就推出PC版本,遂马上买下来玩。目前玩了九个小时,除了玩的时候信息量太大我可能没法捋清事情的来龙去脉这一点我不太适应以外,整体感觉良好,致敬我们少有的coc电子游戏,愿喵法自然能坚持以这个水平创作新的内容。
国内跑团任重而道远,希望喵法能走出自己的路
Edit: the more i play through it, the more i would say my review stands with the caveat, that i would not play more then $6 for this game. its fun, dont get me wrong, but on top of bugs, as ive gone through more modules ive found more and more dialogue that makes no sense, and while there are translation issues, these is not a result of bad translation. as such it negatively some of the modules and limits the amount of available good content. i still recommend the game, its a lot of fun. just dont pay $20 for it. Its definitely got some problems, its buggy, got some weird translation issues, and downright just has minimal english support. I really like it though and they did the best job of any game that ive tried so far in implementing call of cthulus systems.
First time playing Tabletop Role-Playing Game. I'M ADDICTED!
I like it, it plays really well on controller as well especially if you cast it to your phone.
好玩的,像素风很可爱,战斗感觉也很不错,模组数量也挺多的
我要跑联机!!
游戏的最佳配置还是朋友啊....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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