
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
初中时候玩到测试版,当时玩得比较浅显,但仍然对于这个游戏有很深的印象,一些设定和观念对我来说都是全新且有想象力的,多种多样的模组也让我眼前一亮。现在看到手游限量测试,可惜没抢到测试资格,听到steam早就推出PC版本,遂马上买下来玩。目前玩了九个小时,除了玩的时候信息量太大我可能没法捋清事情的来龙去脉这一点我不太适应以外,整体感觉良好,致敬我们少有的coc电子游戏,愿喵法自然能坚持以这个水平创作新的内容。
说不上来是喜欢哪一点,找线索看故事收集物品这些其实要说的话都没啥意思,可是也不无聊,了解一个世界观推进剧情(神秘学爱好者应该乐意看 没这个兴趣的应该会无聊),一个结局搞完带出神话物品和提升特质的调查员。说实话玩的挺有意思 我是隔了俩年重玩 也玩过测试的手游 现在这游戏很成型了 模组多 兴趣很足 好玩 。现在社区也建立了 只要不缺模组这游戏就是good
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein einzigartiges Spiel. Trotz der aktuell dürftigen Übersetzung zieht es mich immer wieder an.
游戏内容超丰富,像素风更是超大杯,推荐
超好玩超好看的故事!!!故事再来多点好吗?喵法自然还会不会出模组?拜托了,书架上那么多书我要全部看完,书无店砸
虽然作为一款COC跑团,为人诟病的是自由度不高,但支持创意工坊好,并且游戏内置剧本也不错,特别是卡镇,流程长,结局多。 总体来说,还算很不错。
It's simple, which allows for the possibility of evolving in different directions.
全成就留念!还没有玩梦的解析,但是前面几个模组是真好玩啊…………作为一个跑团类游戏还是很不错的,探索分支也很多。有些成就能让人会心一笑,不过收集全成就的难度确实很高有不少抽象的()不得不说创意工坊给人带来的体验是真的很不错,我会一直跑团的…………
大号小号加起来玩了200+的时长,基本上能打出来的结局都玩了一遍,差不多60+小时的时候游戏本体就没有更多可以发掘的剧情了,正式转入mod时代,靠创作者的各种mod来延长游戏寿命,本来这也挺好的,我打了200+小时也没有把工坊里的所有可玩性过关的mod的结局都打出来。 但是最近不知道哪一次更新,旧存档无法进入游戏了,大概是某个更新导致mod的部分代码跟游戏发生冲突导致的。但我是真的不理解这游戏主要章节没有新的更新,DLC完全是个水货,只能靠mod续命的情况下,还乱更新,改游戏的代码,这是几个意思?
这个游戏是朋友送的,但在很早的时候我就在手机上玩过了,当时只打了序章<万物归一者>的一个坏结局,之后我虽然没有再玩,但却一直关注工作室的动态,直到今年有条件补票了,朋友却直接送我了(是准备玩联机模组来着)。总而言之,这是一款很不错的游戏,虽说是跑团但只是化用了一部分跑团的设定,我其实更喜欢把它看作是视觉小说(但独特的战斗模式也是值得一见,但总体还是回合制)。我个人很喜欢官方模组谎言与欺诈和同人模组天空尽头的来客,前者在有限的场景却演绎了不同走向的故事,后者跑团气息很浓厚。其他模组也各有特点,恰逢手机版将要问世,感兴趣也可关注一下(序章免费玩,其余买断)。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 25 | 80% | Free |
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| $2.6M | 9.6K | 81% | $9.99 | |
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| $2.6M | 10.8K | 74% | $8.99 | |
| $2.6M | 7.7K | 96% | $14.99 |