
Since its release, the original dungeon RPG DEMON GAZE was an instant hit. With its innovative system, engrossing storyline and thrilling challenges, DEMON GAZE EXTRA retains its original flavor while adding enhanced graphics and a number of new elements for an even greater gameplay experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−90% | 165reviews | 70% | — | $14.5K |
| $79.99 | 291ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上がるレベル、上がる家賃。
急にコントローラーが効かなくなる と思えばまた使えるようになる あとなぜか入力が勝手にされたり連打した扱いになる 他のゲームではならないから確実にゲーム側の問題 ゲーム自体はVITA版やってて楽しいのは知ってる コントローラー周りのおかしさがなければオススメできる
This was my first DRPG and the game that got me hooked on the genre back in the PS Vita days. I ended up 100% completing it and was left wanting more, which eventually led me to explore much harder DRPGs and even older, more traditional blobbers. I've wanted to replay it for years, so I picked it up the moment I saw it went on a 90% sale. Once I have enough free time, I plan to dive in and finish it again. Anyway, If you're looking for a great introduction to DRPGs that strikes an excellent balance between accessibility and challenge, this is, in my opinion, one of the best gateway titles available, provided you don't mind the fan service elements. Just make sure to grab it on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
90%offで購入 ホイッスル(Lv10)覚える前にボスが隊列破壊使ってくるって何だそれ 警告も前置きも無かった 初見殺しが多い返品したい
If Mario Party was a dungeon crawler, and instead of mini-games, you had battles against static enemies.
The first half an hour of game play consisted of several runs over the years with me force closing because it was a visual novel I couldn't escape from. The last half an hour of play time was in one sitting; Right now. I named the character 'cuck' and it all became amusing enough for me to sit through until I could finally save an exit the game. Now I'm though all the mandated bullshite and it runs well on the steamdeck so I'll probably continue to see some actual dungeon crawling at some stage. To make the review worth 2 cents instead of 1. I'll say if you don't like forced dialog (like monster hunter does without mods) avoid. If it wasn't for good ol cuck I wouldn't even be here.
世界樹の迷宮を期待して購入しましたが、本当に苦しいです。 まず仲間を雇うコストが高く、序盤は仲間2,3人とひたすら通常攻撃でダンジョンを進めざるを得ません。その上、育成したとしてもスキルの割り振りなどは存在せず一本道の上覚えるスキル数は非常に少なく、更に低レベルで覚えたスキルの強化版、酷ければ逆に弱いので、使うスキルはごく僅かです。 レベルアップ時にステータスを割り振れますが、スキルが一本道の上少ないのでビルド幅など無いのでステータスを割り振れたところで正解と不正解があるだけです。 そして職業が固定の主人公を除く8つに対して、雇用枠が何故か7つしかありません。なぜ8つにしなかったのか本当に謎です。 マップ探索も本当に苦しかったです。連れ歩くだけでステータスが上がる召喚の枠を一つ割かないとノーヒントの隠し扉が多用され、エンカウント率は端から端まで歩いてもエンカウントしない時もあれば連続でエンカウントするときもある極端さ、ギミックであちこち行かされるのでエンカウントを下げるアイテムやスキルを使おうにも強制エンカウントのシンボルが一定間隔で配置され、戦闘を強制されます。 その道中雑魚も回避・パリィ・仲間呼びが殆どの雑魚に搭載されておりたすらテンポが悪かったです。全体攻撃スキルは希少でだいたい列攻撃スキルなんですが、雑魚が一匹ずつ列をずらして4列とかで出てくると一気に散らす事も出来ません。 音楽もインストではいい感じなんですが、ほぼ全てにボーカロイドが用いられており、ボス戦でのアルファベットを羅列する歌には緊張感を削がれました。 一部キャラクターには田村ゆかりさんなど大御所声優を起用していますが、セリフこそ少ないものの棒読み気味のキャラクターがそこそこ居たり、ダンジョン内NPCはボイスチェンジャーだったりします。
There are way too many long, mandatory, awkwardly-written cutscenes in between boss fights and the game has a really obnoxious difficulty spike on one boss fight about 10 hours in. Or whatever it was at when I posted this. It just isn't fun or rewarding. Not worth it even on a deep discount. Undernauts and Stranger of Sword City are way better by the same developer. Don't even waste your time with this.
It's a good DRPG. It certainly does not reinvent the wheel, but it's a fun time with decent art as well.
7/10 actualy this game is "Stranger of sword city 1.5" change graphic in to anime style / re balance class(can not change class coz it too OP) / NPC tell you where to go next If you love dungeon crawling this game is fun .I buy it at 5US $ it worth the price (a liitle bit short) My team 1 Front / 4 Back use bow 1.Paladin Vit >> Agi25 >> Luck / equip Slash 2+3 ,counter,parry 2.Gazer Vit >> STR >> AGI 3.Samurai AGI25 >> VIT >> STR Slash 2 still the best AOE in the game .In late game equip maximum range artifact 4.Healer VIT >> AGI25 >>MYS you have enough MP in this game no need to worry 5.Ranger VIT >> STR >> AGI After got Mecha change this on out 6.Mecha VIT40 he has skill call enemy to farm EXP VIT is very important after middle game 0 VIT = 1 hit kill a lot
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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