
Demon Castle Building Dungeon Management Simulation
Modeled estimate, not a reported figure. How we estimate →
About
A management simulation in which you take an old, run-down castle and turn it into a dastardly demon stronghold! Recruit unique monsters as your minions and vanquish adventurers who dare to enter your realm!
Install gargoyles, ritual altars, and other devilish decor to boost your castle's mystique and attract more monsters your way. Gift them food and other items to help them grow, and garner their support to fend off pesky adventurers.
You can also send your monster minions out to explore nearby dungeons and towns. They'll bring you back items and other loot, and maybe even some new allies!
As you progress, you can also start merging monsters together to make new ones.
And don't forget traps—essential equipment for proper castle defense! Develop a range of traps like sleep-inducing gas and heavy washbowls to thwart any who cross the threshold of your demonic haven! By placing and combining traps in imaginative ways, you can make your fortress of fiendishness virtually impregnable!
Fend off attacks from mighty adventurers and keep your minions sweet to become the biggest and baddest demon overlord of all time!
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 301reviews | 80% | — | $103.9K |
| $6.99 | 390ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]魔王物语[/h2] 有冒险者又怎么能没有魔王呢,在今天也是荣幸担任魔王一职,建设属于我的领地,让其成为最热门的魔王城。 [h2]与其他作品的区别[/h2] 魔王的题材,比起主动等人来购物,现在变成了等待其他冒险者来挑战,我们必须放置战利品,如果我们战利品被冒险者们打开,那么就会扣钱。当然了,防御措施是必不可少的,说到魔王城也少不了魔物了,魔物也不可能是凭空产生,那么从别的洞穴招募再好不过了( 通过派遣魔物们进攻其他地方,吸引新的魔物加入我们。同样的冒险系列也少不了BOSS了,依旧是大BOSS出没,让它们为替我们打工。 经营项目...保护宝藏!击败更多冒险者,就能吸引更多人前来挑战。"因为魔王城变得热门,让一些冒险家开始担忧起来,于是他们组队前来挑战"我们放置的魔物作为防线以及自己这个魔王也可以作为战力。击败敌人后冒险者的血量会清空,在一段时间后复活然后走回去,或是由其他冒险者带回去。只打不杀这一块,不太合理了。同样的,我们的魔物被击败也只会清空血条,等待复活即可。 [h2]与其他作品的相同地方[/h2] 花钱开辟位置,增加星级。(魔王城考核是否搞错了什么?为什么会有人来评魔王的星级吖!) 赠送魔物礼物就可以增加魔物的数值与能力,需要注意如果地方过小而魔物过多,魔物会感受到拥挤,就因此削减了数值。但是这个拥挤概念很奇怪,你可以扩大一个房间的大小,但是固定就是这个数量,或许是需要单独规划房间。我是把宝藏放在了我们的座椅上,我来组成最后一关!身为魔王的我们是最强大的。 从地下城获得的道具,还是礼物以及一些装饰了,大部分冒险作品里都有。 [h2]总结[/h2] 作为冒险系列,魔王城采用了培养魔物的玩法,这点还是很有意思的。比起经营,迎接挑战做准备,将宝藏藏在魔王身边或者是直接在门口留下陷阱,都是不错的想法了(刚进来就吃陷阱,这还不阴?) [quote][url=https://store.steampowered.com/curator/46132045/]欢迎加入:新游测试|Welcom to join our group![/url][/quote]
This so far is one of my favorites from Kairosoft this is a reverse of Dungeon Village with a mashup of Dungeon Keeper This is a must have if either is your favorite or both!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 38ratings |
| 94% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
經營模擬類的小品遊戲 經營規劃一座魔王城,吸引源源不絕的冒險者來,利用怪獸及陷阱打倒冒險者賺取金幣,再購買禮物培養怪獸及加強城堡設施。 其實滿好玩的,還需要思考一下空間及動線規劃,把怪獸練起來起來會有成就感。但是要達成全成就,完成怪獸圖鑑100%還滿花時間。 如果有玩過冒險村物語會更有感覺,這次是站在冒險者對立面的角度遊玩。 給新手的一些建議: 1.初期先培養成長潛力高,送禮物容易滿意的怪獸,例如潮濕洞窟的菇寶或蘑菇怪,可以進化成金針菇老大。後期練歪羅城的歪羅君,也可以進化成大怪。 2.優先培養同一種類的怪獸,總體滿意度越高,怪獸對應的出身地Lv.也會越高,連帶提高怪獸的能力加成。 3.練一隻主要用來探險的怪獸,蛋糕都給他。另外出發前可以把不要去探索的怪獸踢出名單。 4.設置加成設施時,要考慮怪獸陣地的位子,影響範圍要包含到陣地中間的 x 才會有效果。 5.加成設施不限種類,設施越多怪獸加成越多。 6.弓箭陷阱很好用,練到Lv.30可以一次五連發。搭配黏鳥膠更佳,可以讓冒險者靠近怪獸前,就先被射到殘血。 7.可以多規劃一些很長的死路讓冒險者繞路,分散怪獸一次面對大量冒險者的壓力。 8.紀念品店放在城堡一進來的空間,可以多放多賺錢。 9.麵包店或巨大蘑菇等會產出道具的設施,放在冒險者會經過的地方,被打倒時會噴金幣及撿到的道具。或是放在後方讓怪獸去撿。
遊戲是好玩的,但我覺得繼承怪物很不合理,我就為了要弄出整怪物的滿數值我才會在原本的紀錄農了這麼久我練滿了,我魔王其中一個職業練到50等了,然後繼承要帶第三隻,你跟我說我只能繼承結算分數之前的狀態,那我農了這麼久幹嘛,而且魔王的AI超級弱智,我都已經為了提升他等級,幫她安排四大護法,結果呢,他還是在我沒有點突襲的情況下走到了奇怪的地方死掉,總之我知道了繼承機制之後,我就不想農了。
这个数值做的确实稀烂.怪的等级超级难练
好玩。 需要注意的是: 1.格局不好改,挪动位置只能一个一个挪非常麻烦。想获得更好体验的话建议一开始就按攻略建一建,所以也许不适合想要自己探索的朋友。 2.探险只能派出一支队伍强行拖慢进程,招募过来的怪物是随机的,如果不想让它们去记得看左下角的移除,我玩了十多个小时才发现可以把它们赶回去。 3.怪物想要快速升级只能通过合成或用钻石点数买经验值礼物,打一个冒险者给的那点经验值都不够塞牙缝的,主要击杀还是要靠陷阱(滚动巨石无敌好用)但是陷阱击杀又不给怪物经验,就很坑。 4.前期可能会比较难,房间并不是越大越好。 但还是非常好玩,第一次启动一口气玩了9.5小时,这小玩意谁研究的呢。。。 很喜欢的一个小细节是冒险者马上要走到有宝箱的房间的时候,用墙壁把路封死左上角会有冒险者:遭遇了闪电施工?! 话说为啥魔王的生日默认4月1日啊,有何含义
冒险村物语:角色反转,哈滋朵!
Great game
I don't mind reusing the old engine to make a bunch of games. The old "pausing the game to display event" is just tiring when playing games of Kairosoft. but the worst of them all especially in this game is that the screen is too busy, everything is happening all at once and it's as if you're just put things in a hurry to finish the game on deadline rather than testing carefully and see if it's enjoyable to play. in other games, it's fine because it's not as busy. but in this game it's busy to the point that I can't continued beyond this even though I'm not particularly paying attention to the game while playing.
i have over half of the kairosoft games and i believe this one is for sure in the top 10, its really enjoyable and has many new aspects different from the older ones, theres so many different monsters and demon forms to play from so it doesnt get boring that fast either. i like all the little characters that come to fight in our dungeon. i would recommend this game for newer and older fans of kairosoft. 10/10!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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