
Demon Castle Building Dungeon Management Simulation
Modeled estimate, not a reported figure. How we estimate →
About
A management simulation in which you take an old, run-down castle and turn it into a dastardly demon stronghold! Recruit unique monsters as your minions and vanquish adventurers who dare to enter your realm!
Install gargoyles, ritual altars, and other devilish decor to boost your castle's mystique and attract more monsters your way. Gift them food and other items to help them grow, and garner their support to fend off pesky adventurers.
You can also send your monster minions out to explore nearby dungeons and towns. They'll bring you back items and other loot, and maybe even some new allies!
As you progress, you can also start merging monsters together to make new ones.
And don't forget traps—essential equipment for proper castle defense! Develop a range of traps like sleep-inducing gas and heavy washbowls to thwart any who cross the threshold of your demonic haven! By placing and combining traps in imaginative ways, you can make your fortress of fiendishness virtually impregnable!
Fend off attacks from mighty adventurers and keep your minions sweet to become the biggest and baddest demon overlord of all time!
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 301reviews | 80% | — | $103.9K |
| $6.99 | 390ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢玩冒险村物语的无脑入这作。
有塔防的要素,有宝可梦的要素,有经营的要素,诙谐的题材,类似psp上玩过的勇者别嚣张。问题主要就在于节奏太拖沓了,探险要多墨迹有多墨迹,新的陷阱需要升级才能获得,货币又来的太慢了,建议不想肝的开CE,属于开罗社中上的作品!
很单调,又很上头的游戏,上头的就是收集全图鉴。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 38ratings |
| 94% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game
这个数值做的确实稀烂.怪的等级超级难练
too addicted!! tower defense look like game, but with cute monster + you can combine various monster to get the best monster in this game (maybe?)
I don't mind reusing the old engine to make a bunch of games. The old "pausing the game to display event" is just tiring when playing games of Kairosoft. but the worst of them all especially in this game is that the screen is too busy, everything is happening all at once and it's as if you're just put things in a hurry to finish the game on deadline rather than testing carefully and see if it's enjoyable to play. in other games, it's fine because it's not as busy. but in this game it's busy to the point that I can't continued beyond this even though I'm not particularly paying attention to the game while playing.
遊戲是好玩的,但我覺得繼承怪物很不合理,我就為了要弄出整怪物的滿數值我才會在原本的紀錄農了這麼久我練滿了,我魔王其中一個職業練到50等了,然後繼承要帶第三隻,你跟我說我只能繼承結算分數之前的狀態,那我農了這麼久幹嘛,而且魔王的AI超級弱智,我都已經為了提升他等級,幫她安排四大護法,結果呢,他還是在我沒有點突襲的情況下走到了奇怪的地方死掉,總之我知道了繼承機制之後,我就不想農了。
冒险村物语:角色反转,哈滋朵!
跟冒險村比起來,惡魔城物語的怪物成長太慢。 怪物數量雖多,礙於房間的怪物有佈置上限,無法發揮數量優勢。 結果是冒險者越來越強、數量越來越多,怪物被打趴 → 等待復活無法提升,陷入惡性循環。 --- 心得: 早期資源有限,先選一、兩隻喜歡的怪培養。投到滿意度50,會贈送1級怪。 魔王的魔力跟城堡的怪物數值掛鉤,投資養怪同時魔王也會變強。 賺錢流: 等「紀念品店」出現,把點數投入升到5級。 入口全放紀念品店,開始無腦賺錢。賺到的錢買禮物養怪或擴充房間。 外面的地城每次升級會出現較高階的Boss怪,再派出最強的怪去攻略地城收Boss怪。 怪物數值看似差不多,仍可看出偏向某種屬性。例如:毛蟲和蝸牛,魔法成長較高。這種差異性在高階怪更加明顯。 陷阱流: 點數全投資弓箭,利用弓箭無限射程特性(會被其它物體擋住),把城堡修改成超長走廊迷宮,利用迷宮和陷阱擊退冒險者。 可以配合毒池和黏鳥膠增加效率。 兩種流派只是先後問題,建議還是兩種都補上才有辦法打到★5城堡結束。 城堡升上★3,可以玩合體。 怪物合體後,蛋糕是會相加的。但須注意的是,滿意度和勤奮度是取最高值,而非相加。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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