
Demon Castle Building Dungeon Management Simulation
Modeled estimate, not a reported figure. How we estimate →
About
A management simulation in which you take an old, run-down castle and turn it into a dastardly demon stronghold! Recruit unique monsters as your minions and vanquish adventurers who dare to enter your realm!
Install gargoyles, ritual altars, and other devilish decor to boost your castle's mystique and attract more monsters your way. Gift them food and other items to help them grow, and garner their support to fend off pesky adventurers.
You can also send your monster minions out to explore nearby dungeons and towns. They'll bring you back items and other loot, and maybe even some new allies!
As you progress, you can also start merging monsters together to make new ones.
And don't forget traps—essential equipment for proper castle defense! Develop a range of traps like sleep-inducing gas and heavy washbowls to thwart any who cross the threshold of your demonic haven! By placing and combining traps in imaginative ways, you can make your fortress of fiendishness virtually impregnable!
Fend off attacks from mighty adventurers and keep your minions sweet to become the biggest and baddest demon overlord of all time!
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 301reviews | 80% | — | $103.9K |
| $6.99 | 390ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far this is my favorite Kairosoft game I've played. The dungeon management aspect was really well done and allows a lot of creativity for monster combinations and traps. For instance my favorite setup was the punching machines in long hallways. Also wasn't too grindy either, the grindiest part was filling the monster encyclopedia but even that didn't take too long. Only thing that could be done better and its the same for every kairosoft game is if they added a toggle for the pop-ups. But overall was really fun and do recommend.
I can understand the negative reviews, but this is one of my favorite Kairosoft games! I always recommend playing these games on controller since the mouse/keyboard combo is not very great. Like all Kairosoft games, I love their little humor, and it always catches me off guard when I see a random adventurer shout "I'm DTF!" Or when I evolved a little Broccoli and his evolution was called "Gorrest Fump." The vibe I got from this was reverse Dungeon Village, or like Disgaea series, where I was the demon lord, and I had monster catching to do to protect my dungeon against the adventurers! It was fun building a maze of a dungeon, although there was hardly any idle time because there was a pop-up every other second letting me know about a demon that wanted to join, or a new raid party coming to the dungeon, or a new special item is available in the Adventurer's Town and it's time to raid!! Besides all the pop-ups, I didn't have to worry about combos like other games, and it was fun to evolve my monsters (some up to three times) or catch dungeon bosses. I really like the music used in this game, although it can get stale unless you're like me who could listen to the same two-three songs for weeks on end. At the end game, I forgot to turn on fast mode for two years, haha. Then I was just buying everything from the store but it was pretty tedious, and just bulk-feeding my monsters to get their stats up. I also recommend exploring most dungeons to level 9-10 for all the monsters and catching one of each for the achievements!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 38ratings |
| 94% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐,由于做的一般,有点浪费魔王城这个有趣的点子。 一些会导致体验很差的点:排好怪物房间但探险是随机抓怪去,这个时候大批冒险者袭来就容易有薄弱的地方。陷阱是固定时间循环,能打到0个人。 由于体验不佳,没有玩下去的期待感。
[도전과제 100%] 생일 안 챙겨줘도 되니까, 선물 안 줘도 되니까, 레벨업하는 거 알고 있으니까, 용사들 쳐들어오는 거 알고 있으니까, 친구 그만소개시켜줘도 되니까 알람 그만 좀!! 그리고 울트라슈퍼하이퍼고속모드가 필요해요... --------------------------------------------------- I don't need a birthday party, I don't need any gifts, I KNOW I'm leveling up, I KNOW the heroes are invading, and you can STOP recommending friends— JUST STOP WITH THE NOTIFICATIONS ALREADY!! And seriously... we need a ULTRA-SUPER-HYPER SPEED MODE...
当魔王挺有意思的,但是你们冒险家人海战术太卑鄙了!(? 陷阱升级后感觉比魔物强力是错觉吗(
开眼界了,我以为恶俗是意外,没想到是本性啊,礼物“花哨的文胸”是何意味?离开了小头就不会做游戏了是吗?每一部都要恶心人一下?全图鉴太折磨了,越来越不会做游戏了,老游戏好玩得多还没小头抢笔的内容
谁会拒绝当魔王+收集各式各样的小怪物呢ww
[h1]来魔王城扮演魔王,开启独属于你的《魔王城物语》![/h1] [h2]游戏简介[/h2] 本作《魔王城物语》(Demon Castle Story)是由开罗出品的迷宫模拟经营类游戏,套用了经典日式魔王冒险家题材,做到了既新颖又经典。在游戏中你将扮演一位新上任的魔王,使原本荒败的魔王城逐渐热闹起来,接收怪物,设计迷宫,抵御敌人,这都是你建设魔王城的必经之路。 [h2]游戏内容[/h2] 说到魔王,我们每个人脑海里第一反应想到的肯定是勇者——勇者历经千辛万苦,克服重重阻碍,只为来到最终boss魔王的面前,将其击败并获得最终宝藏。本作却反其道而行之,让我们玩家去饰演魔王,给予我们极高的自由度,代入魔王视角去布置我们的魔王城,守护好魔王城的财富。所以游戏刚开始我们就能自定义魔王和魔王城的名字,比如我作为咕嘎大王要守护好我的古古怪怪魔王城。 就这样我的魔王城物语开始了——每个月都会有络绎不绝的冒险家来到我的魔王城,想要挑战并击败我,夺走我的财富。于是,我接收形形色色的怪物让他们成为我的守卫,在冒险家前进的路上布下一个接一个的陷阱。每一次成功抵御,都变成了我的财富积累。而这笔钱,前期往往我花的很快。首先,魔王城的扩建布置需要钱;其次,当你布置了一堆陷阱还有环境设施,每个月也要花上一笔不菲的维护费。除此之外,游戏里还有怪物养成和外出探索系统,探险获得的礼物可以赠送给怪物们,从而提升他们的能力,到一定等级还能进化。 [h2]游戏体验[/h2] 前期的摸索和养成非常有意思,看着魔王城愈来愈丰富,自己的怪物等级越来越高,个人心里成就感拉满。而且游戏里面的小细节我也很喜欢,比如每年都会有蛋糕派对可以奖励我的怪物们;每年都会举办魔王的生日派对,这时候还会有怪物送我们生日礼物等等。 但缺点也有,游戏整体量大管饱,怪物种类丰富,但游戏内却找不到图鉴供查阅,而且后期逐渐枯燥,基本上就是挂机ing。 [h2]游戏总结[/h2] 作为我人生中的第一款开罗游戏,《魔王城物语》无疑是一款成功的精品小游戏,只要你不讨厌像素风模拟经营类的游戏,那么你也会像我一样沉浸式得体验到当魔王建设魔王城的快感。或许它并没有我们想象的那么完美,但至少它让我觉得好玩,正是因为曾经上瘾过,所以瑕不掩瑜是我对它最好的评价,如果有机会,我也会去尝试其他开罗系列的游戏。 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
你们开罗游戏是经典数值策划噶了嘛,我培养的14级龟龟打个六级天马全队噶完了 ,没干过?0-0这逆天到机制,开了N个档最后发现得二阶进化再培养才打的过,那你们等级得意义干嘛得 ,这还是精心全方位培养得,怪物数值也不明显 你丫的魔王城啊,不应该打冒险者嘛,人鱼是什么鬼,给我脑子看的嗡嗡 还有那个破地下城,打人啊。打怪是什么玩意!!!为啥不去城镇打冒险者 地下城升级跟你怪物培养也是有关系得,我怪物培养上去了地下城也升级了,然后打不过只能等培养,可以培养上去地下城又升级了???你特喵搁着轮回了!!!这地下城升级不应该等我攻略再升级,为啥特喵跟我培养有关系啊!那又不是我家得怪物! 这版本魔王城应该叫勇者城,我打的怪都比冒险者多,打不过只能关城门刷地下城。但是地下城刷高了又打不过 你们开罗游戏能不能找个数值策划啊。找一个会死嘛,这游戏买了简直血亏!!!就是一个换皮版得冒险村,问题是冒险村跟战力走,你们这玩意跟战力走了嘛。我五千干不过三千得,结果一看好家伙 我这五千是合起来算的,人家三千是单独拉出来得
[h2]魔王物语[/h2] 有冒险者又怎么能没有魔王呢,在今天也是荣幸担任魔王一职,建设属于我的领地,让其成为最热门的魔王城。 [h2]与其他作品的区别[/h2] 魔王的题材,比起主动等人来购物,现在变成了等待其他冒险者来挑战,我们必须放置战利品,如果我们战利品被冒险者们打开,那么就会扣钱。当然了,防御措施是必不可少的,说到魔王城也少不了魔物了,魔物也不可能是凭空产生,那么从别的洞穴招募再好不过了( 通过派遣魔物们进攻其他地方,吸引新的魔物加入我们。同样的冒险系列也少不了BOSS了,依旧是大BOSS出没,让它们为替我们打工。 经营项目...保护宝藏!击败更多冒险者,就能吸引更多人前来挑战。"因为魔王城变得热门,让一些冒险家开始担忧起来,于是他们组队前来挑战"我们放置的魔物作为防线以及自己这个魔王也可以作为战力。击败敌人后冒险者的血量会清空,在一段时间后复活然后走回去,或是由其他冒险者带回去。只打不杀这一块,不太合理了。同样的,我们的魔物被击败也只会清空血条,等待复活即可。 [h2]与其他作品的相同地方[/h2] 花钱开辟位置,增加星级。(魔王城考核是否搞错了什么?为什么会有人来评魔王的星级吖!) 赠送魔物礼物就可以增加魔物的数值与能力,需要注意如果地方过小而魔物过多,魔物会感受到拥挤,就因此削减了数值。但是这个拥挤概念很奇怪,你可以扩大一个房间的大小,但是固定就是这个数量,或许是需要单独规划房间。我是把宝藏放在了我们的座椅上,我来组成最后一关!身为魔王的我们是最强大的。 从地下城获得的道具,还是礼物以及一些装饰了,大部分冒险作品里都有。 [h2]总结[/h2] 作为冒险系列,魔王城采用了培养魔物的玩法,这点还是很有意思的。比起经营,迎接挑战做准备,将宝藏藏在魔王身边或者是直接在门口留下陷阱,都是不错的想法了(刚进来就吃陷阱,这还不阴?) [quote][url=https://store.steampowered.com/curator/46132045/]欢迎加入:新游测试|Welcom to join our group![/url][/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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