
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
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About
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
The World Space Agency colonized and operated from the moon until one fateful night all communications with Earth ceased and the energy source was lost. Now, years later, you assume the role of Earth's last astronaut on a do-or-die mission to investigate what happened and save humanity.

During this adventure, your only companion is a small robot named ASE. Together you will traverse the moon, explore abandoned facilities, gather clues and ultimately uncover the secrets and hidden agendas of those long gone!
Will you save mankind or be forgotten in the dark abyss of Space?
The narrative focuses on topical issues, like climate change and the depletion of the world’s natural resources
Experience sequences of 1st and 3rd person play, as Deliver Us The Moon takes you on a genre busting narrative adventure
Launch a rocket from Earth, journey through the WSA space station and explore the open lunar landscape with weightless freedom - by foot, rover or monorail
Ruins of previous lunar missions have many stories and secrets to tell. Use your Astrotool to uncover the history of the lunar colony
With the ASE drone as your sole companion, utilise the greatest technology mankind has to offer from new age space-suits, cutting lasers, rockets and robot arms
With oxygen tanks running out and the never-ending void of Space staring you down, staying alive won’t be so easy
Overcome obstacles, dangers blocking your path and uncover the secrets of the past by using various tools and all of your wits to solve intricate puzzles
Inspired by the greatest works of Sci-Fi in cinema, Deliver Us The Moon has an awe inspiring soundtrack to rival the movies with three hours of original music
Deliver Us The Moon uses Unreal® Engine 4 to deliver incredible gameplay and stunning graphics
GPU: RTX 2060 or higher.
CPU: i3-9100F @3.6GHz
RAM: 16GB
Settings: RT Epic, DLSS Quality, 1080p. Max Settings.
Win 10 OS: RS5 or newer
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.5Kreviews | 88% | — | $3.6M |
| $24.99 | 7.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let's get straight to the point: the game has amazing visuals, an excellent soundtrack, somewhat clunky gameplay, and a very contradictory, plot-hole-ridden story. You can finish it in about 4–5 hours, collecting almost everything and still have a reasonably good idea of what the plot is trying to be. Short, spoiler-free version: It's almost 2060, and Earth has been dying for a couple of decades. Humanity needs a new energy supply which is abundant on the Moon (Helium-3) in order to survive for centuries to come. This energy is processed on the Moon and transferred to Earth through a complex wireless relay system. For some unknown reason, the system suddenly stops working on the Moon. Since Earth is already out of energy, no one knows what happened and no one can be sent immediately. A NASA-like agency gathers what little remains of Earth's scarce resources over several years and finally sends you to the Moon in the hope of restoring the system. The game begins with an introduction that feels very similar to Interstellar, except it takes place on the Moon instead of Gargantua (there are other similarities, but I won't spoil them here). To progress, you solve puzzles and gather information to uncover the story. In the end, however, you're left with dozens of unanswered questions. I'm not talking about a deliberately open ending, but rather essential information that is omitted for no clear reason. Now for spoilers and questions that have no answers (or answers that make no logical sense):[spoiler] -Why does Earth need this specific energy source? Why not solar power or other alternatives? Does the oversupplied energy stop climate change? If so, how? If not, what exactly is consuming so much energy on Earth that other sources can't meet the demand (a problem that supposedly started around 2030)? -Why are all Earth relays located along the equator, where desertification is at its worst and where violent sandstorms are constant? -Why is the council's final decision made by a security officer (not even a military one) if the council is supposedly composed exclusively of scientists? -If the Outward project was approved unanimously by the council and is part of a government(s) agency, did Earth's leaders knowingly accept being left behind? If the plan was secret, how did nobody on Earth or the Moon notice the energy supply dropping, or that supplies sent to the Moon weren't being properly used, especially when Earth was already out of resources? -Why did everyone think the Outward plan to colonize a planet "somewhere" (which turned out to be Mars, an even worse place than Earth) was a good idea? Wouldn't it have been simpler to tell everyone that the H³ supply would not be enough? And how exactly were they supposed to build a colony on another planet using only H³? What about other essential resources (like water to cool reactors, drink and plant)? -Was the council outsourced by Weyland-Yutani to assemble the smartest dumbest minds imaginable, or was this all just extreme paranoia? -What happened to the third Ark? Did Isaac manage to get it running? What about his daughter in cryo or the others? How could cryo systems sustain anyone for years if the base was completely offline? Is there another implied energy source? -Why did Rolf (you) abandon Sarah if he could have simply exited the evacuation pod before launch? -How did Earth recover so spectacularly using only one gallon of Helium-3 in the Moon's reactor, enough to send another rocket back to the Moon so quickly when it previously took 5 years to build just one? That's not even considering whether the abandoned relay system on Earth would survive receiving a massive energy beam after years without maintenance, or the fact that the Moon base was supposedly beyond repair while the reactor was somehow still active and unsupervised.[/spoiler] So no. The game does deserve some technical bonuses, like its visuals and soundtrack, despite the clunky gameplay in some parts and unfixed bugs (I got stuck more than once with no way to escape and had to reload). But while the story is engaging at first it only works up to a point, because once you start noticing the sheer number of plot holes and unanswered questions, the experience leaves a bitter aftertaste.
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Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $5.49−78% | 252ratings | 78% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это одна из тех игр, над которой работал очень хороший коллектив, но есть нюанс! Как всегда, даже в очень хорошем коллективе, найдется пара криворуких пи@#расов, которые напортачат и испортят впечатление от игры. Всех, кто работал над самой идеей, над атмосферой, сюжетом, головоломками, структурой локаций - следует наградить. Тех двух муд@#ков, которые отвечали за багованное "липкое" управление персонажем, задержку ввода и физику тел - следует отх@#ярить по голове металлической трубой. Если бы ни эта парочка гов@#дов, то игру можно было бы смело назвать великолепной! Любителям фантастического кино, типа Марсианина, Интерстеллара и Луны 2112 проходить обязательно, но есть бл@#ть нюанс!
Wish the game was alittle bit longer but always liked it. Played once on xbox then bought it on steam and played it again.
A beautiful linear story delivered with some puzzle platformer(ish) based gameplay. The gameplay and story is engaging enough for you to look past over the downsides. And to think this game were made when the studio is very small is impressive with amount of work it delivered. It worth the price just wait for sale.
I completed nearly the entire game and yet I found myself slapping quit and uninstall, unable to stomach the crappy plot points between the terrible and frustrating movement mechanics and insulting "puzzles". From the very beginning their view of how rockets and space works hurt my soul, and I regret not taking the hint of what was to come. Below is just a few nonsense plot points that drove me nuts, and keep in mind, this is a story game, the "gameplay" can be summed up as a walking simulator, but the movement in that walking is terrible, you press a directional key but you'll be fighting some invisible force preventing from moving, jumping, running, or otherwise pushing through is the only solution. Year is 2030 and they decided to make a moon base to use a FUSION reactor to send power back to earth via a microwave... instead of just building wind and solar... yeah okayy... Lets launch a rocket into space that only takes 30 seconds to get into orbit and the earths size changes drastically as if this was a cartoon... huh... rightt... Station power low? Well lets use a PLASMA cutter arm... yeah okayy... [We need a plasma cutter for future "puzzles"] SURE lets take off this plasma cutter from this robotic arm the size of a watermelon and strap it to our wrist LOL OKAY! The "Power Network" relies on sending power via microwaves laser things locally on the moon instead of idk... a power line... right... ok.. [Walks by hundreds of cans of helium-3 on the way to the reactor] "They took all the helium-3!" ... what? ... okay.. well can we go mine more? No? You need THOSE cans of helium-3? .. Right.. "The reactor is overloading" ... But its shutting down... "The power has nowhere to go! Its at 0.5%" ... Okay, isn't it going down a good thing? "Its gonna blow!" wtf is going on... "Phew we shut it down just in time" ... bro.. it was shutting ITSELF down as it ran out of fuel... ahh the pain.
I was initially going to leave a positive review but a game breaking bug completely ruined the experience for me, the robot companion disappeared on the fourth level after quitting the game and playing again later, you can't continue the game without it. I even went into level select to try to restart it to try to fix it but said level didn't show up and I didn't want to have to go back to a previous one so I stopped playing and uninstalled. Upon googling for a different solution it seems to be a common problem going back years which the devs have completely ignored and not bothered to fix. Its really a shame because I was enjoying the game up to that point.
Прикольная индюшка на вечер. Проходится буквально за 5-6 часов Очень атмосферная игра. Виды космоса + саундтрек делают свое дело. Сюжет напрямую на не подается. Единственное что говорят типо в будущем на Земле все плохо и поэтому на Луне построили базу для выработки энергии и отправки ее на Землю. Пока однажды там , что-то не произошло и связь пропала. И вот через 5 лет нас отправляют разобраться , что же произошло и восстановить подачу энергии. О том что произошло на базе нам подают через записки которые мы будем находить на базе. Я если честно сразу не понял что к чему и пришлось идти в гугл чтобы собрать все воедино. Геймплейно это простая бродилка с элементами головоломок. В плане работоспособности игры есть конечно проблемы. Игра почему-то при каждом запуске так и норовила поставить разрешение в 4К. Играть конечно можно было но карточку конечно грело прилично. Первая половина игры работает нормально, а под конец начинается ппц. При резких поворотах камеры она начинала сильно тормозить и дергаться. Решилось все переключением в DX12 на DX11. Начали появляться баги. То гг не хочет идти, то откидывало от стены как пружиной. Так же не хватило возможности цепляться за уступы ибо герой не всегда хотел допрыгивать. В общем игра прикольная. Атмосферное приключение на вечерок-другой.
As much as I wanted to like this game I just can't because it's incredibly boring. The gameplay is clunky and basic (Having a game without an FOV slider made in 2019 feels criminal), There's very little to do asides from walk from point A to point B and hit the odd button, all while having some random person in your ear nag at you to do tasks you're already doing. This would be bearable if it weren't for perhaps the game's biggest downside, the story itself is incredibly unintersting, you're just fed plot pieces from random audio logs where the voice actors just flatly deliver their lines without there being any real setup or explanation of what's going on (or any real progession of a plot of any kind for that matter). I could only get about halfway through the game before calling it quits after walking (and sometimes floating) through the same hallways for about 2 hours. Save your money and skip this game.
Отличная атмосферная игрушка про космос. Всё здесь размеренно, плавно и без сложных, взрывающих мозг головоломок, но подумать иногда всё же придётся. История про человека прибывшего на Луну и пытающегося разобраться что случилось с местной колонией а также почему перестала поступать энергия с Луны на Землю. В ходе игры придётся разгадывать несложные задачи, собирать по частям истории людей, к которым потом очень даже проникаешься хоть вживую за всю игру так никого и не увидишь. Ну и конечно нужно восстановить подачу энергии чтоб Земля окончательно не загнулась. Игрушка не долгая , затягивает с первых минут - без жести, скримеров, крови и хардкора, но со своей гнетущей атмосферой одиночества на пустой планете.
(Note: Hours played is incorrect, it hasn't logged my Steam Deck hours for some reason). Even for the time this game was released (around 7 years ago at the time of writing) Deliver Us The Moon feels very dated, not just visually but mechanically as well. The "puzzles" mostly consist of pushing boxes around and standing on pressure plates which does kind of feel like Game Design 101. One particular low point was a forced "stealth" section where you need to outmanoeuvre 3 robots, luckily you could mostly just sprint through it. While the voice acting is decent, the narrative itself never drew me in and the characters were pretty bland. It tries to go for an isolated sci-fi vibe but it never gets anywhere near the tension of games like Tacoma or Event[0]. A lot of the time it just felt like it couldn't decide what it wanted to be. The character perspective changes several times (almost at random) throughout the game like they couldn't make up their mind which they preferred and then there's sections where you're collecting O2 pickups like you're Mario popping mushrooms which felt a little incongruent with the rest of the game's vibe. Overall it's not a BAD game it just feels as though it's made by an inexperienced dev team and needed a lot more in the way of preproduction to figure out what it was really meant to be.
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