
Deep Space Cache is a short & simple semi-idle bullet heaven incremental asteroid miner game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Average Playtime ~1-3 hours
Asteroids are everywhere. Shoot them to collect their resources.
Use resources to upgrade generators.
Convert bits into spaceship augments for more efficient resource collection.
Reach the end.
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deep Space Cache, a game where you have to destroy rocks for currency and get more and more powerful before the timer runs out, the game loop is decent but you can't really get bored of it since the game is so short. I would definitely recommend to any incremental fan because its really short and easy to complete.
Surprisingly enjoyable but I'm a sucker for upgrade trees and bullet spam. Especially for $1 this is absolutely worth it.
Bem fraquinho. O design achei bem sem graça, jogo que apesar de simples, não tem nem um pouco de personalidade. Você não sente também uma evolução conforme vai fazendo os upgrades. Enfim, tem outros melhores no estilo, não vale a pena mesmo sendo baratinho.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first game I've bought in a while that has disappointed me a bit. For less than a dollar, you shouldn't expect much. Even so, I'd rather this game be half the length, because an hour of fun for a dollar is a steal, but two hours of grinding is not! Pros: - Great music - Good foundation (base gameplay is fun enough--for a short while) - Nice aesthetics Cons: - Very grindy - Extremely lackluster skill tree (almost every upgrade is a simple +X% boost) - No health bar = no threat = not very fun after the first few minutes - Every 'enemy' is the same, only recolored with more health If this game was more fleshed out, it would be pretty fun. If it had enemies and bosses, or at the very least a better skill tree, I would be able to call it a complete game. But, as it is, it's just lacking too much, and plays like a very long, very grindy, very drawn-out demo. All that being said...it costs less than a dollar, and for two hours of gameplay that isn't THAT bad, I can't in good conscience give it a bad review. Honestly, even if you played for a half hour and got bored, that's still worth $1 in my opinion.
The game starts alright at first but after a while the cost of upgrades scales way too high, to the point where its better to idle than actually play the game.
Joguinho incremental curto, mas muito bom!
Mostly filler upgrades, but the power curve feels satisfying. Dirt cheap, for what its worth-pretty good. Can be done in under 2 hours, gl lol
short and fun
Muito bom
güzel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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