
Hear Night City Move. Hear the Continent Breathe. Sound built around you — so you always know where everything's coming from. Built for Cyberpunk 2077 and The Witcher 3: Wild Hunt, in collaboration with the CD Projekt RED sound team.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rain hits the pavement behind you. Footsteps close in from your left before you ever see who's coming. Something moves in the horizon you haven't looked at yet. This is Night City and the Continent the way CD PROJEKT RED's own sound team hears them — placed around you, exactly where it's happening.
Immerse is spatial audio built around you. A 10-second scan with your phone camera, and it learns how sound actually reaches your ears — then lines that up with the real sound design CDPR built into the games of Cyberpunk 2077 and The Witcher 3: Wild Hunt. The result doesn't feel like an effect, it feels like you're really standing there.
It works with whatever headphones you've already got — no new hardware, no learning curve, just put on your headset and go. And unlike a generic surround setting that gives everyone the same effect, this one's built around you, your headphones, and these games specifically.
Built Around Your Ears A 10-second video on your phone, and Immerse learns how you actually hear — not a generic average.
Works With Your Headphones Any headphones work out of the box. If yours happen to be one of 140 popular models, you'll get it dialed in even further.
Headtracking Turn your head, and sounds stay locked to where they actually are in the world — not wherever your headphones happen to be pointing.
Made With CD PROJEKT RED Built together with CDPR's own audio team, so it lines up with what they actually made — customized for both Cyberpunk 2077 and The Witcher 3: Wild Hunt.
Two quick things make a real difference: make sure any other 3D or surround sound setting is turned off before you turn Immerse on (running two at once muddies things up), and pick your actual headphones during setup so it's dialed in for you.
Then go stand somewhere loud and busy — a packed market, a crowded tavern, the middle of a firefight — and give it a minute. That's where it's unmistakable. It's every bit as sharp in the quiet — a creaking floorboard, a bell in the distance. There's just less going on to prove it.
Cyberpunk 2077
Go to Kabuki Market at rush hour. Jig-Jig Street at 2 a.m. A firefight with nowhere to hide. Listen for the voice behind you, the car you didn't see coming, footsteps closing in from above.
The Witcher 3: Wild Hunt
Check out Novigrad on market day. A tavern three drinks in. Skellige mid-storm. Listen for a merchant's call landing exactly where he's standing, the crowd thinning as you round a corner, something moving in the treeline.
Do I need special headphones? No — any headphones work right away. If yours are one of 140 specific models we've profiled, you'll get an even more dialed-in result, but it's not required.
Does this work with my GOG copy? This Gamepack is built for the Steam versions of Cyberpunk 2077 and The Witcher 3. On GOG? Grab Immerse Gamepack from embody.co instead — same tech, GOG-ready.
I'm not hearing much of a difference. Check two things: another 3D/surround sound setting running at the same time (Windows Spatial Sound, Dolby Atmos, or your headphones' own app — turn off the others and just use Immerse), and that you picked your actual headphones during setup rather than a generic option. Fix those, then try a busy scene like Kabuki Market or a packed tavern.
Is the ear scan complicated? No — it's a 10-second video with your phone camera, well-lit, hair clear of your ears. That's it.
Whatever you're stepping back into — Night City's neon or the Continent's mud and steel — Immerse gives you the full spatial sound CDPR's own team built. For your ears. Your headphones. These worlds.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
/TLDR: This addon is complete nonsense and a shameless scam. You want better audio? The first step is to uninstall this and every other surround sound virtualization software you might be using. Then spend your hard-earned money in higher quality hardware (Headphone, DAC, AMP) and let STEREO do the work! You are welcome! /FULL REVIEW: "Embody Immerse audio" is a GIMMICK software that is sold as a DLC, promising "improved surround sound" for Cyberpunk 2077 and The Witcher 3... It actually DESTROYS the STEREO SOUNDSTAGE by creating FAKE "7.1 virtualization for headphones" with random "personalized EQs" for low quality "gamer oriented" headset models. Under the hood, it's the same OLD GARBAGE every other fake "surround virtualization" software has been trying to sell to the gaming community for DECADES. Soundblaster, Razer Surround, Dolby Atmos, DTS:X, you name it... Even Microsoft has the option to emulate "spatial sound" inside Windows 11 sound settings. They are all promising to do and trying to sell the same thing: FAKE SURROUND to improve in-game "IMMERSION" and "Positional Audio". What an absolute joke! To top it off the software needs to be run independently every time you intend to use it in-game, and it creates a new sound device that outputs the fake virtualization to your headset of choice... As if all that weren't enough, in order to use their software they force people to register their emails, to then scan a QR code, giving them permission to your smartphone camera, to then allow them to scan your face and let their "algorithm®" do the magic with the "3D scan" of a head that no longer belongs to you... It's now theirs, and you just bought a LIMITED license for it! Yes, it has a device activation COUNTDOWN... I mean, I have no words to describe how despicable this business practice actually is. Just the worst of the worst that exists in the gaming industry. An insult to intelligence itself! /REFUNDED.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
overpriced cashgrab, usually makes the in-game audio quality worse. only adds spatial processing that doesn't even work that well.
It sounds more dynamic (think of it like higher contrast ratio) with more noticeable effects in loud places when you walk behind a wall, etc., but.. BUT.. the price. Also the fact that Phantom Liberty is not part of the base pack.. It's quite clear they're trying to push for the highest amount audiophiles will pay because I doubt this is meant towards casual players (otherwhise it would cost $2-5 and would be far more popular). It is good, but not $40 good. The pricetag probably failed this cool piece of software.
To be honest, showing a QR code telling you to scan it to personalize the exp. then finding out it just installs an app that is a home screen take over was not expected. I sorta expected an app that had audio options. Maybe it did but I'm not the type of person who wants useless app permissions and altered home screen for an audio app for 2 PC games on my phone. I run my audio through a pre-sonus interface and not my motherboard and after playing for an hour I can honestly say this is not worth the asking price by any means. Maybe if your gaming through a home theatre system but that's not where I'm at.
Tried for three hours, no dice. I am no stranger to audio/computers/technology, and I have messed with my fair share of third party audio processing. Set it up first time, intuitive and easy. No audio in game. Watched their tutorial, found I did everything they did exactly the same. Re-set it up. No audio in game. System shows audio levels in EQ, not hearing any actual audio in game. Tried multiple times. Whatever, Dolby Atmos sounds great anyways.
Simply not worth the money. If you insist on software SONAR does a better job for free. However stereo, DAC, amp, and good headphones is just as good, or better. Would not purchase knowing what I do now.
Calibrating is almost impossible, as it tells you to move your head to the side until the source of the sound is in front of you. But it does not wait for me to find that point. It instead immediatly continues with the next sample and then tells me it's finished. The result is that a slight movement of the head to the left to see the right side of the screen will make the sound come from my left side as if the sound source suddenly almost behind me. There is the optione to reduce sensitivity but when I do that from 3.0 to 2.5 (goes in .5 steps) the effect will be almost non existend anymore. Definetly not worth the money. because I bought it in a bundle with the DLC refunding it would mean that I have to refund the DLC too. So I guess I can consider my self lucky that I purchased it for a reduced price.
Recommended! After 700+ hours with Immerse Gamepack, I can say it genuinely improves immersion when you take a few minutes to set it up right. That said, it’s not magic and it’s not for everyone. Bottom line: If you play single-player/immersive games and use headphones, this is a solid quality-of-life upgrade. If you hate any kind of processing or don’t want to tweak settings, you may bounce off it.
watch https://www.youtube.com/watch?v=W9gWIu3EP84&t=1273s if you'd like to see what this software fundamentally has to do for it not to be a complete scam and waste of your time. It does make a difference if you are using real headphones and not gaming garbage. However, the video I linked shows what you actually have to get done for a real personal hrtf profile to be created. This is basically just an EQ picked off your ear shape that's claiming impossible results.
It works, but I'm not sure if it's any better than the software that comes with headphones, or with Windows. Probably not worth the money. And the head tracking. I don't like the idea of my computer watching me. And when I look around the screen, I move my eyes, I don't tend to turn my head, so the head tracking doesn't do anything.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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