
The final entry of the Abime Series. Six intruders and six captives share a high-tech prison where their moral dilemmas may lead them to a fate worse than death. Can they overcome the wiles of Empathy Systems? What dark secrets lurk behind that institution? When does knowledge become a curse?
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About
Decide 4 God is the final entry of the Abime Series.

One hour.
The woman and her team of investigators had one hour to infiltrate a prison and cause a breakout. Her dearest hope was that, among the prisoners, there would be her brother who disappeared nearly twenty years ago.
She couldn't shake the feeling that something sinister was waiting for her team.
One hour.
The man had been up for one hour, contemplating his past. Everything changed when, one day, around noon, a box with clothing was slid through the opening in the cell door. He was told to put it on if he wanted to escape.
The prisoner obeyed, though something felt wrong. Why was someone breaking him out?

The final chapter in the Abime Series. Decide 4 God contains the entire truth behind the events of both Head AS Code and Birth ME Code. Familiar faces return and new faces emerge to complete the unfortunate cast suffering through over a dozen endings due to the misdeeds of Empathy Systems.
Two sides of the story. You will be able to follow multiple characters as they live out their terrible tale. Side A and Side B have wildly different events making up opposite parts of a whole story.
Interactions while exploring are choices. The companions you choose to explore with determine what you find, and what you find determines your fate. You can examine rooms alone or with others, and their involvement will change how the story unfolds.
Knowledge is a powerful curse. Everything you learn in your trip through Complex Twelve becomes a permanent part of your journey. The data transfers across playthroughs, but autosave means your information retention is permanent. Be careful of what you learn, as some of it may not be good for you...
Three kinds of story flowcharts. Side A and Side B have their own flowcharts, but that's not all: there's the global flowchart covering major parts of the information you learn and each exploration segment has its own solution flowchart to uncover too. Can you find your way out of this labyrinth of information and reach a Permanent Ending?
Note: Only 16:9 resolution ratio is fully supported.
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Languages: English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The strongest title in the abime series. While the game requires having played the previous two games this one makes up for any hiccups the previous two had. Some people might get turned away by the fact that you aren't meant to complete every escape room in the time limit or the permanent endings blocking off certain endings once you earn one. However, the art, the music, the story, and the puzzles hit it out of the park. In the end this game is a strong recommendation.
If you enjoyed the Zero Escape series, you will enjoy the Abime series, no questions asked. It wears its influences on its sleeve, and offers fairly frequent tongue-in-cheek references to every entry in Zero Escape, the AI: Somnium games, Danganronpa, Umineko, STEINS;GATE and at least another half-dozen of the all-time greats. ABSOLUTELY DO play the first two in the Abime trilogy, though; the climax of both games will be revealed before you even hit your first ending in this one!
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easily the best of the three Abime VNs, featuring actual escape room puzzles, and a much longer story that aims to tie everything up in a neat little bow. The new "timed" escape rooms took a while to grow on me, but eventually I came to not mind them. It certainly helps that the game is paced in such a way that you can swap between doing 'exploration' segments and the actual narrative segments so neither grow too tiring. I was quite worried about the infohazard thing upon my first scan of the achievement page before starting, but the game does a good job or letting you know exactly when you're about to lock your save (red warning text and an explicit choice to do it or not) so it ended up working out okay. While the overall story is good, I'd say the best part is the character writing. All of them feel unique, especially those on Side B (the better side, imo) and you end up with real attachment to them by the end. I'm sad this series is so niche, because I'd read some Abime fanfiction in a heartbeat. The Lore chart is also an excellent addition and incredibly useful for keeping track of all the bits and pieces of information that tie together the intricate story. Really my only criticisms are that it took a bit to really grip me (imo it doesn't truly hit its stride until after you've [spoiler] fully solved your first tower, whichever one you choose to focus on first [/spoiler]) and that a few of the parts of the tower puzzles were quite obscure (I don't think I ever would've figured out on my own that on 3B [spoiler] I needed to give Zach my hat for a light [/spoiler]). I'd warn anyone going for 100% exploration dialogue that the Steam guide isn't entirely accurate (or maybe the game is bugged idk) since I'm missing a single dialogue in a few segments that don't line up with the guide. Carrie is best girl.
A generally very solid VN. + Good writing, wraps up the series nicely + Visual are nice, though smol budget shows sometimes a little - "True" ending is a little handwawey [spoiler] "Oh yeah, the whole 300 thing is basically irrelevant for everyone but MC, Ityne is just a big dumb-dumb" [/spoiler]. The [spoiler] vat that ages you [/spoiler] is also a nice Chekhov's gun [i]and[/i] a random reason for [spoiler]Agnos's red eyes [/spoiler] just because - During Exploration segments (puzzle areas) some lag before character sprites load is noticeable when changing from scene to scene Overall, I'd say about 9.5/10 story, 8.5/10 presentation. Definitely recommend for fans of 999/Danganronpa/Remember11 and suchlike
A lot of it good, however one big thing against the game is the amount of returning characters compared to new characters.
If you're a fan of the Zero Escape trilogy, or any mystery visual novel really, you HAVE to check out the Abime series. It has everything a twisted, philosophical, reading-lover, death-game/escape room enthusiast can wish for. Decide 4 God is the apogee, both in terms of story and gameplay. It has compelling characters and very useful systems to help the player organize information in respect to what they discover (flowchart unlocked after the first playthrough, interconnected lore bits, and puzzle solution guides). I particularly like how you can keep track of optional interactions if you're the completionist type. Of course, having finished the first two games (Head AS Code an Birth ME Code) is a MUST to really follow this third game's narrative. I would even recommend to play them soon after one another, since the ideas and the general plot can get a bit complicated. Overall, it really is an impressive game, especially from an indie developper.
This was the most challenging game of the series, but what wonderful twists and turns, and such a fantastic ending to the narrative. Play the whole series if you’re a fan of timeline based visual novels, sci-fi, zero escape, puzzles and escape rooms. Really an incredible series from an indie developer.
Quite possibly one of my favorite visual novels of all time. It takes the themes from the first two games and delves into the whole world of the Abime series in a way that gives you those "aha!" moments! There were so many times where I paused to try to figure out just what was going on and I crafted so many theories as I played and it was so rewarding to see everything come together in a nice little bow. The gameplay itself is a vast improvement from the first two games (which I already enjoyed a lot!) and worked in tandem with the game's themes of repeating and trying again and utilizing learned knowledge to solve puzzles within the time frame that you're given. Overall, a 10/10 game and I'd be hard-pressed to offer substantial criticisms
I like it, there were definitely puzzles that I didn't like for a variety of reasons, but the game does its best to give you content to play even if your stuck. For the longest time I couldn't get past a section, but it didn't really matter until 15 hours in when I had covered every other bit of content I physically could, which stopped me from getting frustrated at the design of some puzzles because I could always come back latter with a fresher head to solve. Even then when I finally hit a brick-wall I couldn't pass, I could go to the discord and ask for help or collaborate on solving a puzzle. The story was good too, and it definitely re contextualizes the previous games a lot in retrospect.
Good game and fantastic end of the abime trilogy
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