
The final entry of the Abime Series. Six intruders and six captives share a high-tech prison where their moral dilemmas may lead them to a fate worse than death. Can they overcome the wiles of Empathy Systems? What dark secrets lurk behind that institution? When does knowledge become a curse?
Modeled estimate, not a reported figure. How we estimate →
About
Decide 4 God is the final entry of the Abime Series.

One hour.
The woman and her team of investigators had one hour to infiltrate a prison and cause a breakout. Her dearest hope was that, among the prisoners, there would be her brother who disappeared nearly twenty years ago.
She couldn't shake the feeling that something sinister was waiting for her team.
One hour.
The man had been up for one hour, contemplating his past. Everything changed when, one day, around noon, a box with clothing was slid through the opening in the cell door. He was told to put it on if he wanted to escape.
The prisoner obeyed, though something felt wrong. Why was someone breaking him out?

The final chapter in the Abime Series. Decide 4 God contains the entire truth behind the events of both Head AS Code and Birth ME Code. Familiar faces return and new faces emerge to complete the unfortunate cast suffering through over a dozen endings due to the misdeeds of Empathy Systems.
Two sides of the story. You will be able to follow multiple characters as they live out their terrible tale. Side A and Side B have wildly different events making up opposite parts of a whole story.
Interactions while exploring are choices. The companions you choose to explore with determine what you find, and what you find determines your fate. You can examine rooms alone or with others, and their involvement will change how the story unfolds.
Knowledge is a powerful curse. Everything you learn in your trip through Complex Twelve becomes a permanent part of your journey. The data transfers across playthroughs, but autosave means your information retention is permanent. Be careful of what you learn, as some of it may not be good for you...
Three kinds of story flowcharts. Side A and Side B have their own flowcharts, but that's not all: there's the global flowchart covering major parts of the information you learn and each exploration segment has its own solution flowchart to uncover too. Can you find your way out of this labyrinth of information and reach a Permanent Ending?
Note: Only 16:9 resolution ratio is fully supported.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played 3 hours, completed one puzzle room successfully and failed every other one. I have also yet to complete the first route. 10/10.
A worthy conclusion to the series that manages to (in its usual convoluted way) wrap up the story. And this one really is convoluted, with the same characters having multiple aliases, the same alias referring to the different people at different points in time, masks, robot clones, mind transfer technology, universe resets and a whole lexicon’s worth of complicated sci-fi jargon. I played the previous entries only a couple years ago, looked up recaps to refresh my memory before playing this one and still at times got lost. As a fan of Zero Escape I love these kinds up plots, but this one admittedly could have been about 10% simpler. The character writing was great and the occasional clunkiness didn’t bother me, but I could have done with slightly less of the meme/pop culture references, especially since this one has a character who’s entire schtick is that they’re an idiot with internet brain rot who’s supposed to be annoying. Thankfully this character has the least screen time of the main cast. The puzzle rooms, similarly to the plot can get very convoluted at the times and I found myself frustrated at several points due to having to replay them over and over (it probably would have helped if I realised sooner that there’s an in-game guide that’s supposed to somewhat help you figure out the steps, but I probably still would have needed to use an actual guide for some of them). Despite all these complains, the story gripped and engaged me so much that I ended up playing it in marathon sessions and finishing it quickly. So I’m looking forward to what this creator does next, especially if they take a blank canvas and use the experience from this trilogy to start a completely new story.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed the previous two games, and was excited to see the conclusion.... But I'm not sure at this point if I'm going to finish the game. The artwork, music, and writing are all great - Miracle Moon keeps upping their quality with each game. I just can't get along with the gameplay in this one. It's the combination of "escape rooms" that are obtuse, a Timer that ticks down as you interact with the...hundreds of objects (each with unique dialogue that you'll want to read), and timed events that you can easily miss. If the timer runs out, you have to repeat everything. Sure, it makes the rooms replayable, but it's just not fun to me. It's a shame. I'm invested in the story and I'm sure its Finale is incredible
Good game and fantastic end of the abime trilogy
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