
The second entry of the Abime Series. Play as the mastermind in a death game where you must find the traitor while concealing your identity. Six hours, one school, six deaths. Nine participants fight for survival: it's kill or be killed, trust or deceive, escape or die.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Mom can I have zero escape" "We have zero escape at home" Zero escape at home:
I really wanted to like Birth ME Code after how much I enjoyed its prequel, Head AS Code. But I can literally never recommend this game or any of the other games in this series to anyone because of the violently transphobic trope which is an unskippable part of the story. Spoilers below: [spoiler]The character Luxuria, the embodiment of the deadly sin Lust, is presumed to be a girl at first. However, later in the story, Lux is revealed to actually be a boy, and then proceeds to attempt to sexually assault the protagonist with a POV CG. The developer doesn't seem to understand that, even though this character is not transgender, he still embodies a transphobic stereotype. Trans women are often presumed to be men tricking people into believing that they're women with the intention of sexually assaulting them, and this utterly false stereotype is not only the root cause of a lot of discriminatory legislation, but quite literally gets trans women killed. I find it really hard to believe that the developer didn't think about how Luxuria might be interpreted, given the current political climate surrounding trans people.[/spoiler] Besides that, I have a lot of other gripes with this game. I was really intrigued by the premise, in which you play as the mastermind of the game - a female character, no less. However, Ancora is extremely bland. She feels oddly uninterested and clueless about the game that she's supposedly masterminding. She has the highest stakes here! Why doesn't she seem to care that much? I found Simon from HAC to be a somewhat enjoyable protagonist, so why did I find Ancora uninteresting? Honestly, I believe it's because Miracle Moon is somewhat inept at writing women. When Ancora isn't making pointless jokes about how big her boobs are, she has very little personality to speak of. The writing in this game in general is bad. BMC tries very hard to be Zero Escape, and it fails to come even close to the heights of the ZE franchise while carrying over all of its most frustrating flaws and amplifying them. You'll find plenty of poorly explained pseudoscience topics here, seemingly chosen at random, with no real significance or integration into the larger plot. On top of that, the characters are unlikable. This is somewhat intentional, as they're all designed to embody the Seven Deadly Sins, but just because a character is a bad person doesn't mean they can't be enjoyable. All of the characters are shallow, and even those who deal with topics that are intended to be "deep", such as sexual assault, are handled with a total lack of care and serve no purpose other than to shock the player. This game says nothing meaningful about sexual assault or any other kind of crime, even though it really should, given its plot. Did I enjoy anything about Birth ME Code? Well, sort of. I enjoyed a few of the puzzles, although most of them left me scratching my head - the solutions often felt arbitrary, and it left me wondering how I was supposed to figure that out. The art was... okay, even if I found the character designs kind of ugly. The best thing I have to say is that BMC has an awesome soundtrack. It's disappointing that the OST isn't for sale. In conclusion, don't play this game. It's not worth your time. I was extremely disappointed with it, and its flaws are so egregious that I can't recommend any games in this series to anyone. Miracle Moon has potential to improve as a writer and developer, but the Abime series is a hard pass after playing this game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If this game were a book, I would 100% recommend it to everyone. The story is absolutely amazing, but other than that it's just a pretty interesting visual novel-type game. Unfortunately most of the puzzles in this game *really* let it down, it's usually a matter of either you get it or you straight up do not in this game, and there's not a lot you can do about it other than look up the answers unfortunately.
This game does not deliver the experience of being a mastermind of a killing game. To compensate this, this game allows you can experience being a moron. I call this a case of borderline false advertisement.
(Post 100% completion, no spoilers review) This is one of the best death games I've played. It has great atmosphere, characters, themes, story, music, mechanics. I also love the masked character designs, and ME's design Once I started reading, I pretty much was only thinking about completing it. I felt really immersed I have only a few grievances: - The ending feels somewhat disconnected from the story leading up to it (though I still found it very interesting) - The flowchart can be difficult to navigate (but satisfying once you figure it out) I really love this game. You may as well
If you would describe yourself as a Zero Escape fan, this game is a must-play. Can't recommend this enough.
Probably best to play Head AS Code before this, or you'll be really confused by the ending.
Birth ME Code definitely deserves a thumbs up, but I'm not sure how to rate it. There's one big con that really bugs me, but the rest is all pros. I'll start with the bad. [h1]Con[/h1] I generally play these kinds of games for the crazy plotlines more than anything. This game's story was certainly as ambitious as I could ever hope, but I don't think it succeeded. Games like Zero Escape are confusing, but by the end I do finally feel like I have a good sense of what happened and why. Birth ME Code, on the other hand, left me with far more questions than answers. The ending infodump explained a certain someone's motives and it cleared up a few details, but it didn't really answer many of the pervasive questions of the story. I honestly couldn't tell you why this whole convoluted death game was needed at all. Take this with a grain of salt, since maybe my reading comprehension just failed me horribly this time. But like I said, I haven't had this issue at all with Zero Escape, Danganronpa, AI: Somnium Files, etc. Another issue that most likely contributed to my confusion is the fact that this is the second game of a trilogy. I was given the impression that Birth ME Code can be played as a standalone game, but that doesn't seem to be the case. Many questions seemed to get shoved off until the third game, and some others required knowledge from the first game. The game tells you that you can't answer the final question at the end ([spoiler]what is the main character's name[/spoiler]?) unless you've played Head AS Code. And another pervasive plot point that was, as far as I can tell, completely ignored in the end, is apparently about a character from Head AS Code ([spoiler]The fact that almost every single person thought they were Marco when they died for some reason, but an Invidia was the real Marco and repeatedly hid anagrams saying so; a Google search says he's a Head AS Code character[/spoiler]), so I assume it would have made more sense with the knowledge of who that person was. Basically, this game's story was very satisfying until the end, but the end answered far fewer questions than expected. I can't tell you whether that's due to poor execution, due to the game being mistakenly considered standalone, or both. I'd recommend playing Head AS Code first to be safe. There was one more issue that made the story hard to understand. This one's slightly spoilerish. The game is advertised as though you get to play as the mastermind of a death game, but she doesn't act like a mastermind at all. She barely even remembers setting the game up, and nonchalantly accepts all kinds of inconsistencies in her own game that should be EXTREMELY CONCERNING, like waking up in a room with a giant mysterious metal box that she didn't even put there. She says she's looking for a traitor, but never explains how she found out about a traitor, why she set up a whole death game, why she risked putting herself into it with no safeguard, or how she actually plans on using any of this to catch the traitor. I can't tell how any of this was supposed to make sense in her head. [spoiler]Of course, it wasn't supposed to make sense since she wasn't actually the mastermind, but she should have been very worried about how little sense it made, how little she remembered actually masterminding anything. Instead she just sort of seemed...out of it, most of the time. Going with the flow. In other words, acting nothing like a mastermind.[/spoiler] The problem is, when the protagonist doesn't especially seem to know or care what's going on (especially when she should both know and care more than anyone else), it makes me feel like I'm not supposed to try to know or care either. [spoiler]The alternating first/third person narrative, though important, definitely further compounded the confusion about what the protagonist is thinking.[/spoiler] [h1]Pros[/h1] Just about everything else was a huge pro. The GUI and flowchart system were genuinely the best I've ever seen in a visual novel. You never have to replay giant chunks of the game to try and return to a specific point and make a different choice; the flowchart system makes the game extremely quick and simple to navigate. The art was much better than I expected. The music was also great and did a good job of setting the tone. There were many interactive segments, which were generally fun and well made. Most of the puzzles involve wordplay or out-of-the-box thinking, rather than logic puzzles with straightforward rules, which can be both good and bad. (I'd say some riddles were a little too obtuse even with hints; expect to check a guide at least once). The characters were fantastic: well-written, interesting but not too tropey or absurd, and much easier to come to understand and get attached to than you'd expect considering that you can't see anyone's faces. The pacing was great and the story was gripping. Although the game [i]might[/i] leave you with a bad aftertaste due to the aforementioned problems, you'll almost certainly love the journey itself and be unable to put it down from start to finish. I think I'll give it a [b]3.9/5[/b]. If you're into the genre, it's definitely worth checking out. And you've got to appreciate the quality low-budget games made by a few people fueled by passion like this.
I recommend this VN! This is a murder mystery with some psychological horror sprinkled in via the mood and story. It draws a lot of inspiration from the Zero Escape series, so if you liked that, this game won't disappoint. That being said, you will probably need a guide for some of the puzzles required to open routes. Also, the route system is a little annoying and also requires a guide, so just be aware of that. You'll also have to use a weird "save file" format for each playthrough rather than just saving and loading at different parts of the game, which can be jarring at first. Normally I would not be happy about the heavy requirement of a guide for this VN, but the story/characters and music kept me interested enough to keep going. The music is really good (imo) and kept me immersed in the story, so yeah. PS: This game is technically a spiritual sequel to "Head AS Code," though I recommend playing this one first before that. It's not required for understanding anything in either of the games, but I personally enjoyed noticing some references and foreshadows/call backs (if you can call them that) to this game when I played the first game, Head AS Code. PSS: I'm not really happy about the ending of this one, it kinda ruined what I felt for the characters. I suppose the theme is supposed to be "sometimes you don't get a happy ending," but it really felt like my appreciation for the characters was just siphoned away. It's not even a "everyone died, the end" ending, but it still feels so lifeless.
I usually don't like games where I have to read a lot, but the story in this game made me invested in this game! Pacing between the interactive segment and the reading segment is well-proportioned too. I want to talk about the mechanics of this game too, but I recommend you play the game yourself! (It's interesting and fun to play!) ps. This game doesn't have obvious good/bad choices. if you are a person who can't make bad choices but is a completionist like me, I recommend it!
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