
The final entry of the Abime Series. Six intruders and six captives share a high-tech prison where their moral dilemmas may lead them to a fate worse than death. Can they overcome the wiles of Empathy Systems? What dark secrets lurk behind that institution? When does knowledge become a curse?
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About
Decide 4 God is the final entry of the Abime Series.

One hour.
The woman and her team of investigators had one hour to infiltrate a prison and cause a breakout. Her dearest hope was that, among the prisoners, there would be her brother who disappeared nearly twenty years ago.
She couldn't shake the feeling that something sinister was waiting for her team.
One hour.
The man had been up for one hour, contemplating his past. Everything changed when, one day, around noon, a box with clothing was slid through the opening in the cell door. He was told to put it on if he wanted to escape.
The prisoner obeyed, though something felt wrong. Why was someone breaking him out?

The final chapter in the Abime Series. Decide 4 God contains the entire truth behind the events of both Head AS Code and Birth ME Code. Familiar faces return and new faces emerge to complete the unfortunate cast suffering through over a dozen endings due to the misdeeds of Empathy Systems.
Two sides of the story. You will be able to follow multiple characters as they live out their terrible tale. Side A and Side B have wildly different events making up opposite parts of a whole story.
Interactions while exploring are choices. The companions you choose to explore with determine what you find, and what you find determines your fate. You can examine rooms alone or with others, and their involvement will change how the story unfolds.
Knowledge is a powerful curse. Everything you learn in your trip through Complex Twelve becomes a permanent part of your journey. The data transfers across playthroughs, but autosave means your information retention is permanent. Be careful of what you learn, as some of it may not be good for you...
Three kinds of story flowcharts. Side A and Side B have their own flowcharts, but that's not all: there's the global flowchart covering major parts of the information you learn and each exploration segment has its own solution flowchart to uncover too. Can you find your way out of this labyrinth of information and reach a Permanent Ending?
Note: Only 16:9 resolution ratio is fully supported.
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Languages: English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reviewing this is a little silly because it is almost exclusively for people who played the first two games in the series, and if you liked those, you'll probably like this too, but there's a lot of assumed knowledge that, while some of it does get repeated, it can be a bit impenetrable if it's not in your recent memory. Which it a little bit wasn't for me, I replayed both games last year and vaguely remembered enough of them to not be too lost, and the details I didn't, generally weren't that important. But if you haven't heard of this game, the elevator pitch to sell it to you: What if Zero Escape, but it was a Rule Learning game ie Outer Wilds? Both the flowchart and the puzzles are designed this way, where you take knowledge from one random interaction on one route and unlock a path with it on another route, or you slowly learn all the puzzle elements and are tasked with doing them all under a time limit across multiple resets. Which, the puzzles on first glance will all feel terrible and you'll feel like a huge failure for the first ten hours of the game because you're supposed to fail everything and succeeding tends to necessitate multiple runs - many, many for some of the more complex puzzles, honestly, but even the most basic ones you're unlikely to solve on try one, no less because some stuff is hidden in obscure places and some of the puzzles are a little too obtuse for their own good. But once you start digging into them and once you get access to the flowchart the game really opens up and becomes incredibly satisfying watching all the pieces come together on the lore chart, or all the puzzle steps culminating in a perfect victory (as most puzzles have more than one win condition, often depending on the route you're on too). On a game level, it's really well done! The story is... good, I'd say, it's as mindscrew-y sci-fi as the first two games, maybe even moreso, but the slow buildup of knowledge makes it pretty easy to follow assuming you've read the prerequisite material. Wouldn't say I was all that satisfied with all of the answers and it ends with my least favorite trope, "one character exposits all of the remaining plot gaps to you for an hour", no real climactic finale to be found here, but, ehh, whatever. The ride was fun. The character writing is also pretty strong, though half the cast already having established personalities from Birth ME Code probably made it easier, though the new ones are all pretty fun too, and pretty consistently well-written. I do think Side A characters get a little shafted in comparison to Side B as more of the plot takes place there and Side B gets all the tower puzzles, which are the REAL toughies compared to Side A mostly being limited to the Octagonal Room, so you just tend to spend less time with them. Granted, ES and Anastasia feel a bit underutilized even despite that ([spoiler]no less because they end up dead in the "True" ending route[/spoiler]) but I have few complaints on this front. I do think the actual, death game, aspect of this is a little lacking, especially compared to Birth ME Code - the lack of any real "game" might be why, Head AS Code also kinda felt this way but even that was more gamified then "hope Side B finishes a puzzle otherwise RIP one pair" like this game has. And it leads to the suspense and drama being very low the entire time, it's the one thing not carried over from the Zero Escape games that feels sorely missing here. Did still overall enjoy this one a lot, moreso than either of the first two games despite its shortcomings, and it's quite lengthy to boot, more than satisfied with the amount of content here, yeah. Just. again. Play the other games first, haha.
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Hours played at review time, across 44 reviews with recorded playtime.
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This game is amazing. An amazing video game, and a brilliant conclusion to the Abime story that started with Head AS Code and Birth ME Code. The time mechanic is one of the most brilliantly designed mechanics I've ever experienced that truly made me feel stressed over everything I did, in a good way. This game also manages to terrify in a way I've never seen any other game do, but that would be a spoiler. The characters, both new and old, are amazing and brilliantly written that bounce off each other very naturally, and the story is a wild ride that I'm glad I rode. If YOU is a fan of Ontological mysteries, or Zero Escape especially, then this game is definitely one YOU needs to check out.
Game is really keeping me engaged. If you like Zero Escape this is a good game for you! A great finish to a fun trilogy! Developer was extremely responsive and helpful
Amazing finale to the abime series, definitely worth checking out
If you enjoyed 999, VLR, or any similar Mystery Escape room style VN/game, please play this trilogy. I cannot recommend it enough. Head As Code Birth ME Code and this game are all very good. Play them. Well worth the price.
If you're a fan of the 999/Zero Escape/Zero Time Dilemma, this will scratch the same itch. I highly recommend playing the first two entries in the Abime Series (Head as Code and Birth ME Code) for relevant backstory, as the continuity between all three chapters is done really well. I bought this on a Thurs after seeing it came out of Early Access and logged 38 hours across the weekend to completion, as I was hooked after the first hour. The story was really good, most of the puzzles felt fairly tuned and there was ample dialogue to help guide you in the right direction if I got stuck. I did run into a couple of minor bugs when playing, but nothing game breaking. My biggest annoyance was probably w/the use of Lights Out puzzles, but that's a personal dislike. Kudos to Miracle Moon. I really enjoyed all three games and you did a great job overall. E: Thumbs up!
Very entertaining experience and, in my opinion, the strongest entry in the series. Game is quite long, but it never felt like filler, and story-wise you are given new interesting information at a fairly regular pace. The exploration segments are repetitive by design, so that's something to be prepared for (but these segments and puzzles were fair, and I never had to resort to a guide out of frustration like I did in BMEC). Soundtrack is good. Certainly not flawless, but overall a successful ending to the franchise.
The game was incredible. Play first "birth me code" and "head as code". Goooood
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