
Poor girl, sweet thing. Licked like a lollipop. This world is going to consume her. She's just too tasty for her own good. Run, run for your life, you poor unfortunate girl! Wash in the colors, break through your walls! You're my favorite flavor, I'm gonna' catch you~
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
As a fan of it's sister game Girl's Graveyard, this game is much more challenging in terms of getting all the endings. It is lacking in terms of a cohesive story compared to the rest of Yai Gameworks, but it is worth a play though to at least Ending B. If you can get Ending A I commend you. It took me several attempts. Artstyle is cool and fun though.
It's very short. With few endings to achieve in this one. I think it's neat and trippy with some meanings behind it. However my only issue with this game is that with the last two levels they're a bit difficult to go through, doable but very annoying. You have to be extremely lucky with key positioning and with disappearing and reappearing NPC that will be trying to stop you on your pathing. If you failed the level, F5 and try again- over and over again. And there's like 7 levels to go through in total. I really wouldn't complain much but the path given to you and the AI you have to avoid in the last levels are abysmal. Otherwise I am a fan of Yai's work. This one felt a bit underwhelming but it's there. So a mixed review I guess?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 21 reviews with recorded playtime.
It's a unique game, it paints itself as a make these choices and they will kind of make a difference kind of deal but frankly I never felt that once but it's not to it's detriment, the game basically plays like pacman with a twist, you have an area, you pick up a key and a candy if you find it, open the door find the thing you must take, as the levels progress you are chased by varying things and for getting caught just the once you are treated to a scene and in some/all cases a game over with a unique end scene, my first end being literally labelled the worst end XD which is super easy to get due to how gosh darn brutal the end levels can be dood. The story seems to be about someone struggling with...certain things, I mean it would be spoiling the whole game if I just said it really, I can't say I beat it sadly though, there was one aspect of the game I kind of didn't like and that was no save before what I am guessing was the final stage which had no clear indicator of what it wanted you to do which wouldn't be so bad if you could retry on the fly but the game likes it's things to chase you down rather harshly and I wasn't willing to do the prior segment again personally but that's a me issue dood. It has a real neat song that I honestly really liked, the dev really likes what I can only assume are songs sung by someone he actually knows and she really does a great job every time, in a ways the games worth it just for that, if memory serves me right it's a cheap game but it's certainly worth it, especially if you are willing to push past that last segment and also like stories that make you feel possibly uncomfortable dood.
叮!音乐很出彩,场景设计,叙事也不错,问题是内容太少,就像是开头所说,是一个短暂的trap. 如果填充足够多的角色与剧情,未来会很优秀
처음 했을 때는 개쓰레기라고 생각했는데, 지금 생각해보니 그정도까지 욕을 먹을 필요는 없었을 것 같다. 하지만 매우 지루한 술래잡기와 제작자의 괘씸한 변명 때문이라도 추천을 할 수는 없겠네..
有点梦日记的风格,文字和音乐也还行,艺术表现力有不错的地方,但还不足以抵消无聊反人类的追逐战带来的烦躁,还没让人完全沉浸入戏就开始用无意义的操作为难玩家了(当然也可能是我技术不够。但个人感觉这种精神类的作品没必要,至少不要一上来就搞太多不好玩的操作难度,让玩家抽丝剥茧地感受作者的意识和表达更重要),要是能学一学梦日记那种怪诞但是自由的点应该会好一些。不过还是喜欢这类风格的作品的。
I really enjoy everything about this game except the actual gameplay. It has great artwork, theme, soundscape and everything, but I wish it didn't have the run around picking up objects parts. Maybe it is a metaphor for the struggle of the main character, but it comes off as a cheap way of adding filler to an otherwise really interesting game. I'll still keep an eye on this developer because, again, the artistic expression and ambition is a wonderful one.
I think the game was rlly fun but the last 30 mins of playtime were dedicated solely to reaching the ending A started to love the game more when i understood how those invisible enemies worked ^^ anyways its a solid 6.5/10 good to buy on sale (Just realized that the director cut is gonna come out in a few months and now i feel stupid for completeing now)
Tiene situaciones curiosas que son interesantes. Tiene el típico tema de depresión, lo lleva muy genérico muy a lo explícito, "gugugaga la vida no vale"
So, objectively speaking, this isn't a very good game. But I love it to bits. I went into it thinking it would be something about cannibalism and human trafficking, just from the name and trailer, with some surreal aspects obv, and while I was a little disappointed it ended up being more about drug abuse than either of those, it still did a pretty okay job for what it is. Love the little character, not sure if she has a name or not, but she's cute, and the game overall has a really good sense of character. That said, I'm not a huge fan of this style of game in general, and the little chases were fun up until the point where the enemies started teleporting, which I found to be a little cheap, personally, but in a game this low-stakes, it really doesn't matter all too much. Story is a little bland and delivered primarily through text boxes, and I would've appreciated getting to know our main character a little more. (NOTE: I've only played to the bad ending, which is the end the game railroads you into, and intend to replay the game and go for the other endings at some point in the future, so it's entirely possible I just haven't sunk my teeth into the game enough and it actually DOES let us get to know her) I'd say the game is definitely worth getting while on sale, it's not trying to be anything super flashy or reinvent the horror genre, it's a short RPG with a message about drug abuse and depression, and to that end, I think it more or less succeeds. Don't go into it expecting it to blow your notions of the human psyche out of the water, and take it for what it is, and it'll be a lot more enjoyable. Finally, the translation isn't bad, but it's noticeable at some points. Never to the point of outright confusion, but sometimes the lack of polish in the translation can lessen the horror. Overall, I can't bring myself to say this game is bad, even though all signs point to it - I really do love the art direction and atmosphere it brings to the table, if only the gameplay, plot, and storytelling were better, I think Decaying Delicacy could've definitely been something special. Get it when it's on sale.
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Players by region
Where this game's players are, estimated from review languages.
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