
Poor girl, sweet thing. Licked like a lollipop. This world is going to consume her. She's just too tasty for her own good. Run, run for your life, you poor unfortunate girl! Wash in the colors, break through your walls! You're my favorite flavor, I'm gonna' catch you~
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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ok i always look forward to new games and try to be understanding with all the empty promises of upcoming games but i gotta say something, the last 2 fuggin purchases i made for new content was about the same kind of half a$$ed shizz. the add on to red haze i could deal with, even tho the "nod" to david lynch rabbits was bordering on blatant rip off, but this one, now i just see more cliche twin peaks type of stuff that doesnt mean anything. always the same trite crapola, lost girl in pain. i thought maybe it was deep cause i relate to that, in same way i relate to lynchs art, but lynch talks about a problem and he asks us to talk about it. this guy seems to fetishize this wounded girl trope. maybe he went through something and is working it out? fine. but stop giving us trailers of like 5 new games coming up with release date "when theyre ready" and then release this kind of garbage. bruises glimmer was fine, i guess, im trying to be nice about that. this was just reused sprites and vague spooky sounding lines and no plot, like what are you supposed to be doing here? its just running around taking some psychadelic xanax lol? what is that even? in red haze she said she "went into relapse" instead of detox, i dunno if you dont understand drugs or what but get your head out of your a$$ and finish your games or at least stop teasing us with trailers and sitting on your discord making emotes with fangirls stroking your ego.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 21 reviews with recorded playtime.
I honestly got this game just because I loved Red Haze so much, but I'm honestly disappointed. This is too boring, just random patterns and monsters following you, you collect candy and keys to escape rooms, nothing makes sense, when I play a game, I like to know what's happening so I can decide if the story is good or not. Unfortunately, I did not get hooked in the first few minutes of the game. To the developer, I hope you quit making short random games and focus on ending Red Haze first, please pay attention to its fans that are waiting for closure. Good Luck =)
100% play through (I believe here): https://youtu.be/2wmuhLDlq8E Review: This game was sick I enjoyed the hell out of it finally a cheaper game that's not just super bad or a cash grab. This was definitely worth the money it hearkens me back to the days of finding the weird part of youtube which is hard to find. Insanely creepy and surreal but it also keeps a pretty tangible story. The game is pretty dang hard to get the good ending in as well the timing on the tongues gave my fingers one of the most insane rejection of what I wanted to do ever I was so used to timing up the tongues when I was trying to run through the 4 back to back tongues in case they were programmed to be a straight run through my fingers absolutely noped me from being so used to waiting on the timing and the fact the punishment for losing on that stage is severe since it's the only stage without a save before it. That rejection of what I actually wanted to do gave me one of the most severe feelings of defeat in a video game to be honest. I cannot recommend this enough I hope the sound track gets sold on here as well it was super good.
This is definitely an A Tier Yai Game for those familiar with Yai Gameworks, it is very fitting that the genre for this game is Collectothon, the version of Collectothon this game is, is very unique. There is horror in this game but it really gets scary really far in, however because of a certain missing save point on the good ending it can quickly become a rage game. The surreal imagery in this game is also pretty A Tier compared to other Yai Games.
Как обычно, не смогли получить все концовки. Понравилось все кроме внешности главной героини. Внешность не оригинальная, а скорее будто взята из rpg maker базовых моделек. В остальном очень здорово, особенно то, что при встрече с монстрами игра не кончается. Но 3D это скорее раздражающе, чем интересно, не надо. Музыка крутая! (Ждем игру на хэллоуин за доллар всей Россией)
TLDR; If you're looking for a bizarre, short (and sweet) atmospheric horror game, Decaying Delicacy is for you. Compared to other Yai Gameworks games, I would say Decaying Delicacy is lower on the overall scare factor but dripping in atmosphere (though we get a lot of both, especially towards the end). The music and sound design are both very well done and synergize perfectly with the setting. Expect more dread than jump scares. The story is a bit abstract, and definitely takes a backseat to the atmosphere. We get fed bits and pieces on the character's circumstances, but more emphasis is put on their deteriorating mental state and their internal conflicts. After playing through and completing all the current endings, you may be left with more questions than answers. With that in mind, this game plays more as an experience than a fact-finding expedition--and as an experience, it was a fun ride.
Eu achei o jogo muito maneiro porém se você fica com dor de cabeça fácil, eu recomendaria não passar muito tempo nele. O jogo é muito misterioso porém isso que a graça de jogar, já que o conteúdo é limitado e teorias precisam ser baseadas em só o que o jogo nos dá. Em geral eu curti muito, todos os jogos da Yai Gameworks são maneiros, um pouco confusos, mas maneiros
I've gotten most of the endings except for A (I will cover later why I ended up giving up on this ending), along with trying to be thorough in my playthrough and, I gotta say, compared to their other games, Decaying Delicacy is just kind of disappointing. To be clear, there is a lot of potential here, story wise and with the zany elements, but the gameplay and presentation of the story left a lot to be desired. First off, I think it's important to future buyers to be perfectly clear about the gameplay loop. For the majority, if not almost all, of the runtime, you are basically going to be running through mazes, trying not to be caught by monsters, each iteration becoming more difficult with unique challenges such as enemies only becoming visible at certain times, movable objects, increased enemies, and sound cues. The concept is cool in theory, yet dull in practice, as this means Decaying Delicacy lacks the interesting environments, characters, horror, and opportunities for story that their other games have. Moreover, the maze is extremely unforgiving, and, if you bump into an enemy even once, rather than being able to try again, you're sent down the path of an ending. I gave Red Haze a hard time, but, at least that game restarted by default and did give you options to continue on and try again. If going through all of that to unlock some snippets of text for an admittedly intriguing story sounds interesting or fun to you, hey, this might actually be the little experience for you. Secondly, since I brought it up earlier, it's time to finally address it; the story. It's not a bad one. I think its attempts to cover the idea of dreams vs reality and how the traumas of our life can come back to haunt us even in dreams is a really interesting one. That being said, this game mostly tells you everything about the story rather than showing. This is because, as I said, most of the story is conveyed through the main character talking to herself through text. After you complete each maze, you are given snippets of text that further explains the situation and how she's feeling/suffering currently. So, while the idea at their core is good, the presentation was boring and unfulfilling to me, as I felt I was being given scraps of an idea, but never stepping close to the fuller picture. I've gotten all the endings except for one, and while I found the basic idea around each interesting, along with having potential, the way they were presented feels more flashy than actually being productive. I could tell you visually what I saw and some vague inferences from each, but nothing that would take me closer to actually understanding what the story was trying to convey. At each of the endings, I felt how I do at the [i]beginning[/i] of most Yai Gameworks titles, which really isn't a good sign. In short, the idea is good, I think some refinement of its elements could work well in a longer, more story based game...albeit with more to do besides mazes. The end result however feels hollow. All That being said, out of all the Yai Gameworks titles I have played, this is the weakest in my opinion. It lacks what their better titles have, and is just an hour or so long of the worst parts of My Hole Is a Mouth of Dirt. An interesting idea suffered by being forced into such a short experience, and, besides three moments [spoiler]the sleeping or dead test, the bad ending, and level 9[/spoiler] nothing truly unnerved or scared me in this title. That being said, this definitely isn't the title to judge the creator on, and I assure you they have much better titles, including ones you can support them through (or free ones you can buy the soundtrack through to support them). Close Your Eyes (great starting point and probably the most popular for a reason), Feast Your Eyes, My Hole Is a Mouth of Dirt, and Take The Dream IX are just a few that come to mind. I'd say explore those titles and skip this one unless you're curious, since it's cheap.
It's very short. With few endings to achieve in this one. I think it's neat and trippy with some meanings behind it. However my only issue with this game is that with the last two levels they're a bit difficult to go through, doable but very annoying. You have to be extremely lucky with key positioning and with disappearing and reappearing NPC that will be trying to stop you on your pathing. If you failed the level, F5 and try again- over and over again. And there's like 7 levels to go through in total. I really wouldn't complain much but the path given to you and the AI you have to avoid in the last levels are abysmal. Otherwise I am a fan of Yai's work. This one felt a bit underwhelming but it's there. So a mixed review I guess?
玩不太懂(懒得啃生肉2333) 不过风格和音乐我很喜欢 管他的 欣赏就是了(这么随便吗
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Where this game's players are, estimated from review languages.
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