
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.4Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AMAZING! Wonderful views, rich story and mechanics of this game are increadible! I never knew that walking in a game could be so engaging and relaxing! When someone tells you that this game is a walking simulator - that is exactly what it is and that's the best part of it! I always hated single player games with online features where other players leave traces and buildings, but in death stranding it was made so well that the immerision was much greater! Absolutely one of the best! 10/10
[h1]很挑人的游戏,我的推荐与否没有意义,感兴趣建议先买来掐表玩玩看[/h1] [h2]——管理好期待,把两小时当成常态,如果你觉得上头,后面的几十数百小时将是血赚[/h2] [h3]总结[/h3] 很有个人特色的一款游戏,玩法一言以蔽之就是“送快递”。 与其他开放世界游戏不同,在别人都在强调世界的交互感与丰富度/内容量的时候,死亡搁浅则走了一条几乎不同的道路——这里没有呀哈哈、没有问号,只有我们和你和过去的你自己,一起孤独的,在拯救这个快完蛋的世界。 [h3]价格[/h3] 目前,[b]大陆史低49.5,最近一次打折69.3。[/b]已经可以算是物超所值的,推荐入手体验感受下。 [h3]时长[/h3] 无固定时长,硬要说的话,我觉得[b]2-200[/b]小时都是合理的数值,毕竟这游戏我是真能接受有人只能玩两小时的…… 如果只奔着主线走的话,我想40-60小时或许是个有参考的时间,但如果中途有停下送快递的话……至少我是用了近100小时才通关的。 [h3]画面美术[/h3] 妥妥写实风格,甚至有点超写实的味道在——虽说故事发生在美国,但地图上自然风光很大程度上参考自冰岛。 游戏内的场景给我的写实感是非常之高的,甚至不用在送快递的中途特地驻足,那种末日的苍凉与壮美、和大自然的开阔雄壮……还有随着游戏进程自己和其余玩家建筑在地图中不断拔起,未来的科幻实用主义与艺术化的超现实的自然景观元素融为一体相映成趣的那种步步为营又静寂而绝美的感觉,令我代入感拉满。 [h3]玩法[/h3] 游戏在玩法上的驱动大概要在7小时后才会开始慢慢有所体现,也就是大约进入第二张地图之后; 游戏的载具手感很一言难尽,因为没走过的道路比较崎岖,所以你甚至能看见弹来弹去的摩托…… 但除去以上两点外,几乎全是优点了。 这核心玩法的本质就是送快递,如果不是偶尔有头目出现和送快递时会路过的米尔人营地与bt区域,简直会令人忽视掉战斗内容。虽然有些玩家可能会感觉有些无聊,但真的玩下去你会发现,这游戏将移动本身变成了核心玩法和挑战,这是一种很有趣的创新。 而游戏的一切玩法都是围绕此展开的。 玩家走过的路会慢慢变平、玩家在开始走前要不断规划行进路线、玩家要针对脚下的路采取不同的行进策略、不断适应不同重量货物带来的重心变化……一切的一切都在为此服务,而且游戏玩法融入操作融入的非常自然,甚至让玩家难以察觉。 当你真正熟悉了这套玩法,当历尽艰辛带着包裹走到下个节点城前音乐响起的那一刻,简直成就感拉满。 而在此基础上,这游戏还有一个神来之笔——异步联机。 异步联机,是一种并不算新颖的技术,上一次大家津津乐道大概还是在魂游上,在那里,它体现为谏言系统,让玩家在游玩时可以接受大家的提醒和鼓励。 在这游戏里,异步联机则不仅局限于提示,而是真的会替你完成一些工作,体现在游戏中则是——你会在世界里看到其他玩家留下的梯子、桥梁、指示牌等设施,也能留下自己的帮助陌生人。 玩家将会和各种素未貌面的玩家一起修路造桥攻克挑战,一起克服自然、连接彼此。 就像魂游的谏言系统一样,在这里你帮助到了别人的奖励也是对流程毫无影响的点赞。但你知道的,有时候,越是这种看似毫无影响的东西,反而才会放大自己的付出被看见和认可的感受。 而且当交通网络建成的那一刻,这些建筑即便只是立在那里,那种“让高山低头,叫河水让路”的天堑变通途的感觉,也会具象化的展现在玩家眼前。 [h3]剧情&演出[/h3] 这游戏采用的是电影化的叙事结构,剧情是怕剧透的,建议游玩完全不要看解说,有疑问一定要等到通关后再说,暂时性的卡关一定不要急。 我在这里能说的也不多,我只能说: 这是一段关于“救世”的故事,一段关于绳子与大棒——联结与对抗的故事,一段……探讨人应当如何面孤独与毁灭的故事…… 故事挺精彩,动辄1小时起步的演出也是真考验人的耐性——不说别的,真的让玩家等待三分钟和真的让玩家亲自体验孤独的,据我所知真是独一份——各种意义的的独一份,有时候是真折磨,但也是真美妙。 [spoiler]结局部分接近1小时的超长演出几乎一口气补完了世界观,有种在超长的推理后揭露谜底的感觉,确实是一种大胆的表现形式。[/spoiler] 另:靠近尾声的剧情节奏偏快也是一个问题,代入进去真没什么心情送快递,好在通关后能补…… [spoiler]唯一的小遗憾就是自己水平太高没怎么被bt抓过导致最后没太想到……[/spoiler] [h3]音乐[/h3] 我常常感觉自己在音乐方面不敏感,只能分辨好听与难听——或许仅仅是自己喜欢听和不喜欢听…… 但不得不承认,玩完,让我在近十年后重新拾起并开始学习口琴,这应是的确有其过人之处的。 [h3]优化[/h3] 绝对的顶,我这个配置能收获这样的音画体验我是绝对没想到的。 然后这游戏对于ds手柄音圈马达的适配也很棒,模拟走路的震动真的很独特。 [h3]成就[/h3] 没有特地为了难为人而难为人的成就,小岛的善意溢出屏幕。 小贴士:造过的物品图标角落会有标记。 [h3]一些碎碎念[/h3] 评价来的有些晚了,可惜游玩到尾声2已经上PC了,110小时打完全成就就匆匆转战2了,最后打的有点囫囵吞枣建筑没有优化完全确实比较可惜,而二代通关至今提不起动力去打全成就,也没动力去完善交通网了…… 写在最后了,说几句掏心窝的心里话,这游戏的体验真的非常独特,完全没有可以比较的相似品,但我也理解这游戏注定不能被所有人所接受…… 所以我在此真心的推荐各位:[b]如果你对这款游戏不感兴趣,一定不要硬玩,但也一定不要过早的断下定义,或许,只是时间不对……[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #37, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In the first two hours I think I was allowed to play for 30 minutes (and half of that was just pressing left or right trigger constantly to keep my character from falling over while walking). The rest of that time was cutscenes. To be fair, the cutscenes started out cool enough to keep me watching, but then things seemed to just keep getting weirder/sloppier in terms of story, writing, and gameplay, to the point where I just stopped. I'm glad some people like it, but it wasn't for me.
Нет я не плачууу нет я не плачу это просто хиральный дождь это лучшая игра в мире
[i]10/10 +岛味十足的设定和剧情 +以移动为主的开创精神 +超棒的优化和视觉表现 +无法言说的催产素爆发[/i] 第一部我认为是浑然天成的一部,导剪版更有趣难度也更低,非常适合入坑。推荐给孤独和自我认为孤独的朋友。
They told me your name was Sam Porter... ...but your name is Sam Bridges. My bridge to the future. Sam. You bring people together. You’re their bridge to the future.
已通关。对于想突突主线,看故事的人,并不是很推荐。 送货的路线在后期相当折磨人,载具的操作手感是非常糟糕。 对抗 BT 的话开始还是比较有新意,后期出现其他武器时,就是突突突了。 第一次打开时,看到场景和音乐是非常令人震撼的。但是在玩法,由于种种缺陷,对于我来说只能算是比较糟糕的体验。
It is no doubt one of the greatest story games I have ever played. If you have not tried, you should go for it and invest yourself at least for first 3 chapters. It has easily become one of my most favorite games. the best part of the game is online aspect. So many times I find random roads built, ziplines aligning with my own ziplines network. Vehicles weapons out in the open and lockers left by others. There is no experience like that. First couple hours are slow and story takes a bit time to build. But, that's what you see in a story game that is 18 to 24 hours long. This game is a gem. Anyone who does not like DS games, needs serious help. Or I'll just say they dont have that intellect that is required to understand such greatness...
This game is a lot more fun than I thought it would be. The game looks amazing. I actually like the story. People called it a walking simulator which isn't true at all. I would recommend this to anyone who's interested.
One of the most unique games I've ever played. With some of the most cinematic cutscenes in gaming accompanied by a sparingly used but perfectly timed soundtrack that knows when and how to leave a lasting impression on a long journey. Calling it a walking simulator doesn't do it justice, it's about the journey, the choices you make and the satisfaction of overcoming every obstacle. The online system perfectly fits the game's theme of connection and cooperation and really elevates the overall experience. With a beautiful mysterious sci-fi story that keeps you questioning everything until the end, DEATH STRANDING is more than a game, it's A JOURNEY WORTH TAKING :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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