
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.3Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
死亡搁浅是一部讲述链接的史诗,它早已超过游戏的范畴。 费孝通说过,中国乡土社会是差序格局——人与人的关系像是石子投入水中的涟漪,以己为中心,一圈一圈推出去,越推越远,越推越淡。 游戏里的开罗尔网络,表面是美式个人主义,但骨子里透露出的却是中国式的差序网络:我们建的每一条索道,每一段公路都是在助力这涟漪推向更远,连接更多在线的玩家,连接更多游戏中的npc。 我们留下的每一段梯子或许可以救一个陌生人的命,铺的每一段路都可以帮助陌生人穿越米尔人营地,也许他点赞时不认识你,也不会记得你,但我们的涟漪在冥滩上相逢了。 乡土社会中的“熟人社会”在这里被升格成了“陌生人社会的神交”
No começo eu não estava entendendo nada e no fim parecia que estava no começo, kkkkk brincadeiras a parte, esse jogo aqui é simplesmente incrível, me deixou perplexa com a riqueza e grandeza do mundo, nota 1000!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #41, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Glorified walking simulator made to expand the developer's social network in Hollywood.
Walking through the serene landscapes while being accompanied with a phenomenal of a soundtrack trying to trying to piece together dialogue heavy exposition lore is what death stranding truly is starting the game , the initial game loop does seem to be a bit cumbersome , tedious and "boring" in a way you would grow to appreciate the nature of its simple game loop premise. The game requiring you to plan ahead as you would trek in real life considering what to take and what to cut down on while planning your route based on the terrain and it's various small challenges . providing you various means to reach the given location While the lore may be overwhelming at first , death stranding at its core is about relationships with people , as they said in the game . "The ‘rope,’ along with the ‘stick,’ are two of mankind’s oldest tools. The stick to keep the bad away, the rope used to bring the good toward us. They were our first friends, of our own invention." and it explores the themes of being connected to one's own self and others whether its good or worse , telling a really compelling and emotional story with a satisfying conclusion Death stranding is a phenomenal game that I think everyone should atleast attempt to humour it on its themes and setting
this game in its current state is broke please do not buy until the 0x887a0005 error is fixed
шедеврально
is it slow? yes is it long? yes is it a walking simulator? yes is it a solid game that make you feel like a big boss in your world? yes is it a work of art and a masterpiece? yes is it one of the best game ever made? also yes let me tell you straight: you're either going to hate it or fall in love with it, there's no middle graound and if you didn't like it it means it wasn't for you not that the game was bad it's like someone that loves romance but all of a sudden tries out the horror, well of cource it gonna hate it but does that mean the horror genre is bad? my word is that don't look at the positive or negetive rewies to see if the game is good or not just try it
Simulador de iFood pós-apocalíptico, Caia de uma montanha por um erro basico e perca o estatus de Rank S. Bem realista
从年初(2026 年 2 月 13 日)断断续续玩到今天(8 月 9 日),460 个小时,终于给游戏画上了全成就的句号。 起初,我只当这是一场独属于末世的浪漫徒步——“快递模拟器”。在山野间架桥铺路,把一座座孤岛般的结点城重新链接,着迷于“用脚步重建文明”的快乐。那时我对灵魂、对死后世界没有什么看法,只当冥滩、BT 与亡者归途,都只是游戏里精巧的科幻设定。 直到 6 月 21 日,我的父亲在睡梦中永远地离开了我。 再握着手柄走进雨幕与焦油翻涌的世界,那些关于生死、关于羁绊的剧情突然砸进了现实。我开始忍不住对着屏幕失神:如果真的像游戏里说的那样,死亡不是终点,所有人终会在冥滩重逢,那些没说出口的话、没来得及的告别,是不是就不算真正消散? 自此,我彻底改变了从前的看法——我无比真切地希望,这个世界上真的存在着灵魂。 460 小时的旅程,我见过无数陌生玩家留在悬崖边的梯子、暴雨里的避难所,隔着屏幕共享着同一份“连接”的温度。而现在我更愿意相信,这种连接从来不会被生死截断。那些离开的人,只是走到了我们看不见的地方,依旧以思念为纽带,和我们维系着看不见的羁绊。 全成就对我而言不是这款游戏的终点。它给我的意义远不止一份圆满的奖杯列表,更是在最难熬的那段时光里,悄悄接住了我的思念,给了离别一个温柔的落点。
该怎么评价呢?第一次看到这个游戏时是在抖音刷到的,当时只是觉得画质很好,不是很贵就买了。但深入玩下去后,感人的剧情,立体的人物塑造,沉浸感的音乐,优秀的画质,好看的风景都给予了我深深的震撼感。它不只是一个游戏,更是一件艺术品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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