
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.5Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2473 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Achei que estava jogando. Descobri que estava trabalhando. 👍 Recomendado
amazing!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #31, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为看到steam上的宣传买过1代的打折,我一看打折完只需要70+心想着玩个二代还有这良心游戏呢。我打通了关卡才74个小时才回忆起来,这和我几年前买的一模一样。你们干的是人干的事吗?
Death Stranding é o mais próximo que já cheguei de uma experiência de livro em um jogo, a imersão desse jogo é algo que me toca muito e jogos que são especializados na imersão e sentimento sempre me pegam de uma forma extrema. O jogo te faz se sentir sozinho, mas não solitário, é quase uma experiência de terapia andar pelas montanhas e ouvir Low Roar no seu ouvido, e isso faz você pensar não só no jogo, mas em tudo. Os gráficos, direção de arte, trilha sonora, história, diálogos, personagens, literalmente todas essas coisas que citei são excelentes, beirando a perfeição nesses tópicos. A gameplay é um assunto delicado, mas no que ela se propõe, que é a imersão ludonarrativa, o jogo se sai excelente. Porém de fato é algo ame ou odeie, e a prova de fogo tá no capítulo 3. O jogo tem seus defeitos, principalmente no capítulo 3 onde que na minha opinião tem um erro muito grande de direção do Kojima, e tem muitos diálogos expositivos, que é algo clássico do Kojima desde Metal Gear, mas é algo que eu entendo devido a sua complexidade forte, mas pode incomodar muitas pessoas e às vezes te passar um sentimento de "ok, eu já entendi, não sou tão burro assim". Resumindo, Death Stranding É UM JOGASSO, porém com ressalvas, não é um jogo fácil de recomendar, mas é um jogo pra você incentivar as pessoas a darem uma chance, porque a pessoa que está propensa a gostar vai ter uma experiência muito marcante.
与众不同的一次游玩体验,游戏并非如某些媒体描述的那样“单纯只是个送货游戏”,异步联机玩法很有意思,一上线看到自己放的东西修的路被其他玩家点赞被其他玩家喜欢,下雨下雪去其他玩家的雨亭躲雨,去其他玩家修的安全屋休息,或是在雪山一筹莫展的时候看到山顶上共享的高空滑索,boss战的时候其他玩家的投影奋力地给你丢装备,这游戏的意义就不只是表面上的送货游戏了,另外说一句偷老乡东西也挺好玩,一开始都没解锁卡车是老乡让我体验到了天翼3g网络的速度。总的来说是个很有趣的游戏
此游戏十分适合自我认知非常孤独的玩家玩 但像大多数人说的一样 这游戏很挑人 其前半部分剧情皆在强化玩家们的沉浸感与对自我身份的认识:不仅是玩家 也是和山姆一样有着自立、孤独、以至于肢体接触恐惧等心理的人 一旦让小岛秀夫实现了他的目标 你就是山姆。跟着故事发展 与山姆一样解放自我的过程与结果让我在整个游戏过程中都可以享受到我与山姆的成长 直到通关那刻 我相信很多此类玩家跟我一样向kojima桑献出了自己的眼泪 这也是为什么这么多人在这样一款玩法看似"无聊"的游戏中坚持通关后还要全成就 不只是他们的时间或朋友圈因素 也是因为他们真的适合这个游戏 此游戏剧情表现手法十分极端:以一位特殊能力的人类视角 但干着乃至放在整个游戏界里都不值一提无聊至极的职业 可kojima还真就给你造个世界观 体现出了这职业的重要性 且给"送快递"增添了乐趣 且此世界观天马行空 开局便吸引了一众玩家 且其塑造非常完整(如此科幻的背景却搭上岛哥哥的脚本设计与美术风格使其真正成为完整的艺术品) --叙事过程基本是走过的路代表游戏较线性叙事进度,但游戏与剧情节奏不匀导致出现慢热化的清理 直到游戏中期到达玛玛实验室才到剧情丰富期 这也是为什么这么多人玩死亡搁浅刚出新手村(刚过港口节点城到中部后)不久便退坑表示玩不下去。我并不是觉得这方式不好 通关后我十分感谢年初的我选择坚持通关此游戏,可在我推荐一些人游玩此游戏后 他们表示游戏整体与部分 (如最后山姆被困beach时的表现手法)不能被理解 他们选择去看剧情视频。这确实过于极端太岛式作风 但我觉得如果你真的用心理解了剧情和其背景 你真的会被kojima的表现方法折服 每个桥段你都能与岛对上电波,明白这段剧情的意义在何处。 **不说剧情,kojima的画面美术风格与音乐融合之术真的是游戏业界顶级神中神毋庸置疑。kojima成功让我变成low roar的忠粉 只能说与主唱相见甚晚 非常可惜了😔希望他被永远铭记 最后推荐新人总结:如果你玩3a游戏只是为了游戏性与玩法,别玩 通关后你仍然很释然 但我不确定你是否会对过程感到厌倦 不会有很强的代入感 如果你是为了体验剧情且有30小时分四五口气通关的时间 非常非常推荐 如果你想游玩2代 你可以只看词作剧情视频 但体验感远远不如自己花25-35小时玩一遍 不需要基建与其他订单 只需要体验主线然后去玩2代就好 如果你游玩开头被震撼 而新手村的无聊与对剧情感到困惑使让你停滞不前考虑卸载 相信我 玩到后面你会豁然开朗并给一个好评的
Кодзима гений
无聊,并且和主线剧情无法共鸣,对“重建社会、拯救人类”毫无兴趣,也有不喜欢的设定但不展开,总之再有耐心也玩不下去,买了几年再拿出来依然是玩不下去。 游戏要求玩家认同并帮助“拯救人类”这一目标,但这充满自我感动式的人类中心主义让我无法投入。对于游戏来说,如果玩家连行动目标本身都无法认同,很难进行。 风景,有点气氛,但不能作为推荐点,风景这些在其他载体也能获得,但游戏最重要的“好玩”个人认为没有做到。
The most overrated trash in gaming
Walking simulator is not an affectionate term for this game. the world building and story is so contrived. just because you renamed mundane objects and jobs to some made up term, doesn't mean it's well written. it just makes it near impossible to follow and i'm not investing any more time into this tripe. graphics and animations are outstanding, everything else is awful and painful to sit through.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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