
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.4Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2423 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我只说一点,一定,一定不要那么着急就去推主线(我知道你很急但你先别急),[h3] 多多收集材料,多搭桥多建滑索 [/h3],这真的很重要。[spoiler] 不然你怎么推主线过去的就得怎么跑回来,没错我就是那个徒步跑回东部的大聪明 [/spoiler]
10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #35, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前ps4玩了第一遍,pc现在全收集。 这个游戏类型是很新奇,问题是这个游戏和人的当下处境相关。如果一个人缺乏长连贯的游戏时间是没法玩进去这个游戏的。 死亡搁浅2的问题也是这样的,经济下行期这种慢节奏游戏很难真正的获得高销量。
Pros: decent lore, decent polish Cons: Bad combat, weak characters, Tries to be more interesting than really is Overall: Holy moly. That's really what I have for this game. It's the first game of this year that I have no plan on finishing. I know it's Kojima and its supposed to be weird but they forgot the fun. This game spends so much time trying to be "different" and "edgy" but forgot the point of a game is to be fun to play. The whole gameplay is just delivering packages. You just walk from A to B, try to stay alive, and maintain the condition of the package. Doesn't sound so bad except the combat is horrific and the enemies are very boring. The gameplay is okay enough to where if the story was gripping then I could stay interested. Unfortunately the story is marginally better than the gameplay and that isn't saying much. This game hits the perfect blend of boring and uninteresting. The only reason I'm "recommending" it is because it isn't the worst game possible. The engine is fine and the lore is fine, so if this game clicks with you then you'll probably have a great time. This game did not click with me :( Grade: D
яндекс доставка
Hammer game. Hab's für 9,99 € im sale jekooft, und kann mir nicht erklären, warum ich das jetzt erst für mich entdecke. Da hätte ich glatt auch den vollen Preis gezahlt. Zugegeben: Ich hatte anfangs ein paar Schwierigkeiten, die Spielmechanik zu verstehen, aber die atmosphärische Dichte, die Landschaft, die Musik und Norman Reedus entschädigen das komplett. Absolute Kaufempfehlung. Teil 2 steht schon auf dem Wunschzettel für Weihnachten. :-D
i love this kojima, amazing kojima. it kojima’d so hard, so many kojimas. thank you kojima.
“我们从银河两端架起桥梁,只为在孤独的世间与你相连接。” 写这篇评论时候正好是七夕 通关全流程耗时 81 小时,这可能是我在 Steam 上通关用时最长的一款游戏,但通关那一刻,却觉得时间过得飞快。这是一部了不起的作品。小岛秀夫展现了极其罕见的艺术勇气与作者表达,它没有去迎合所有人,甚至可以说它根本不是一个传统的“娱乐产品”或打打杀杀的刺激游戏,而是一趟需要你彻底沉下心来、一步一个脚印去体会的旅程。 【关于“在路上”的禅意】 现实生活中的我,就特别喜欢在下班后戴着耳机听着音乐走回家,或者找个目的地坐上火车慢慢体会沿途的思绪。我极度热爱“在路上”的感觉。而在《死亡搁浅》里,这种“在路上”的感觉被放大到了极致。没有逼迫你快速过关的焦虑,只有辽阔的山河、脚下的负重,以及在山脊之上突然响起的 Low Roar 音乐。那种平静、坚定的脚步,超越了传统的游戏体验,直击心灵。 【关于“物理连接”的温度】 当今这个信息网络时代,虚无的在线连接早已让人透不过气。而这款游戏带我们回归到了最原始、最硬核的“物理连接”——用双手去铺设公路,在绝壁上架起索道。当你看到自己留下的梯子帮助了远方的陌生人,收到不知名玩家的点赞时,那种跨越时空的善意纯粹得令人动容。一个个点连成线,线又连成环。残酷一直都在,但希望也一直都在。 【写给我自己,也写给这趟旅程】 序章里山姆背着母亲去火化的那一幕,深深击中了我的内心。十几年前,我辞去了工作,背着刚在上海火化的妈妈的骨灰,坐上了慢速火车。50 多个小时的车程,我坐在窗边看着风景倒退,整个人空荡荡的,亲手送了妈妈最后一程。而十几年后的今天,我坐在大洋彼岸,每周和老家 81 岁的父亲通电话,彼此心照不宣地克制着思念,在这漫长而残酷的生离面前,用声音维系着最后的连接。做“桥”的人,注定是辛苦的,要承受两端的重量,悬在深渊之上。但这部游戏让我明白:桥的存在本身,就是奇迹。旅程就是游戏本身,人生也是。无论人心的险恶、路途的险恶,还是命运的残酷,只要还在前行,希望就没有结束。感谢小岛秀夫,给所有孤独的灵魂献上了这样一部超越时代的伟大作品。
Dont Be So Serious
与众不同的一次游玩体验,游戏并非如某些媒体描述的那样“单纯只是个送货游戏”,异步联机玩法很有意思,一上线看到自己放的东西修的路被其他玩家点赞被其他玩家喜欢,下雨下雪去其他玩家的雨亭躲雨,去其他玩家修的安全屋休息,或是在雪山一筹莫展的时候看到山顶上共享的高空滑索,boss战的时候其他玩家的投影奋力地给你丢装备,这游戏的意义就不只是表面上的送货游戏了,另外说一句偷老乡东西也挺好玩,一开始都没解锁卡车是老乡让我体验到了天翼3g网络的速度。总的来说是个很有趣的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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