
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.5Kreviews | 95% | — | $26.2M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2696 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
澳大利亚第一单王
与其说是新游戏,这一部我感觉更像是大型DLC。 在玩法设计上,相较于第一部,没有什么创新。不过在各类道具,基建,敌人上做了全方面的拓展,使得游戏比第一部玩得更爽。 对剧情并不是很感冒,但是会沉浸在小岛塑造的世界观内。这种我看不懂但是看得很投入的作品我称之为艺术。美术设计也是夯。 另外小岛的奇异设计也非常戳中我的好球区,你无法想象我看到两个裸男激情对弹吉他,互相抽大嘴巴子有多么 激动。 总体而言我非常喜欢,但是如果有第三部的话,真的希望能有新的游戏玩法,而不是一直在其它地方一直升级。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $26.1M | 20.7K | 90% | $69.99 | |
| $26.6M | 23.3K | 77% | $49.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $26.7M | 24.6K | 86% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.5K | 92% | $9.99 | |
| — | 0 | — | — | |
| — | 3.5K | 86% | — | |
| $53.2M | 117.5K | 90% | $29.99 | |
| $45.1M | 72.6K | 93% | $39.99 | |
| $44.6M | 55.5K | 91% | $49.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just rolled credits on this game and all I can say is WOW... I really liked DS1 but for whatever reason I REALLY got into DS2. It put me into a complete flow. And as someone who skips around games a lot this is the only game recently that's been able to keep my full attention for the near 200hrs I've played it. This is not just a walking simulator. If you liked DS1 this game is for you. If DS1 was a little too horror for you this one is a little less. I think DS2 is much more "for the people". On top of the normal deliveries it feels like they're way more combat options in the gameplay than DS1 which was a little more sneaky in my opinion. Totally worth a play and it even plays on the Steam Deck as well (just know you're looking at potato graphics and 30fps with dips) but it's playable.
Bigger than the first: more missions, more structures, more things to do Very similar story structure like the first one Has some minor bugs here and there A bit improved vehicle behaviour, but still clunky More combat than the first one with sniping, stealth options Better graphics with more diverse environments Its a good game
Es un upgrade en todo sentido respecto a su predecesor. El arte es fantástico y la selección musical también. Lo único que lamento, es que no hayan aprovechado más las mecánicas ambientales, pudieron tener mucha mayor relevancia. Death Stranding es muy buen juego si lo abordas con mente abierta, y te gustan las ñoñerias 10/10
Я счастлив, что родился в одно время с Хидео Кодзимой. Храни его Господь.
По сравнению с 1 частью Death Stranding,у 2 части графика реалистичнее и вообще кажется более длинной хотя ради этого и стоит ее пройти т к много чего интересного в конце,да и механик много добавили прикольных которых не было в 1 части.Могу с гордостью сказать:Хидео Кодзима сделал по истине 2 хорошие части Death Stranding.Кодзима гений
我一直觉得,大多数游戏在通关之后,留给玩家的是“结束”的感觉。名单滚动,音乐响起,你会知道自己已经完成了一段旅程。过几天,你会开始新的游戏,把它放进收藏夹里,偶尔想起,再感叹一句“当年真好”。但《死亡搁浅2》不一样。它通关之后留给我的,不是结束,而是一种很奇怪的后劲。像是在凌晨四点关掉显示器,房间重新安静下来时,你忽然意识到,那些陪伴了你几十个小时的人并没有随着字幕一起离开。他们还停留在你的记忆里,像一场迟迟没有醒来的梦。 我很难去形容这种感觉。因为《死亡搁浅2》最特别的地方,从来不是它有多好的画面、多优秀的演出,甚至不是那些足以载入游戏史的镜头,而是它让我第一次觉得:原来一款游戏真的可以像一本小说一样,在结束之后继续生长。我很喜欢小岛秀夫在这一作提出的那个问题:“我们真的应该彼此连接吗?” 前作花了几十个小时告诉我们,连接能够拯救世界;而这一作,却亲手把这个答案撕开,摆在所有人面前重新审视。它没有急着告诉你谁对谁错,而是让你跟着山姆一路走下去,在一次又一次送达、一次又一次相遇和离别中,慢慢得到属于自己的答案。我尤其喜欢这一点。因为现实也是如此。我们活在一个前所未有地紧密连接的时代,却比任何时候都更容易感到孤独。人与人的距离被网络缩短了,但心与心之间却未必更近。于是,当游戏里的角色一次次询问“Should We Have Connected?”的时候,我突然意识到,小岛问的从来不是山姆,也不是那个濒临毁灭的世界。他问的是屏幕前的我们。《死亡搁浅2》的剧情最厉害的地方,在于它从不把情绪直接塞进你的心里。它更像一场漫长的雨,开始的时候你甚至意识不到自己已经被淋湿了,直到故事走向尾声,你才发现原来衣服早就已经湿透。Neil的故事给我的冲击尤其深。我已经很久没有在游戏里见过这样的人物了。他身上有太多复杂的东西:遗憾、责任、爱,以及被时间反复冲刷后仍然无法释怀的执念。他不像传统意义上的英雄,也不是单纯为了推动剧情存在的角色。他更像一个真实活着的人,一个明明知道很多事情无法改变,却依然选择向前走的人。很多时候,我甚至觉得Neil像是《死亡搁浅2》的另一面镜子。我们每个人都曾成为过他。我们都会在某个深夜想起一个已经离开的人,想起一句没能说出口的话,想起如果当初做了另一个选择,故事会不会不一样。可人生从来没有读档键,于是我们只能像Neil一样,把遗憾背在身上,然后继续活下去。而山姆也是如此。前作里的他,更像一个被命运推着向前走的人;到了这一作,他终于有了属于自己的重量。他不再只是那个“传奇送货员”,而是一个会害怕失去、会拼命守护、会因为离别而沉默的人。我始终记得自己第一次玩《死亡搁浅》时,觉得“送货”这个设计很奇怪。直到玩完《死亡搁浅2》,我才明白,小岛从来不是想让我们体验送货。他想让我们体验“抵达”。因为人生本身就是这样。我们总是在不断出发,不断告别,不断把某些东西送往远方。有人把爱送给别人,有人把遗憾留给自己,有人穷尽一生,也只是为了抵达一个再普通不过的终点。所以当我看着山姆背着货物,一个人走在荒原上的时候,我突然觉得,那不是山姆。那是每一个仍然在生活里咬着牙前进的人。还有Higgs。如果说Neil代表着无法放下的过去,那么Higgs就像是《死亡搁浅2》里最耀眼的一团火。他疯狂、戏剧化、不可理喻,却又拥有一种让人无法移开视线的魅力。我很喜欢这样的反派。因为他不是为了成为“坏人”而存在,他只是选择用另一种方式回应这个世界。有人相信连接,有人相信爱,而他相信毁灭。某种意义上,他和山姆其实没有区别,他们都只是想证明自己心中的答案是正确的。于是,《死亡搁浅2》最精彩的地方出现了——它没有真正意义上的正邪。每个人都在用自己的方式活着,每个人都在和自己的命运对抗。那些看似宏大的末日叙事,最后又重新落回了人与人之间最简单的情感:爱、失去、思念和告别。我已经很久没有在一部作品里看到这么多关于“死亡”的表达了。但奇怪的是,它明明一直在讲死亡,却让我比任何时候都更强烈地感受到生命。它告诉我,人会离开,记忆会褪色,世界终有一天会迎来终结。可正因为如此,我们才会在有限的时间里拼命去爱一个人,拼命去记住一段旅程,拼命想把那些重要的人留在自己的生命里。所以当字幕升起的时候,我没有想象中的激动。我只是安静地坐在椅子上,看着屏幕发呆。窗外已经天亮了。我忽然想起几十个小时前第一次踏上旅途时的自己。那时候的我只是想玩一款新游戏,看看小岛这次又讲了一个什么故事。可等到一切结束,我却发现自己好像把什么东西留在了那片冥滩上。或许是一段情绪,或许是某个答案,又或许只是那个曾经相信人与人一定能够彼此理解的自己。直到今天,我依然觉得《死亡搁浅2》不是一款能够被简单定义的游戏。你可以说它是公路片,是科幻片,是互动电影,是一场关于连接与死亡的哲学讨论。可这些词都不足以概括它。因为它最珍贵的地方,在于它让我重新想起了一件很久没有想起的事情:原来游戏除了带来快乐,还能让人难过,让人思考,让人在通关之后很长一段时间里,依旧忍不住回头看看自己走过的那条路。《死亡搁浅2》并不是我玩过最好玩的游戏,但它一定是我这几年经历过最独一无二的一次旅程。有些游戏会停留在硬盘里,有些游戏会停留在截图和成就列表里。而《死亡搁浅2》,会停留在记忆里。很多年以后,我或许会忘记自己送过多少次货,忘记某场战斗的细节,甚至忘记某些台词。但我想我不会忘记那个深夜,自己一个人坐在电脑前,看着字幕缓缓升起,然后突然觉得:原来我们穷尽一生,不过是在寻找那个愿意和自己一起走完这段路的人。谢谢你,山姆。也谢谢你,小岛秀夫。让我在这个什么都讲究效率的时代,还能如此缓慢、如此认真地,做一场关于连接、死亡与爱的梦。
Death Stranding 2 is poorly written. The Motherhood level that forces you to read that bad writing to get a door code is an especially heinous way to punish players for skipping game filler. The DS2 trailers made me think that I would get character development somewhat like Pragmata, but the opening storyline instead portrays Sam as broken, suicidal, and psychotic. A big disappointment. Death Stranding 2 is ugly and slow on the Steam Deck too.
这代修路强度怎么这么高 修的我赫和卡要分离了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.