
Death's Gambit: Afterlife is a challenging 2D action platformer with deep RPG elements. As an agent of Death bound to his service, unravel the mystery of Siradon and discover the true price of immortality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 5.6Kreviews | 81% | — | $1.2M |
| $19.99 | 2.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
乱糟糟的游戏,打击感还是操作手感都很奇怪,游戏氛围感营造也很怪,黑暗幻想题材的主基调下,又时不时出现一些整蛊搞怪要素让人出戏……总之让我玩不下去,弃了
Vury good I not rlly good tho
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $9.99−50% |
| 634ratings |
| 76% |
| — |
| not modelled |
| $9.99−50% | 106ratings | 72% | — | not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i [b]L O V E[/b] the story, the designs, and the variety of playstyles, very few 2D games bring such an ammount of variety as good and reliable like this one. The soundtrack is just amazing, pure art. You don't need to be an expert on platform games to play it except for [spoiler]1 small part of the dlc that you can totally ignore[/spoiler]. It does have a few small bugs, [u]don't drop feathers form your inventory cuz they will dissappear[/u]. Some are old bugs were brought back with the latest patches and the DLC, 2 map designs were cut in like 1/3 of what they used to be to the point that it was excessive and unnecessary. Nothing gamebreaking that i've encountered. FYI ---> You might want to lower the music volume if you are listening to the voice acting x'D [i]~ Just a little piece of [u]my experience[/u] and knowledge about this game development: I remember when the last patches of Death's Gambit and this DLC came to be, i couldn't be happier... untill later in the years i tried them. It's just that some things got worse and very very few better. Item descriptions in most translations are bugged the heals got wrecked because of the DLC exclusively... that was a really bad decission, not game breaking tho but a slap with a salmon should wake them up x). Oh, most translations are a bit... bad, from inaccurate things to just missing in a feeew spots, most related to new content as u can imagine, i offered to translate it for free and look for fixes and i got literally no reply, this was before they released all this, not a very good company and nonexsistent customer support, but sure made an awesome game. Definately will buy games from them again, just hope they polish this thingysss[/i]
내가 해본 이 장르의 많은 게임들중 에프터 이미지와 좀 유사한 면이 있음. 게임 그래픽이나 분위기는 이쪽이 좀 더 맞으나 그외 나머지 요소들은 애프터 이미지 손을 들어주고 싶음. 그래서 추천합니까? 네, 세일할 때 사세요.
Очень душная игра. Одни из немногих метроидваний которую я забросил. Точнее сказать даже первая. Сэйвы находятся относительно далеко от боссов, не интуитивная игра. Много не нужной прокачки, сначала дают один класс, потом другой. Этж не Диабло какой то. Хотели закосить под холлоу найт только со своей стилистикой? Не получилось от слова совсем. Короче отстой, я разочарован. Не рекомендую. Хотя являюсь фанатом такого жанра, но это не играбильно
buena historia
Certified banger
Aqui é um caso que eu queria dar uma nota neutra. Não recomendo muito o jogo, mas me sinto um pouco mal em dar uma avaliação negativa aqui. Death's Gambit definitivamente não é um jogo ruim. Mas o problema pra mim é que ele é medíocre em grande parte das coisas que se propõe a fazer. Eu gostei bastante do combate inspirado em Soulslikes, mesmo ele sendo meio truncado, e gostei pra caramba das batalhas dos chefes, onde vários deles apresentam mecânicas ou características novas que tornam cada batalha única. Sem contar a Pixel Art linda. O problema pra mim é todo o resto. Death's Gambit é um metroidvania fraco. Eu adoro a sensação de estar perdido e dos infinitos backtrackings que Metroidvanias possuem. Mas aqui eu simplesmente larguei mão de qualquer backtracking. Primeiro que o mapa é horrível e praticamente não dá pra usar marcadores, o que torna impossível memorizar cada canto do mapa gigantesco que vc pretendia voltar. Além disso, pouco sentia a sensação de recompensa ao vencer um desafio de plataforma ou finalmente acessar uma área antes impossível. A imensa maioria dos itens que pegava eram basicamente inúteis. Como RPG Death's Gambit também é fraco. Escolhi uma classe que a arma inicial era um machado. E foi com esse simples machado que zerei o jogo. Encontrei diversos arcos, tomos de magia, espadas... mas nenhum outro mísero machado. As arvores de talentos (especialmente as duas primeiras que vc libera) são inúteis. Recheadas de buffs, habilidades ou bônus que vc não vai sentir falta nenhuma. Sendo assim, é esquecível pensar em montar builds que se encaixam com seu estilo, que favorecem essa ou aquela arma, pensar em habilidades que tenham sinergia... nada disso existe aqui. Existe também uma mecânica de forjar armas totalmente inútil e NPCs vendem itens que você não vai usar pra nada. Eu, que me considero um jogador bem limitado pra jogos ditos difíceis, zerei Death's Gambit com meu machadinho inicial, sem usar praticamente nenhum item e só upando minha armadura inicial. A ambientação teve um ponto que me incomodou um pouco (e acredito que muita gente não liga pra isso). O jogo claramente se passa em um mundo de fantasia medieval. Mas aí, do nada, você tá enfrentando uma sniper com um rifle ultra moderno. WTF? Não consigo dizer que Death's Gambit é um jogo ruim, mas definitivamente ele erra em muita coisa que tenta fazer. Minha empolgação foi caindo gradativamente conforme eu avançava no jogo, ao ponto que no final eu só tava no espírito "quero logo acabar isso".
cool game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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