
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm always sad this game is not talked about more. It is an extremely quaint game similar to Hollow Knight or Nine Sols, with very solid story, gameplay, and a few of the more creative bosses I've seen.
da très sympa, le jeu est beau, les musiques sont cools l'histoire parle bcp du sens et de l’importance de la mort dans le cycle de la vie, et de comment ça affecte les vivants le jeu a un humour mignon, sympathique le gros défaut : on est sur un souls like sans difficulté, les boss (à part le final) ont tous des phases intéressantes à jouer, mais qui sont gâchées parce que trop étirées, comme si le seul moyen de rendre les boss durs était de leur mettre énormément de vie une bonne expérience, qui aurait pu être incroyable avec un jeu difficile
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $6.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.4K | 209 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got this as it was recommended for the deck. When it started, I thought this is fun, but its not really all that different from any other slash and hack game. But this game grows on you, the story is engaging and the artwork is really great. The level design is clever and it adds new things that make you to come back and explore more. Doesnt last too long but 15 hours is a good time here. Do recommend it as its a fun game for the Deck.
游戏难度:比较简单,没有特别难 画质和打击手感:比较可爱的画风,打击手感也不错,场景互动也比较有意思 个人觉得最大的感受就是细节很丰富:1.解密和隐藏门都需要细致和一定的推理,不是单纯消耗时间的设计。2.没有使用血条来显示怪物血量,而是通过打击产生的裂纹来推测血量,这样为比较简单的战斗提高了游戏的刺激程度。3.技能可以和特定的BOSS有联动,可以产生不同的效果。4.收藏品对场景和解密都有联动,不是单纯的收集。 总的来说是我愿意达成全成就的游戏,因为在收集的过程中并不是单纯浪费时间,而是你能找到作者留的小巧思,对游戏有新的感受,对于他这个价格来讲我觉得很值。
Fun game. Nice storyline. Amazing music. It was the first game I ever finished to 100% (though that was the mobile version) Now I'm working on getting all the achievements in Steam.
我来补票啦小时候玩过免费的移植版,这是一款质量非常高的游戏,如果游戏的内容能再多一点绝对能撼动空洞骑士的地位
soulslike do corvo, fofo Só quero que a betty vá pro cacete.
was good
невероятно скучная игра,местами душная,Картинка на высоте,механика передвижения уровня рехидет ивл 2 1999 года.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.