
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good not great. Needed a bit more combat juice or some sort of unique idea to really be compelling. Good: -Visuals are really good aside from the few times where you can't really see your character in all the chaos (or the camera zooms out way too far). All the areas looks nice and unique. -The characters are dialog are fun. -Character feels mostly smooth and snappy. -End game is the best part of the game. -Each area is fun to explore and feels unique. Good shortcuts that act as checkpoints. Ok: -Enemies are a bit of a mixed bag. Some enemies/bosses feel fun to fight. The openings/attack telegraphs for those enemies are clear and expoitable. Other enemies seem to just randomly flail around, making fighting them really tedious. Most bosses are just way too easy. -Enemy spam becomes a problem in some areas. -Upgrade system is whatever. Probably needs to cost less to buy a point. 100% completed the game without avoiding enemies and didn't even come close to being able to afford everything. Bad: -Combat is just a little too simple. There really needed some more complex attacks or at least some sort of unique combat mechanic. -Game is very linear until the end. You are given options of which area to go to first, but you really can't do them out of order. Fire ability -> torch thing -> opens next area, etc. -Nothing really interacts with the environment. Your sword doesn't even cut the grass/bushes. Makes the game feel lifeless at parts.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $6.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.4K | 209 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good fun and not to difficult. Great on the deck
Comecei a jogar por recomendação de uma amiga e ela estava 101% correta; eu fiquei viciada desde a primeira jogatina. Me agrada a ideia de jogar com um corvinho ceifador, os mapas são bonitos de se ver e a re-jogabilidade é boa, considerando que você é recompensado se for do tipo explorador, e a conquista de novas habilidades te permite progredir em áreas do mapa que antes não eram acessíveis. Os NPC's e até os chefes são todos muito carismáticos, sem falar no design bonito. Já tem um 2º? Se não, é o único defeito deste jogo xD
* the picture is awesome * the story is great. As for me, there are some gaps because it covers too many aspects but I do consider you don't need to overthink it * the music is very good * fights are reasonable (if you roll out at the edge, it's a skill issue :D)
Isometric arcade perfection. This game is a masterpiece.
Must have steamdeck game!
Regardless of whether you're into isometric-view games, you must try Death's Door. Very pretty visually, with good combat tied to good progression and exploration, all while playing as a cute crow. Highly recommend this game.
Muito Bom!
I love this game! A charming world with fun little puzzles, good characters, and approachable gameplay. I had bounced off everything in this style previously, but Death's Door did a great job teaching me how to think about and play the game, and I've recommended it to quite a few people since playing.
游戏难度:比较简单,没有特别难 画质和打击手感:比较可爱的画风,打击手感也不错,场景互动也比较有意思 个人觉得最大的感受就是细节很丰富:1.解密和隐藏门都需要细致和一定的推理,不是单纯消耗时间的设计。2.没有使用血条来显示怪物血量,而是通过打击产生的裂纹来推测血量,这样为比较简单的战斗提高了游戏的刺激程度。3.技能可以和特定的BOSS有联动,可以产生不同的效果。4.收藏品对场景和解密都有联动,不是单纯的收集。 总的来说是我愿意达成全成就的游戏,因为在收集的过程中并不是单纯浪费时间,而是你能找到作者留的小巧思,对游戏有新的感受,对于他这个价格来讲我觉得很值。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.