
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good starter game for getting into the souls-like genre with a great soundtrack!
Aside from how amazing this game is, what i enjoyed most was the well balanced difficulty. If you are not a hardcore gamer, you still may enjoy 100% of the game completion !
Игра кажется казуальной, да и не очень интересной, стоит пройти мимо 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $6.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.4K | 209 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不会玩。
Gutes Game, aber die indirekte Steuerung, plus die Kameraperspektive macht es echt nervig zu steuern. Schade. Grafik, Musik, alles top! So aber unspielbar...
No está mal pero se me hace un poco soso y repetitivo.
13h to 100%, +6h more to Umbrella-Academy. What a game ! I secretly hope that I missed a secret about all the "boss figths stone circles" but I guess it's just decoration. Congrats to the devs, and have fun players !
아기자기하고 귀엽고 재밌긴한데 맵이 뱅뱅 꼬여있는 형태에다가 메트로배니아 요소를 넣어놓고선 지도가 없으니 길찾기가 어려워 진행하기가 매우 힘듦 나머지는 다 재밌다 지도만 있으면 완벽한 게임이었을 것 같다
Good not great. Needed a bit more combat juice or some sort of unique idea to really be compelling. Good: -Visuals are really good aside from the few times where you can't really see your character in all the chaos (or the camera zooms out way too far). All the areas looks nice and unique. -The characters are dialog are fun. -Character feels mostly smooth and snappy. -End game is the best part of the game. -Each area is fun to explore and feels unique. Good shortcuts that act as checkpoints. Ok: -Enemies are a bit of a mixed bag. Some enemies/bosses feel fun to fight. The openings/attack telegraphs for those enemies are clear and expoitable. Other enemies seem to just randomly flail around, making fighting them really tedious. Most bosses are just way too easy. -Enemy spam becomes a problem in some areas. -Upgrade system is whatever. Probably needs to cost less to buy a point. 100% completed the game without avoiding enemies and didn't even come close to being able to afford everything. Bad: -Combat is just a little too simple. There really needed some more complex attacks or at least some sort of unique combat mechanic. -Game is very linear until the end. You are given options of which area to go to first, but you really can't do them out of order. Fire ability -> torch thing -> opens next area, etc. -Nothing really interacts with the environment. Your sword doesn't even cut the grass/bushes. Makes the game feel lifeless at parts.
Comecei a jogar por recomendação de uma amiga e ela estava 101% correta; eu fiquei viciada desde a primeira jogatina. Me agrada a ideia de jogar com um corvinho ceifador, os mapas são bonitos de se ver e a re-jogabilidade é boa, considerando que você é recompensado se for do tipo explorador, e a conquista de novas habilidades te permite progredir em áreas do mapa que antes não eram acessíveis. Os NPC's e até os chefes são todos muito carismáticos, sem falar no design bonito. Já tem um 2º? Se não, é o único defeito deste jogo xD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.