
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really cool game, i love graphics, story and music especially. The only problem is that game doesn't have any kind of map, so grinding for achievement in the end of game is hard (when you need to find last collectible, but you have absolutely no idea where it is). Bosses are fun, but easy (at least for me). This game in my opinion deserves 9/10 and worth playing if you like metroidvanias)
God this game is great. I'm not in the habit of going for the 100% but this was worth it. It has the charming aspect you'd expect from a Zelda-like but the combat is a step up from what you would expect. Not to mention a wonderful soundtrack. Wish there were more of these.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $6.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $86.4K | 293 | 80% | $18.99 | |
| $85.4K | 209 | 89% | $14.99 | |
| $53K | 204 | 82% | $18.99 | |
| $83.1K | 203 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我来补票啦小时候玩过免费的移植版,这是一款质量非常高的游戏,如果游戏的内容能再多一点绝对能撼动空洞骑士的地位
soulslike do corvo, fofo Só quero que a betty vá pro cacete.
[b] Death's Door[/b] es la mezcla perfecta entre los [b] The Legend of Zelda[/b] clásicos y [b] Dark Souls[/b] . [b] El combate[/b] es ágil y preciso, y además bastante exigente en algunos jefes y situaciones, pero sin llegar a la dificultad de un souls puro, y se complementa con el uso de gadgets, muy al estilo Zelda. [b] La exploración[/b] está llena de secretos, incluso tras acabar el juego, dándole al juego una capa extra de profundidad, que recompensa bastante al jugador curioso. [b] La historia[/b] es simple, pero muy efectiva, con momentos bastante emotivos. Todo gira en torno a un misterio que hay que ir resolviendo a través de pequeñas pistas que vamos encontrando, hasta conseguir la revelación final. [b] El apartado gráfico y el diseño[/b] , tanto artístico, como de niveles, están en un nivel altísimo dentro del contexto de los juegos indies. Todo está interconectado, recordando bastante al diseño del mundo del primer Dark Souls. [b] La banda sonora[/b] es muy agradable, y aunque no tiene ningún tema especialmente memorable, acompaña bastante bien al juego. En definitiva, es un juego al que es difícil ponerle alguna pega, ya que [b] cumple de sobra en todos sus apartados[/b] , dentro del rango de los juegos indies, sin duda es un [b] sobresaliente[/b] . Lo recomendaría a todo aquel que quiera vivir la experiencia souls, pero con menos frustración y con el toque aventurero de los Zelda.
Liked it, though its a bit too short ~7h to complete
невероятно скучная игра,местами душная,Картинка на высоте,механика передвижения уровня рехидет ивл 2 1999 года.
Deaths Door is a nice indie souls/zelda hybrid experience about the cycle of life, its overall a good time but I feel like combat gets stale at some point bc it is pretty simple, also the story reveal at the end was terrible, yall better not get too excited because it WILL fall flat (basically just a simmered down version of a story yall will already know, from a VERY popular game in the genre). Overall the most 7/10 indie game ever, lowkey
Excellent, gameplay, histoire, graphismes, musiques.
absolutamente lindo, estou triste.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.