
Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 1 → 2.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 93% | — | $3.5M |
| $4.49−70% | 955ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un très bon jeu décalé, promettant un voyage de la mort jusqu'au Canada au milieu d'une apocalypse zombie. J'apprécie particulièrement l'aspect gestion de ressources du titre, et la grande variété de personnage pouvant rejoindre l'équipe (allant d'une chèvre à un chevalier, en passant par une parodie d'Elvis).
手感很好,内容很逗,玩得很开心
So much to do in this highly replayable game. Lots of perks, weapons, events, locations, characters, and game modes. Using the meta currency to unlock perks and improve them makes even the failed runs have a little bit of purpose. There are a lot of gameplay systems, and none of them are explained well, but figuring them out is sort of the point of the game. For example, none of the weapons have stats, you just have to try them out and see if they feel good. Even your character's stats are hidden, and you reveal them by using them. Having so little information for such a complex game is interesting. This game is still getting big, free content updates 10 years after it came out. Nice!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 7.6K | 90% | $19.99 | |
| $3.5M | 4.2K | 85% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 4.8K | 93% | $18.74 | |
| $3.5M | 21.2K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 29.8K | 93% | $9.99 | |
| $0 | 1 | 100% | Free | |
| — | 123 | 88% | $14.99 | |
| $8.4M | 23.1K | 96% | $19.99 | |
| $1.7M | 4.3K | 93% | $9.99 | |
| $884.3K | 3.7K | 80% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 21 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 123ratings |
| 88% |
| #140 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How it feels walking through Maine
My boyfriend and I spent hours playing this on PS4 and made it to Canada once or twice. I went home and bought it on my Switch and made it to Canada on the first run through on there soo.. I guess we know the issue. (jk) I dooo recommend this game! It's very fun and the randomness of it is so entertaining. However, I do wish it had an online multiplayer mode alongside the co-op/split screen. We would play it on PC more often if that was a thing. Still though, great game! It's one of our faves!
really fun and cool game, i like how random each session can be
erg goed uitgedachte game met leuke dialogen
meh
每次更新我的存档都会爆掉,你还我无限重开刷的僵点子,还我满级技能升级
Pretty fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.