
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.5M — a different platform, not this one.
Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies. Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously. Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run. Use the character creator to put yourself, friends, and family in the game. Have them show up and get eaten! Find special and rare events, weapons, and characters with strange abilities. Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members. Teach a dog how to drive a car. Throw chairs. Get your characters strong enough to throw large sofas. Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once. Tell people to "Cool it." 2 player local same screen co-op where you control up to 4 characters!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−80% | 123ratings | 88% | #70 | not modelled |
| $14.99 | 10.5Kreviews | 93% | — | $3.5M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best RU #48, worst US #70 · 7 markets collected
US · last 30 days
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
| $4.49−70% |
| 955ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 336 | 86% | $9.99 | |
| — | 130 | 90% | $4.99 | |
| — | 413 | 86% | $4.49 | |
| — | 126 | 88% | $2.99 | |
| — | 100 | 80% | $3.75 | |
| — | 101 | 62% | $2.99 |