
Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 1 → 2.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 93% | — | $3.5M |
| $4.49−70% | 955ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般,没中文,有汉化要自己额外找,汉化了也是挺多看不懂的地方,游戏个模式玩法没介绍,纯靠玩家试错,游戏内各项属性是隐藏的,靠机缘才可以得知自己的某一项属性;游戏内各个选项会导致的后果也挺出人意料的,遇到强盗抢劫不是进入战斗而是直接受伤吗,有点意思;游戏十分随机,各个场景掉落物也很随机,经常进个大城市,就一个房子能进,整个城市就搜出了一个资源,气笑了;游戏内没血条显示,就受击人物旁边可能有个心在掉吧,没注意,尸潮里注意不到一颗心
Really fun. Great on the SteamDeck. Has multiplayer, but only really shows up during game battles. It would be nice if there were group conversational and pit stop location options with voting in multiplayer. Player 1 controls all the travel conversation, choices, and locations. I'd say get while on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 21 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.99−80% |
| 123ratings |
| 88% |
| #121 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very addicting game if you like zombie survival / roguelike genres Has a lot of depth One thing that could be improved is mechanic visibility to the player (for example show the weapon stats), I use the wiki heavily, but for someone who plays without the wiki it might be torturing You could possibly add an event collection system that records experienced event outcomes and leaves the other outcomes as ?, or just hint the player what may happen for each choice after they've experienced it at least once
really unique game, its like Oregon trail but zombies, and you search places and fight zombies yourself.
this is a BIG game but somehow it still gets repetitive at the start but once you get past that its a fun rougelike
好玩,但是没汉化。差评!
LOVEEEEE this game. Bought it years ago when I was leading a trip of high school seniors to Canada and thought the name was funny. Now I have it on Switch and Steam with over 100 hours total. i can see why it would feel overly punishing at first, but once you learn what events need what attributes and MAKE CUSTOM CHARACTERS (Omg I cannot stress enough how much making a handful of good custom characters improves your runs. just look up a guide if you're not sure at first =0), it feels no more punishing to me than any other roguelike. Idk if I'll ever 100% it because Omega Streak intimidates the hell out of me lol, but I'll never stop playing either way =]
I don't like it. Not in control of the map or where you are going so the decision making and strategy is sub par. I stopped playing in 20 minutes.
Good but we need an Spanish translation ASAP
while the game and its humor are good, the controls are simply unacceptable for a pc game funnily enough the mobile version doesnt feel as awful because the ♥♥♥♥♥♥ controls make sense on a phone
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 29.8K | 93% | $9.99 | |
| $0 | 4.4K | 76% | Free | |
| — | 123 | 88% | $2.99 | |
| $1.1M | 17.2K | 96% | $3.99 | |
| $1.7M | 4.3K | 93% | $9.99 | |
| $884.3K | 3.7K | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 26.4K | 91% | $4.99 | |
| $3.5M | 8.6K | 63% | $20.99 |