
Get ready to put a sizable dent in the profits of megacorporations in Deadlink, a guns-blazing cyberpunk FPS with roguelite elements. Your mission is to conduct covert ops while piloting a humanoid combat shell. And no, "covert" doesn’t mean "quiet."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.7Kreviews | 89% | — | $2M |
| $24.99 | 397ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it’s good. it’s a good game. however i have some gripes with it, a lot more than i usually have with games. 23 hours for the 100% so i have some experience. it is a deeply flawed game. lets start out with some positives… gunplay is pretty incredible, and the whole “mark enemies or die” mechanic is great, it’s fun and gets your noggin joggin. you can kill them, but your kit is on cooldown, so do you risk it and wait? or like finding scenarios of huge marks one ability pop, and grouping enemies for that purpose. it’s really interactive and a big difference from other shooters. guns look amazing, they sound good, they feel good, they hit good. their kit feels relatively balanced, EXCEPT for the fact some augments do basically nothing to engineers gauss rifle, i feel like that’s a bit of an oversight. it still performs well. the abilities are really nice, all the shells have movement abilities in one way or another. they all feel very unique. but i do feel that there’s shell upgrades that should’ve just… been in the main kit? it’s weird, it feels like i always want them and the class feels incomplete without it. stuff like soldiers gripwire reset on kill upgrade, or hunters c ball translocation upgrade, or juggs cooldown lower on enemies hit with graviton punch, or engys double turret. these all should’ve been base in my opinion, perhaps with a tradeoff. playing them without it feels anywhere from weird to rough. i think they’d feel a lot better to play knowing you don’t have an immediate “need immediately” shell upgrade. the rest feel very balanced and situational. you eventually get hub upgrades that can grant you 3 kits at the start of runs, and you can hope it has it there. or just restart but that’s a bit out of the spirit of it, still, it’s a bit lame to encourage resetting like, these should have been base or a choice in the kit before even playing. it’s not good to discourage building on the fly in games like this, knowing your next shell upgrade is set in stone basically. the areas… they’re okay. they’re fun. but there’s so little of them that the game feels a bit stale. i was actually very disappointed seeing this, it helps keep games fresh. are the bosses different? no, the only real randomization is the fourth areas mini bosses. i think the fourth area is done really well, and i also love the mini bosses in 1-2, they’re so fun and have such character. the areas look great, it’s just they do run their course. that can be fine, games like noita have this, but in noita it fits the game much much better as you’re striving to reach these areas, you have to actually plan for it. the story is not good, it’s very forgettable, the characters are very unlikable, and the voice acting kills it even more. the story just kinda happens with small cutscenes, it’s whatever. it’s there. you don’t play games like this for the story but i find it weird how half assed it is. one character in particular you get her and she never shuts up i cannot stand her. maria or something. would love to disable va as an option. ymmv. for the other modes, we have essentially time trial challenges (chronodeck), and endless (extant existence). LOVE chronodeck, it’s a ton of fun. endless is just endless, so it’s there, done pretty well although not the best. highly recommend chronodeck it’s a great time. the problem is that this game is trying to do to way too much. that’s okay by itself. but it doesn’t do any element particularly well, except the gunplay. it’s a bit of a shame, there’s a great framework here, the roguelite elements and upgrades are super cool but just seem not all there. i’m gonna recommend this game with a caveat: it’s not gonna be some mind blowing experience. but it is fun if you take it for what it is. and if you like these games, maybe you’re a doom eternal and roguelite fan, you have something decent here. i enjoyed my time with it, yet i still feel a bit sad at what it could’ve been. it is enjoyable but in a way where you’re kinda wishing for more. so if you take all that and roll with it, you’ll have a decently good time. oh yeah, music is good too. it’s fine, it’s fun, but it is very, VERY flawed. it’s not gonna rock your socks off but it’s an alright game. probably rate it 6/10ish.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Turkish, Russian, Polish, Portuguese - Brazil, Ukrainian*languages with full audio support
| $24.99 |
| 155ratings |
| 86% |
| — |
| not modelled |
| $24.99 | 10ratings | 94% | — | not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first roguelite that I actually finished and it was peak. Super addicting and super fun.. a solid 9/10.
Excelente FPS + Rogue-like, a gameplay é frenética e satisfatória, tinha acabado de zerar doom eternal quando comecei a jogar esse jogo, eles são bem parecidos em questão de algumas mecânicas. O que foi perfeito, adoro Doom e Rogue-likes de ação.
I recommend. Im having a lot of fun with the gameplay loop :)
Probably best casual FPS rougelite I've played so far. Gameplay loop is addictive and amazing. The modification and upgrades system is super fun and engaging and the whole game is just screaming fun. I think one of the most underrated rougelites aroud. P.S. I don't know how I played it only 27 hours on it (I got all the upgrades and I finished a run multiple time) but OK.
hell yeah
juegaso es como un doom eternal rouguelite
gameplay agréable, mouvement assez fluide, progression rapide système de classe intéressant qui change vraiment le gameplay, un bon jeux
This game are fun.
great style and super fun gameplay
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2M | 2K | 84% | $39.99 | |
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