
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Sep 14 → 7.43/day in the week after.
About


Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 29.9Kreviews | 94% | — | $2.7M |
| $19.99 | 3.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个比一代重制版吓人。而且怪贼难打,byd休闲模式,最简单的模式下,怪的伤害还是有的,存档的时候被怪群殴基本就寄了,我在背包里备了4,5瓶药才敢继续往下走,恐怖氛围属实是拉满了,这代最好别用手柄玩,反应不过来
4.5/5
Dead Space 2 is a great game, IF you can get it to work. I had to get some files off of Github to even get the game running due to some issues upon launching. Would definitely love to see a remake of DS2 with updated system and graphics like the Dead Space Remake. A man can dream.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 5.7K | 85% | $19.99 | |
| $2.7M | 54.2K | 70% | $3.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.7M | 4.6K | 73% | $39.99 | |
| $2.7M | 13K | 51% | $9.99 | |
| $2.6M | 2.1K | 85% | $38.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 29.2K | 92% | $7.99 | |
| $5.8M | 11.7K | 83% | $19.99 | |
| $16.7M | 71.2K | 91% | $14.99 | |
| $891.1K | 15.1K | 72% | $3.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $2.6M | 3.9K | 63% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
da best
This game came out during a time game developers were passionate & pushed the envelope. I loved Dead Space, so I don't know why It took me all these years to play Dead Space 2. I love this game, Viseral Games hit a home run with DS2. Make sure to go into Nvidia/AMD settings & change the fps to 60 w/Vsync because the game can get buggy/glitchy with unlimited frames. + Survial Horror Rollercoaster + Issac's Character development greatly improved + Overall Gamplay is a huge upgrade compared to DS1 + Story Is amazing + Unlocks & replay value. - No achievements for PC version - Multiplayer mode has been shut down. - Glitchy/Buggy past 60fps Overall Great Game!
Buenisimo
Brilliant game that I have played after the remastered original. Both excellent, but I enjoyed this one more. It is more linear, but I feel that it benefits the pace. Does not rely on jumpscares as much as the first edition and the story is somewhat more interesting. A must-play.
top 2 games oat, its just super peak, so fun to play, im on my second playthrough rn on survivalist, i plan on doing 2 more on zealot and hardcore, and i gotta say, its so peak how isaac plays in here, i love how the mental horror works because of the marker, i just hope they are able to redo dead space 3 and do a remake for dead space 2.
玩过了一代重制再玩这代,我并没有感觉出来这部作品是“最好的续作”,相反,游玩过程中充满了沮丧和失望感。 1.地图设计远远落后于一代,几乎一本道走到死,各个场景也没有什么特色,更也没有石村号的联通感,真的非常“线性” 2.前期物资太多了,打的很轻松,几乎没有什么恐怖感,而后期难度暴增,尤其后面恩堆肉的一批的瞬移黑怪,还有在阴暗角落里吐屎的黑怪,肉的一批的黑蝎子。。。不背那些怪物是在哪刷,什么时候刷的话,非常的折磨人,没有任何游玩体验,只想放个静态立场走人,前后割裂太大,难度曲线不合理 3.美术设计真不行,一代最喜爱的涂鸦元素没了,取而代之的是毫无特色的太空都市,尽管场景很多,但是没有什么令人印象深刻的片段,医院。教堂。。。看似丰富,但是很公式化,剧情叙事薄弱的形况下玩感觉就仅仅是到了一个新的地点打怪,完全没有一代在石村号不同区域间探索,修理,净化的连贯性,一代一步步探索石村号这艘沉沦巨鲸并逐渐揭开CEC,神盾7采矿表面背后阴暗秘密那种紧张与探索并存的感觉没有了。二代设计的并不差,只是没有了一代的诚意。 4.剧情本身不评价,但是叙事手法真的迷惑,一开始莫名其妙的苏醒,莫名其妙的打怪,跟戴安娜又跟艾莉,还有个nt斯特罗斯一直作妖死的也不明不白,后期再生怪的出现也是莫名其妙,完全没有一代哈里斯支线剧情支撑起来的深度,它只是为了出现而出现。全程玩的很晕,身为玩家并不太懂主角的行动逻辑,没有一条清晰的主线和动机。讲故事的逻辑性远不如一代。 5.春哥的莫名出现与消失,还有没有标题名字的章节,都给我一种草率感呀,真的很失望,明明一代都做的很好啊,这些都是很好的设计呀,为什么不保留呢。。 总之,还是很失望的,对比一代。。。它不是不能玩,只是不好玩的地方有点多,同时和我玩过一代重制后预期的二代落差有点大。
Still the best sci-fi horror shooter 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.