
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Sep 14 → 7.43/day in the week after.
About


Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 30Kreviews | 94% | — | $2.7M |
| $19.99 | 3.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MarkerPatchは必ず適用しよう! さもないと初めてショップに行った時、DLC武器やスーツがズラッと【無料】で陳列される様を見て 「は?」ってなっちゃうぞ! このパッチはCPUコア数問題も解決してくれるらしいスグレモノだ!(私は他のパッチで解決済みだったが) あと、日本語化パッチも忘れずにな! 各パッチの作成者に感謝しつつ、ネクロモーフどもを肉塊にしよう!
Если не считать последний файт с боссом,игра вышла неплохой,заслуживает своей цены.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.7M | 54.2K | 70% | $3.99 | |
| $2.7M | 5.7K | 85% | $19.99 | |
| $2.7M | 1.4K | 94% | $59.99 | |
| $2.7M | 4.6K | 73% | $39.99 | |
| $2.7M | 13K | 51% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 29.2K | 92% | $7.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $16.7M | 71.2K | 91% | $14.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $2.6M | 3.9K | 63% | $24.99 | |
| $891.1K | 15.1K | 72% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 8.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beat this game in one sitting, the first time i played it as a kid. Played it like 20 times since, perfectly paced, cool as hell (space hell) areas and enemy designs and the sounds are great and You rip the ARMS off the badman and throw them back abd them and ♥♥♥♥♥♥♥ hell yeaaaaaa the RIPPER is in the game man get the game now you idiot
豪万
Excelent survival horror game, recommendation to everyone who loves horror
Massa d+, só pelo começo da pra ver que ele é melhor que o 1 (original ou remake) a movimentação ta mais fluida, tem mais armas, armaduras e mais minigames muito massa
Świetny shooter, tak samo jak część pierwsza i momentami straszny. Brakowało mi tylko mini gry z części pierwszej, gdzie wrzucaliśmy piłkę przy pomocy kinezy do dziury. To była miła odskocznia od siekania kolejnych Nekromorfów. A odkąd ograłem część pierwszą minęło 11 lat to też trochę mogłem zapomnieć, nawet oglądając streszczenie, zawarte w dwójce. Najwyżej przypomnę sobie, ogrywając remake. Choć pierwotnie obiecywałem sobie nie kupować już żadnych nowych gier od EA po tym, jak potraktowali Americana Mc Gee i zepsuli wiele gier swoją chciwością. Ale ponieważ są oni wyłącznie wydawcami, a nie twórcami to dam szansę i remake'owi. Może nawet w następnej kolejności skuszę się na niepopularną 3kę. Gra jest też dość długa, jak na shooter, ale nie nudzi, szczególnie jeśli człowiek nie gra na łatwym poziomie trudności. Staza była niezbędna przy dużej szybkości przeciwników i często słysząc ryki nie wiadomo było, z której strony dany Nekromorf zaatakuje. No i właśnie ta dynamika, połączona z horrorem sprawia, że gra nie nudzi, w przeciwieństwie do osadzonego również w kosmosie Obcego: Izolacji. I trochę zastanawiające, czemu dopiero w drugiej części Isaac zaczyna mówić. Wyobraźcie sobie, jakby Gordon Freeman z serii Half Life nagle się odezwał. Zresztą z owej serii gier widać momentami inspiracje jak np. kineza i rzucanie przy jej pomocą czymś ostrym w przeciwnika no i Gigerowskie klimaty. Cóż więcej dodać? PS: Chyba nawet inspiracji z MDK się doszukałem, kiedy Isaac niczym Kurt leciał w stronę statku czy innego miejsca z góry.
Зря я маму не послушал и не пошёл на юриста, а пошёл на е@учего инженера
One of the best sequels to come out. Dead Space, but MORE and with more stuff in it
Great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.