
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 18.8/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 63Kreviews | 91% | — | $14.8M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate horror games… but I absolutely love playing Dead Space. It's terrifying, stressful, and somehow impossible to put down.
lo mejor de todo de este remake fue la kendra hijo de su ptm la hicieron bien hermosa cada vez que salia no podia resistir a hacerme una paja a medio combate
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个逼游戏缺点如下,我一般懒,很少写这么长的评价,但是这个忍不了: 0.(最重要的写在最前面)bug特别多,而且都是影响游戏体验和进程的bug超级多。我遇到过电池卡着拿不出来的。第三章还是第四章,点火引擎,插上点显示正在点火中请稍后,然后就一直卡在那里,我以为你真的要等,等了十几分钟还没动静,结果一搜发现遇到bug软锁了。正常情况下是出一波怪,打完请稍后就会变成点火。问题是你初见啊,请稍后是不是把玩家当猴耍? 二周目拿那个逼神印碎片,12个给我卡没1个,我从头到尾又找了两遍,跟着攻略走,就是没有。后面我知道了,一般拿到新物品会显示一下,我有个工程处碎片拿到了没显示hh,只能几把回档去,浪费时间。其他小bug不胜枚举。 1.除了剧情和世界观,其他都是屎。游戏玩法还什么太空版生化危机,什么此生必玩的线性巅峰,给生化危机提鞋够不够?整个游戏就是到处通马桶,在这个破船里面转来转去,场景基本一样,没有任何地图上的设计,跟着路线除了开门就是开门(你类比一下生2,人家警察局也是一个场景,你的破石村号就是屎),这边少个电池,那边零件,而且引导巨差,有些机制不讲让你自己去搜。你说场景?这游戏有啥场景,开发工作室比较穷没钱交不起电费,整个场景都是黑的一批,要什么场景。你说地图?地图啊,tab里面自己去切一下,放下鼠标用上下左右键自己去调整视野,还没标识,不能标记路线,只能跟着任务走。你说有路线指引,这是唯一良心的地方了,因为你本来就黑,每个房间差不多的门,还有上下楼梯 ,路痴慎重(如果你要做收集的话)。 2.优化巨差,如果是60甜品卡,你就算开全低,DLSS拉到性能,第十二章你也只有10-15帧(不夸张),平常章节时不时给你来个掉帧。 3.ui巨傻逼。当初这个游戏ui是加分项,沉浸式确实观感好很多。那么我问你,你这ui中看不中用啊,首先快捷键就1234对应4个武器,那我血包放哪里我请问,为啥血包不给个快捷键,我被打到没血了还得停下来点一下,而且背包无暂停功能(这个其实我能忍,毕竟很多游戏也这样)。但是,你这个b背包tab点开,为什么不能用鼠标点击,为什么不能用左手的wasd选择,就一定要放开一个手去用上下左右键选择再用回车键或者空格键使用吗?自己玩着不别扭吗?加个快捷键是什么很难的东西吗?我看你Q键只有一个切换啊,不打开tab没用啊,不能加个快速吃药吗? 4.超级傻逼的存档机制,说你没有自动存档是冤枉你,你家自动存档间隔巨长。我都跑完了差不多一个任务了你没自动存档,我还以为玩的是什么不可能难度呢,死一次20分钟白打,中间七八个房间白跑,东西都白舔。那你这个自动存档还不如不要。 很难想象这是23年重置后的匠心之作,游戏的操作逻辑还是20年前的。这样子敷衍态度做重制,卖情怀,怪不得没预期呢,这死亡空间2重置死了算了,别恶心人。这个逼游戏我忍了,还有几个成就,捏着鼻子做了。
I do not like horror games in general. Its not my thing. But for some reason back in 08 I picked up Dead Space and the plight of Isaac Clarke stuck with me. This Remake was amazing not only does it look better with the new engine but giving Isaac a voice and meshing it well with the other character's dialogue was incredible. This remake elevates everything that made the original great. This is the definitive version of Dead Space if you want to play one of the all time great Cosmic Horror classics. My only hope is that EA completes the trilogy.
Шедевр 10/10
Скажем так айзек еще тот бедняг, но сама игра для меня была слишком затянутой(буквально эти сюжетные повороты блин айзек поставь маяк а блин запуск сломался но можешь сам тогда поставить? а нам кстати еще антенна нужна а там монстр ну убей его) меня просто это бесило по большей части. Могу сказать что видимо Dead Space для меня будет 1 частью. Но остальным же советую самому попробовать.
BİTMİYOR LAN BİTMİYOR TAM BİTECEK OYUNUN SONU ARTIK DİYORUM YENİ GEZEGENE İNİYORUM
老游戏也是好游戏,但是有恶性bug,游玩需常存档
这么伟大的制作组,希望他们死后也能进入自己创造的世界🙏🙏🙏 新鲜感玩到第六章甚至第五章就开始消退,后面一半的流程都是重复,说好听点叫再现艾萨克修复石村号的过程,说难听点就是没活了硬拖游戏流程。 我玩的最高的困难难度,这款游戏杀怪是靠打断四肢,其实转念一想就是用一个更加刁钻的方式清空总血量,没有爆头之类的奖励伤害,几乎所有的怪都没有弱点, 还有很多怪的“弱点”打爆之后会爆出一摩尔的小怪,拿步枪打最普通的小怪都要打上个几十枪才能打死,那种看着一点点大的远程怪更是聚力炮4-5炮都干不掉,在这种清空总血量的模式下补给仍然是少的可怜, 设计者在设计之处似乎就没有考虑过高难度数值的平衡,商店页面什么东西都贵的要命, 想要成长就根本没钱买血包和弹药,想要续航就没钱买节点和新套装。 一周目的属性成长也是杯水车薪,新套装一件几万块,前几级连护甲都没有。武器有不少,但是每把武器都要分别升级的弹药也对应着不同的武器,在连续出怪的时候一把武器的弹药会很快见底, 这注定了玩家要吃百家饭当武器大师,所以强化个别武器的性价比不高,而锯片枪之类的弱枪又让人没有强化的欲望,玩起来特别难受。 更糟糕的是这游戏有一个底层逻辑一一你干什么都要刷波怪来骚扰你, 哦不对,很多时候是刷2-3波怪。似乎设计者也意识到这游戏玩法上没什么深度,那就刷怪呗。走路时不时就检测到生物入侵,直接关灯把你和怪锁在一起。一交互就有怪从通风管道里爬进来咬你。越到后期怪的质量越高刷的越多,设计者似乎觉得玩家到后期战力非常高似的。 一波接一波的怪疯狂消耗玩家的弹药和补给品,更重要的是消磨玩家的兴致,让我专心致志修一段时间的飞船说不定更有沉浸感。关卡设计缺陷的集中爆发点就是最后一章,要是下去直接打个boss说不定能让我打个好评,在那边按一次交互出一大堆怪,运东西运了几十分钟,几万块的弹药和血包全打完了,这若至一一样的流程耗尽了我全部的耐心,我运nmlgb 优化马马虎虎,我这个配置全最高140-180帧左右,有dlss 这游戏最大的优点是便宜,十几块钱的3A谁能忍住不买来玩玩?环境、 UI美术和剧情还是有不少可圈可点之处,想入坑的朋友千万不要和我一样当m选困难,玩玩中等或者简单就行了。
este juego es buenismo, practicamente te dice que no seas un ingeniero en sistemas 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
| $2.3M | 25.9K | 94% | $3.99 | |
| $4.5M | 22.9K | 92% | $7.99 | |
| — | 0 | — | — | |
| $0 | 28 | 64% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7M | 29.6K | 96% | $13.99 | |
| $14.8M | 34.2K | 94% | $24.99 | |
| $14.7M | 57.9K | 89% | $14.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $14.9M | 33.4K | 90% | $19.99 |