
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 71.2Kreviews | 91% | — | $16.7M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
peak nightmare
我以为只是单纯的画质变好而已,没想到似乎还做了挺多改变的,原版太久不记得了,可能有些误差。 印象中原版的重力投掷是没有辅助的,指哪打哪,瞄不准就是打不中,重制版有辅助了,很明显的就是三条触手的远程怪,跑得快,我瞄个大概都能判定击中。 原版中好像没有那么多尖刺投掷物的,我都是断肢以后直接吸过来用,升级投掷威力以后都是先静滞,然后断肢,吸过来,投掷,再吸另一个断肢,再丢下一个敌人,再吸断肢,如此反复。重制版里面就多了好多尖刺投掷物,最代表性的就是双层移动置物架,手打爆以后掉4根投掷物,基本上取之不尽用之不竭。 服装升级的外观也改了,虽然对游戏本身影响不大。原版里面默认是穿一个像保暖内衣的紧身衣,升级一次就加一根铁棍,你没听错,就是一根棍。最多好像是升级5次,然后衣服上就有5根铁棍。重制版升级以后直接就是5根铁棍,看起来就帅气很多了。 由于我玩过了原版,所以重制版直接不可能难度开局。虽然说是一命模式,但是可以备份存档,存档位置在我的文档\Dead Space (2023)\settings\steam下,记得备份整个steam文件夹。也可以在准备挂的时候按ESC返回主菜单。个人感觉总体要比原版简单很多,一路莽都行,实在不行就读档。 再说一下游玩注意事项吧,任何难度通用。 游戏整体的恐惧就是靠突然袭击,对资源管理基本没什么要求,就算是不可能难度,利用好引力投掷,资源也是十分充裕。 突然袭击一开始可能有点不适应,多了以后真的就是莽,被打了大不了就读档重来,你知道在哪里吓你,你就不怕了。 存档点非常多,多存档,如果怕不稳就往前打一段又回来存档,如果觉得一场战斗发挥不好,比如子弹用得多了,或者被打了,就读档。 优先升级护甲,其次武器伤害和生命值平衡着升级。武器推荐使用等离子切割和线性枪。 升级生命值的时候免费恢复所有血,可以省血包,当然也不要为了省血包满血就不升级,有节点的时候直接升。 引力投掷特别好用,像我前面说的一样,断肢,吸过来,投掷,再吸过来,再投掷,可以节省很多弹药。 永远保持手持着一个投掷物,如果没有,就用静滞能力开怪。如果场景内用补充静滞的站点,可以来回跑猛猛用。 场景越大怪越多,场景越小几乎就没什么怪,有保存点、商店、工作台的场景几乎没怪,有即时通讯打进来的时候肯定没有怪。打过的场景正常绕回来几乎不会刷怪,但是要注意,如果是不同章节因为剧情要求走重复的就可能会刷怪。 对自己战斗有自信的,就不用带那么多血包,基本上留一个中型就好,同样的静滞补剂留一个就好。子弹看自己枪法,我一般留两组等离子就够了,其他的全部存起来。存起来的不要卖那么快,一般凑够买一个节点的钱再卖,不然有可能会拿出来用。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, looks real nice, plays real nice, doesn't overstay its welcome. would get at the super sale price for sure pretty well polished, some fps stuttering here and there was noticeable but didn't ruin the game in any way. 8/10 would play new game plus someday
Stutters like ♥♥♥♥, no amount of messing with the settings helps and my hardware is clearly more then capable. FPS monitor shows 100+ FPS highs but dips down to 10 constantly, like every 2 or so seconds even when standing still. I can't really be bothered to look for esoteric fixes or mods.
fala ai pessoal eu super recomendo esta maravilha de jogo mas com uma ressalva ele faltou a dublagem para nos brasileiros isso foi só o que me fez esperar quase 3 anos e uma boa promoção para compra-lo se tivesse a dublagem no lançamento era comprar certa mesmo no cheio de 250 pila
Mangaba
My first Dead Space in 2026, and what an absolute masterpiece... or should I say Markerpiece?
Puta jogaço. Remake ótimo, muito fiel ao jogo original. O horror/terror se manteve. Dead Space é lenda no gênero.
a huge step up from Alien: Isolation, and feels linearly similar to RE games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459 | 2 | 0% | $8.99 | |
| — | 0 | — | — | |
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| $2.7M | 30K | 94% | $3.99 | |
| — | 0 | — | — | |
| $0 | 0 | 64% | Free |
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|---|---|---|---|---|
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 45.6K | 95% | $24.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.8M | 54.7K | 91% | $9.99 | |
| $16.8M | 16.8K | 94% | $29.99 |