
Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 8 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
perdi as contas de quantas vezes zerei
Dead Rising 3 is pure zombie chaos, and that’s exactly why it works. It’s a Capcom game through and through — huge hordes, ridiculous weapons, brutal combo gear, vehicles, upgrades and an insane amount of ways to massacre zombies. The graphics still hold up reasonably well for its age, especially when the screen is filled with hundreds of infected, and the weapon-combination system is still one of the most entertaining parts of the game. This is the kind of game you launch after a terrible day when you just want to switch your brain off and destroy everything in sight. I’ve played all the Dead Rising games, and for fans of over-the-top zombie action, I definitely recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7M | 39.6K | 96% | $19.99 | |
| $13.7M | 32.8K | 82% | $29.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.7M | 80.6K | 97% | $9.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 23.4K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.3K | 95% | $14.99 | |
| $1.4M | 17.1K | 83% | $3.74 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $4.8M | 6.7K | 69% | $24.99 | |
| $53.7K | 1.3K | 57% | $1.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese, Korean, Russian*, Traditional Chinese, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute banger! To be fair I'm a huge Dead Rising fan since way back in the day. The gameplay loop is something I can keep coming back to even years later. Being a fan of the franchise DR2 and DR3 is the perfection of DR1. Dont get me wrong DR1 is the GOAT but the sequels improve on the gameplay in every wat. Once you go to youtube and click the first video on how to fix the fps cap and set your max fps to 99 in the Nvidia app or control panel, this game is a gem. Yeah there are some bugs here and there, but this game is criminally underrated. Cant stop wont stop baby!
After a stressful day, there is nothing better than physically attacking hundreds of zombies all converging on you.
跟朋友走過了劇情一輪達到了S結局 途中一直出現的想法就是 如果一個人玩的話這地圖真是一坨 支線整天要人找東西帶他去旅行 任務就是四個區一直繞圈循環 如果不是兩人遊玩可能我只會想單衝主線就結束遊戲了 喜歡的部分當然是有個性的BOSS還有各種實用不實用的武器與衣服 打骨折買是一定划算的 就算只是心情不好搞台車到處撞殭屍也不錯 就是這樣
Good
这是一个长板很长,短板很短的游戏 丧尸围城早在我年幼的时候就已经给我留下很深刻的记忆,一个黑色夹克的汽修工,随地捡起看起来毫不相干的几件东西组装成时而凶残时而搞怪的杀人武器砍杀一片又一片的黑压压的丧尸,肠子血液肢体满天飞,那会我还觉得这个游戏怪压抑恐怖的,而且最早的时候见到丧尸围城是我在4399和7k7k找丧尸小游戏玩的时候看到的页游宣传视频,现在回忆起来才知道这个看起来很血腥,看起来很吊炸天的游戏画面的来源是丧尸围城3 这个游戏的视角很晕,把整个人物的全身都放置在画面最左侧的第三人称视角我是第一次见,初玩的时候非常的晕眩,不适应,视觉上非常拥挤,再加上人物的各种交互都带有非常严重的惯性与粘滞感,操作不跟手,相当不舒服,我花了游戏里的四五小时才逐渐的适应 游戏的任务设计非常枯燥乏味,从a点跑到b点,砍一点丧尸,拿一点东西,触发一点东西,然后回到b点。。。天哪,这样的公式任务流程贯穿整个游戏,玩起来昏昏欲睡的时候我都是靠砍杀几分钟丧尸来提提神的,太无聊了!任务设计太偷懒了! 剧情我也并没有感到多精彩,感觉只是一个主角Nick和身后的一伙人在逃出城市的计划里解决遇到的各种插曲并最后逃出生天的故事罢了,而dlc的四个小人物外传也只是补充了一下主线剧情里那些一下子就当场死掉的配角的来头与身世而已,起着补充主线剧情用的,游戏里几乎没几个让我印象深刻的人物,人物塑造也没亮点,故事在这个游戏里的地位就像超市冰库里卖的包装甜筒冰激凌的包装纸,它发挥的作用只是垫一垫手防止手被弄脏而已,游戏里的分别对应了七宗罪的精神病任务很有亮点,是丧尸围城这个系列里必须要品鉴的重要一环,它就像是这个冰激凌甜筒上那些甜甜脆脆的花生和巧克力脆 剧情结局二代主角亮相和女主的真实身份揭露是这个游戏唯二的记忆点了,不过这个游戏的多结局设计让我眼前一亮,很有趣,意外的是,全又多 丧尸围城丧尸围城,这丧尸肯定是要围了城才叫丧尸围城的嘛 老实说前两作看起来丧尸一点都“不围城”,而三代却真真正正的把舞台搬到了一整座城市,一整作城市都是独属于玩家的丧尸游乐场,用各种稀奇古怪想象力爆棚的奇葩武器花式砍杀丧尸超级好玩,有看起来很凶残的,看起来很血腥的,看起来很少儿不宜的,看起来很古怪的,看起来很离奇的,看起来很猎奇的,看起来很。。。多达上百种的武器玩都玩不过来 除了武器还有载具也已经不是单纯的代步工具,载具在三代也跟手持武器一样变成了这座丧尸游乐场里所提供的玩具,相互的两辆车停在一起就能组装成一辆凶残的丧尸粉碎机,驾驶他满城跑来跑去的碾压丧尸真是更解压更好玩了,所以怪不得说三代的游戏性是做的最好玩的,因为是系列里最有想象力,最丰富,最庞大的,最自由的,在砍杀丧尸这块想怎么玩就怎么玩,丧尸围城三简直是把最核心的杀丧尸玩法做到了极致的代表 丧尸围城3确实是一个长板非常突出,短板非常短的游戏,况且它还已经是上了年纪的老人了,在那个所有人都加入开放世界潮流的年代,丧尸围城3也没有缺席,紧随其后的它提交的开放世界设计并不能够经得起时间的考验,但是它的那份组装稀奇古怪的奇葩武器花式砍杀成片成片的丧尸的游戏玩法在2026年的今天依旧是独一份,仍旧是丧尸游戏的代表
good franchisco
literally the most frustrating game ever i have given this ♥♥♥♥ ass game several chances i wish i never spent money on the franchise and theres no way to get my money back because i played one of them longer than 2 hours billion dollar company steam cant ♥♥♥♥♥♥ refund me either ♥♥♥♥♥♥ wild
Never got to play this game on Xbox One back when it came out but it looked similiar to Sunset Overdrive so gave it a shot. Objectively, this is probably not the best game out there in terms of many things however this is an extremely fun game for someone like me. The graphics and audio design are fine for the 2013 period (Though I did find the menu sounds to be really similiar to Injustice 1). There are many bugs and glitches you may encounter in the game and whilst hunting for achievements which defintely sours the experience a tad bit. The soundtrack is actually pretty good and fits thematically with the game, whereas the sound design is actually even better as it enhances the games enjoyment massively with dynamic SFX, cheesy one-liners, exaggerated hits and isnanely loud slaughter noises. Visually the cutscenes look decent but the goofy gorey style of the game makes it better. The story is defintely not the main aspect of this game, if you were to rush the main story not including the side quests you can beat the game in a few hours. The story follows a very linear plotline but I was surpirised to find out that the game allowed for very limited player choice (a mission where you can pick an approach, multiple endings, etc). The main character Nick is a good character but like with a lot of the other characters within the game, they do not get much time for development and we don't know/find out enough about them to care. This makes sense given the game takes place in the timespan of one week but even when there are interesting character moments, it's mostly presented in exposition. The gameplay however undercuts everything else and is probably the sole reason to play this game. It's the most enjoyable aspect of the game that got me to 100% a game with some of the most gridniest achievemtns I've ever seen. It is smooth zombie killing fun that you would expect from a game like this and the unique combo-crafting sytem definetely seperates the game from other similiar titles. The wacky Psycho boss fights, the side missions, survivors, PP trials and survival challenges all add a variety of gameplay modifiers to the game so that you have other things to do aside from the main storyline. The level progression in the game is surpirsingly quite rewarding, the skill tree and crafting recipes are well balanced and upon maxing them out, you do feel great satisfaction as the new skills you unlock allow you to undercut many of the limits placed upon you from start of the game to near God status. All in all, the gameplay loop alone made it managable to grind out 340,000+ zombie kills, so 9/10 great sandbox zombie action game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.