
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.71/day in the week to Aug 24 → 27.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 29.8Kreviews | 77% | — | $26.6M |
| $66.89 | 37.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
친구들 우리 생각을 좀 해보자. 살면서 사람의 머갈통을 둔기나 너클로 있는 힘껏 후려칠 수 있는 기회가 얼마나 있을까? 직장에서 너를 계속 긁어대는 그 시발롬? 이때다 싶어서 있는 트집 없는 트집 다 잡아서 어떻게든 널 나락 보내려던 그 촉새? 그 놈들 뺨알이만 날려줘도 금융치료 오지게 받는다. 하지만 여기는 어떤가!? 모든 방법을 동원해서 현실에서 이루지 못했던 바램을 조금이나마 간접실현 해보기위한 최고의 공간이 아니던가!?
Absolutely recommend, the best dead island to date. I remember playing dead island 1 when it came out and while i still love 1 (we dont speak of riptide), 2 is way better to play on modern hardware, and runs flawlessly, while looking stunning. even after as many hours as i have in it, i still havnt played the DLC (waiting for friends so i can play it with them). even at full price i recommend this game but if you get it on sale its a steal. cant wait for Dead Island 3!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE SMASHING
[h1] 3/5分,好坏参半的平庸之作 [/h1] [b] ---全成就全任务通关留念 [/b] [i] 以下内容不涉及剧透,可放心食用 [/i] [b] Ciallo~(∠・ω< )⌒★, [/b]大家好呀,断断续续打了90h之后终于艰难通关了,还是简单说说这个游戏吧。 [b] 1.剧情方面, [/b]作为一周目不跳过剧情全看完的老实人告诉新入坑的朋友们,直接全部长按空格跳过就对了,可以说主线剧情就是一坨,主线任务过于短小,而且二十多个任务只有少数几个是跟主线剧情直接相关的,其他的都是凑数的感觉,如果说主线剧情还勉勉强强说得过去,那支线任务就完全是梦到哪个做哪个;妈呀给我干哪来啦,这还是末日吗?搞黑色幽默是有一套的; [b] 2.物理效果, [/b]跟剧情不一样的是,物理效果系统在迄今为止我玩过的丧尸类型游戏里面可以算得上是大杯的水平,特别是肢解,还有各种烧灼、腐蚀、电击等等,都能够有很直接的观感,光是冲这一点,游戏史低的时候入手一个也可以值回票价了; [b] 3.战斗系统, [/b]这个也是可圈可点,除了打击感有所欠缺,武器(特别是近战武器)种类之多、配合上武器改造系统,让可玩性和耐玩程度大大增加,但是远程武器太过简陋了,不过这个游戏主打的就是近战战斗爽的,这方面的欠缺也可以理解; [b] 4.人物养成, [/b]这个主要指的是人物技能卡的搭配,套路也是多种多样,不过我玩了一路过来都是莱恩的铁乌龟流(喜欢我攻击丧尸回血+打残丧尸回血+杀死丧尸回血+消耗怒气抵挡致命伤害吗,桀桀桀~),对其它技能卡确实是知之甚少,大家可以自行探索; [b] 5.难度, [/b]这个见仁见智,个人认为这个游戏的难度属于中上水平,当然也有一些非常恶心人的粪怪(点名批评二周目工地工头,多看一眼就会爆炸💥💥); [b] 6.成就系统, [/b]这也是这个游戏很为人诟病的部分,因为某些不可知的原因,这个游戏经常会不跳成就,很容易让成就党红温,在这里提供一个我试过的比较有用的做法,就是在主页面把游戏语言设置为英语再进游戏打成就,跳成就之后再把语言切回来,还有就是尽量在一周目把能打的成就都打出来,因为拖到二周目会相对困难,而且也开始腻味了。 [h3] 综上,喜欢无双割草,蘸豆-爽的朋友可以趁史低入手,如果是剧情党以及不喜欢强养成类的玩家谨慎入手~ [/h3]
STUFF
Es ist kein würdiger Nachfolger. Alles ist darin neu. Das ist nicht im Kern das Problem, sondern wie sie es umgesetzt haben. Du hast einen "Skillbaum" aus sammelbaren Skillkarten, die dein Spielsetting prägen. Du hast ein 15-20 Stunden Gameplay vom Hauptspiel, inklusive Nebenquests und POIs. Die Story endet schlecht und viel zu früh, was dann wieder die DLCs rausholen sollen, aber ich bezahle ein Vollpreisspiel, um ein volles Spiel zu bekommen und nicht ein Spiel, dass einem dann klar als ein Spiel vorkommt, bei dem die Entwickler einfach nach der Kohle gegriffen haben durch den Hype, den es hatte. Ich bin maßlos enttäuscht. Es hat ne Bewertung von 3-4 von 10 Punkten. Die Punkte, die ich gebe sind 1 - Du hast bei den Waffen eine Form von Minmaxing, indem du Waffen grinden und sammeln kannst, die statistisch nicht gleich sind, was durchaus sehr interessant sein kann. 2 - Das überhaupt eine Story eingebaut wurde, ist nicht schlecht. Es macht neugierig. Gleichzeitig ist die Kürze aber der Minuspunkt. 3 - Die neuen Gegner sind auf jeden Fall durchaus gelungen und fühlen sich nicht per se statisch an, sodass man alles cheasen kann. Aber Luft nach oben ist immer.
fun BUT ♥♥♥♥ HOLLYWOOD LOCATION!!!
Ryan my beloved.. Bought this game with my partner when it was on sale, thought "oh its a zombie game! we love zombies!" the entire playthrough was us both admiring Ryan i will not lie that man is FINE. Being for real though, this game was awesome. Difficult, but really great at getting the both of us hooked. At some points in the game we sat there listening to 2010 pop music while fighting and just had a blast. Brought us closer by playing this game and def recommend playing it! (to stare at Ryan) 10/10
Сане не понравилось, поэтому пришлось удалить игру. Так-то вроде норм.
# 🧟♂️ Экспресс-гайд по Dead Island 2 > Краткая справка: > 🕒 *Время на 100% ачивок:* ~25–35 часов > ⚠️ *Пропускаемые ачивки:* НЕТ (после сюжета доступен свободный исследуемый мир) > 👥 *Кооператив:* Есть (онлайн-достижения выбиваются быстро или соавторством) > ## 🔪 1. Боевка, Крафт и Оружие * Распределяйте стихийный урон: * Электричество отлично работает против обычной толпы и наносит урон по площади через воду. * Огонь и Кислота (Едкое вещество) хороши против бронированных зомби, но берегитесь бочек на карте! * Не тратьте ресурсы на мелкий ремонт: На ранних уровнях лучше просто менять выбитое оружие на новое, чем тратить деньги на ремонт «зеленых» или «синих» пушек. * Пользуйтесь картами навыков (Skill Cards): Меняйте карточки на лету под конкретную ситуацию (например, под битвы с боссами ставить карты на отхил при уклонении/парировании). * Срез конечностей: Всегда цельтись в ноги обычным зомби (особенно бегунам) — обезноженный зомби перестает представлять угрозу. ## 🏠 2. Исследование и Секреты (HELL-A) * Предохранители (Fuses): * Всегда носите с собой максимум (3 штуки). Их можно купить у торговцев за деньги. * Они открывают закрытые комнаты на локациях, где всегда лежит высокоуровневый лут и отличное оружие. * Именные зомби с ключами: * Если видите закрытый сейф или ящик, а зомби с ключом рядом нет — вернитесь позже. Многие именные зомби спавнятся только после прохождения определенной части сюжета или побочных квестов. * Ближний бой > Стрельба: Огнестрел появляется ближе к середине игры, но патронов всегда мало. Используйте его в основном для подрыва бочек и устранения Особых инфицированных (Крикливиц, Мясников). ## 👥 3. Кооператив и Сетевые Ачивки В игре всего 2 сетевых достижения, и они очень простые: 1. «Слейтесь в экстазе» / *Slayer Squad*: Завершите 5 любых квестов в кооперативе. 2. «I Am the Resurrection» / *Я — Воскрешение*: Оживите другого игрока 5 раз. > 💡 *Совет:* Если играете соло, сетевые ачивки можно легко закрыть, присоединившись к случайным игрокам через быстрый поиск на 15-20 минут. > ## 🏆 4. Быстрый чек-лист для 100% Steam * [ ] Сюжет: Пройти все 24 основные миссии. * [ ] Побочки: Выполнить 33 побочных квеста и 15 поисковых квестов («Потеряно и найдено» / *Lost & Found*). * [ ] Челленджи (Испытания): Закрыть первый уровень всех испытаний в меню (Combat, Survival, Exploration и т.д.). * [ ] Журналы: Собрать 50 записок/аудиодневников (всего их в игре больше 200, так что ачивка выпадет сама собой). * [ ] Особые зомби: Убить каждого типа инфицированных хотя бы по одному разу.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.5M | 139.3K | 72% | $39.99 | |
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| $26.7M | 65.2K | 83% | $19.99 | |
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