
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.86/day in the week to Sep 8 → 36.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 183.7Kreviews | 97% | — | $72.7M |
| $24.99 | 15.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мясо
재밌씀. 비주얼 훌룡하고 그럭저럭 시간보내기 좋음.
god
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #69, worst BR #82 · 3 markets collected
Reviews, worldwide (the counter carries no country): 21.29/day in the week to Jul 26 → 30.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
| $9.99−60% |
| 5Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 844ratings | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead Cells tem uma quantidade enorme de conteúdo. São dezenas de armas com estilos de jogo diferentes, diversos biomas para explorar, vários chefes para derrotar e inúmeros desafios para superar. Além disso, o jogo conta com várias DLCs de altíssima qualidade, que expandem a experiência com novos mapas, inimigos, equipamentos e chefes, agregando muito à gameplay e aumentando ainda mais a rejogabilidade. Pra mim, uma das partes mais divertidas foi aprender a me movimentar dentro do jogo. A movimentação é um dos pilares de Dead Cells: saber a hora de pular, esquivar, escalar paredes e manter um ritmo constante faz toda a diferença. Ser rápido também é essencial, já que hesitar por um instante pode ser a diferença entre derrotar um inimigo ou perder boa parte da sua vida. Conforme você domina essas mecânicas, o combate deixa de ser apenas uma troca de golpes e passa a parecer uma dança, em que cada movimento é importante para desviar de ataques, encontrar aberturas para atacar e atravessar os cenários da forma mais eficiente possível. A sensação de evolução não vem apenas dos equipamentos que você desbloqueia, mas também da habilidade que você desenvolve ao controlar o personagem.
Я задрот что ли? а ну типо
excellent gameplay, bon graphique. quand on arrive à enchainer le jeu devient addictif.
Достойно, хватает на 80 часов игры, последнее DLC полная хрень.
Would play again, but I died (cells)
baya güzel
Mejor que los fines de semana.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $197.2K | 557 | 90% | $8.99 | |
| $164.2K | 312 | 83% | $19.99 | |
| $90.9K | 228 | 87% | $16.99 | |
| $1.6K | 7 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.4M | 25.7K | 87% | $69.99 | |
| $73M | 117.5K | 62% | $39.99 | |
| $72.1M | 136.9K | 98% | $24.99 | |
| $72.1M | 61.9K | 80% | $33.32 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 |