
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.86/day in the week to Sep 8 → 36.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 183.7Kreviews | 97% | — | $72.7M |
| $24.99 | 15.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ериал Уэнздей – 1 сезон 1 серия / Wednesday
A relentless surge of momentum defines this experience, delivering fast, fluid action that feels sharp from the very first encounter. Every run unfolds through shifting pathways, dangerous foes, and cleverly arranged arenas that reward quick thinking and confident movement. The constant push forward creates an addictive rhythm where each attempt feels meaningful, energetic, and full of possibility. Combat stands out with crisp responsiveness, impactful feedback, and a wide arsenal that encourages experimentation. Weapons, skills, and mutations stack into endlessly varied builds, transforming each run into a fresh strategic puzzle. Permanent upgrades ensure steady long term growth, turning every defeat into progress and reinforcing a satisfying loop of learning, adapting, and improving. Environmental variety remains impressive, offering dense secrets, branching routes, and beautifully crafted zones that shift with each attempt. High tempo traversal blends seamlessly with challenging enemy patterns, creating a flow that feels both demanding and exhilarating. The overall structure balances roguelike unpredictability with metroidvania style discovery, producing a hybrid design praised for its innovation and lasting appeal. Replay value reaches exceptional heights thanks to massive content support, diverse builds, and a difficulty curve that rewards mastery without sacrificing fairness. Each run invites experimentation, risk taking, and bold playstyles, ensuring that the experience remains fresh even after countless hours. Critics consistently highlight the tight controls, stylish presentation, and addictive progression as defining strengths. A polished, high intensity action journey emerges. One that blends precision, creativity, and challenge into a deeply rewarding loop. A strong recommendation goes to anyone seeking fast combat, meaningful progression, and a world that continually surprises with every new run.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #69, worst BR #82 · 3 markets collected
Reviews, worldwide (the counter carries no country): 21.29/day in the week to Jul 26 → 30.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
| $24.99 |
| 5Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 844ratings | 92% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
проклятье ,проклятье и еще раз проклятье
peak
Я надеюсь когда мать разработчика насмерть забивали битой под заморозкой по ней тоже не шли крит удары потому что заморозка это совсем не окаменение
Как ходить?
完全神作
иНТЕРЕСНЫЙ РОГАЛИК) с юморком
不赖
bs of a game but love it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.4M | 25.5K | 87% | $69.99 | |
| $73M | 117.5K | 62% | $39.99 | |
| $72.1M | 136.9K | 98% | $24.99 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 | |
| $71.2M | 65.6K | 80% | $33.32 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $197.2K | 490 | 89% | $8.99 | |
| $164.2K | 399 | 83% | $19.99 | |
| $90.6K | 272 | 89% | $16.99 | |
| $1.6K | 7 | 100% | $9.99 |