
DAVE THE DIVER is a casual, singleplayer adventure RPG featuring deep-sea exploration and fishing during the day and sushi restaurant management at night. Join Dave and his quirky friends as they seek to uncover the secrets of the mysterious Blue Hole.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 58.86/day in the week to Aug 22 → 83.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore and unravel the mysteries in the depths of the Blue Hole by day and run a successful exotic sushi restaurant by night.
It’s easy to get hooked on the satisfying gameplay loop!
Dive into the ever-changing Blue Hole and use a harpoon and other weapons to catch fish and various creatures.
Upgrade and forge equipment with collected resources and sushi restaurant profits to prepare for the dangers that lurk in the unknown.
Running out of oxygen means leaving collected items and fish behind!
Quirky but lovable characters and a story full of in-jokes, spoofs, and other humorous scenes provide an approachable and enjoyable gameplay experience.
A combination of pixel and 3D graphics provides a stunning art style that showcases breathtaking underwater scenery. This oceanic adventure is set in the real marine environment of a Blue Hole filled with over 200 kinds of sea creatures.
Minigames, side quests, and multiple storylines provide many hours of entertainment and varied gameplay.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 162.6Kreviews | 96% | — | $80.3M |
| $7.99 | 271ratings | 97% | #2 | $25 | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i was deep in the game so much i wasnt even noticing time goes by. i havent felt like this for many years. THIS IS TRURLY AN AWESOME GAME!
本來覺得普通 但後來發現越來越好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #27, worst BR #95 · 12 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, German, Spanish - Spain, Traditional Chinese, French, Portuguese - Brazil, Italian, Russian, Polish +2 more
| $19.99 |
| 32.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 985ratings | 94% | — | not modelled |
| Free | 114ratings | 89% | #34 | not modelled |
| $9.99−50% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Its really realistic and very very fun, you should try this" - Ethan, 6 years old
Very fun, very chill game. Excellent example of great game design. Casual yet engaging, and keeps you hooked the entire time.
Después de 80 horas, pasar por muchos sucesos en el Blue Hole y ver todas las cosas que se pueden hacer en este juego aquí esta mi reseña: Y es que hace rato no me pasaba eso de quedarme enganchado tanto por la historia como por la jugabilidad al mismo tiempo. Dave The Diver logra algo que pocos juegos consiguen hoy en día, y es contar una historia bonita, con corazón, sin que se sienta forzada. La narrativa te va llevando de a poco por las aguas del Blue Hole, con personajes que uno termina queriendo y momentos que combinan humor con toques emotivos que no me esperaba. No es una historia "profunda" en el sentido pretencioso, pero sí es honesta y bien contada, y eso hoy en día vale oro. Después está la mecánica de farmeo, que engancha muchísimo más de lo que uno esperaría. Bucear de día para conseguir pescados e ingredientes, y de noche manejar el restaurante de sushi, crea un loop de "una partida más" que es algo a lo que ya estamos acostumbrados pero lo hace ameno y bien ejecutado. Cada mejora, cada nuevo ingrediente o arma se siente como progreso real, no como grindeo por que sí. Construir tu negocio, mejorarlo, contratar empleados y todo eso de verdad te hace querer seguir jugando. Así que si llevas tiempo buscando un juego que te atrape por su historia y que además te mantenga jugando por su gameplay satisfactorio, este juego es una excelente compra; además de su hermoso arte y estilo pixel art, es una joya Le doy un solido 9 de 10 👌🏻
TL;DR -I truly wish this game focused more about being Dave the Diver, rather than trying to fit 50 mobile games into one title. This game has been in my wishlist for over 2 years, and I was eagerly waiting for a sale that would allow me to purchase it. I took interest because I saw Nexon was invovled, and despite their lack of MMO game management, I know their team is excellent. Necord is an absolute blast of a company that produced incredible soundtracks. Came for the soundtracks... Where are they? There are very little soundtrack options - you are usually diving with the same track playing, which has greatly disappointed me knowing Necord is invovled, and knowing what they are capable of. I can't understand how you sent them to make those stupid mini game fake kpop songs instead of actual in-game soundtrack. As a HUGE fan of Maplestory BGM, this has immensely disappointed me Boss fights were not fun for me. John watson is a great example of a poorly designed boss. Not because it was hard, but it was truly unenjoyable. His fight is built around swimming in circles and hoping he doesn't shoot the rocket into the ceiling, which is possible. The swing mechanic doesn't return the rocket in the way you expect it to, which is something the game lacks in general. Things that should be intuitive don't work the way they "should"... The exploration is fun, but sometimes the fish movement and mechanics just screw you for no reason. I have died plenty in well planned runs(oxygen levels, weight limit, depth limit knowledge) because an enemy decided to bounce off a wall in an unexpected way and suddenly damage me. I think the death in this game is fair, but I can't defend the weird animal movement and inaccurate hitboxes. This game is supposed to reward risky play(stronger fish give meat that produces expensive dishes), but it is impossible when fish hit you when you don't actually collide with them. It makes playing 'risky' very unrewarding, and instead rewards long ranged combat which is way less interesting. Finally, I would like to address the holding of hands, in the wrong areas of the game. Instead of explaining to me what my stats related to waiters actually do, or allowing me to understand before a service, how much I would spend on my staff members - which is where they SHOULD help you out, they hold your hand in every single puzzle, without the slightest chance to try and understand it on your own. Every time there was an opportunity for me to solve a maze, the game is paused, a text box that describes EXACTLY what to do appears, and then the game is unpaused. I can't stand games that make you feel stupid. I think it's fair to say that this game is fantastic at assuming you are absolutely useless and must be shown how to play. Overall, this is a good game. But it fell short of my expectations of it. I have been waiting for years to buy it, and expected it to be my new favorite game. I guess it wasn't as great as I hoped... I hope that you will enjoy it more than I did, at the very least.
yay so fun sushi man
This game is one of the most charming and love-filled games I've played. It's clearly crafted with care, and they'll add throw-away new mechanics that pop up once or twice just for the fun of something new and fresh being added in. The characters are all so charming and entertaining, especially the central characters, and it's a delight to see them evolve and grow to trust and help one another with time. From reading other reviews, a lots of the bits people find game breaking (bosses, catching certain fish, and so forth) become very doable, of not a total cake walk, so long as you have the right gun or upgrade, and I never found I particularly had to grind for anything outside of one or two dives with a set goal in mind. I think that this game really shines if you assume the game designers have not only put thought and care into it, but if you trust them to have built a game that's meant to be fun. Trust them to have workarounds or clever tricks or cool gear built into the game, them go find it, and it'll be simple with just enough demand to keep you focused. I can't aim for ♥♥♥♥ and I have no patience whatsoever, and even I found I beat most bosses first time or with a couple restarts. I've mostly played this on the playstation, but wanted to leave a Steam review for folks thinking about buying it :)
缝合了许多玩法的游戏,量大管饱 但是到了后期略微无聊 总体而言还是推荐打折入手的
Esse jogo é maravilhoso, todos os seres desse mundo precisam jogar esse jogo. Todos os detalhes são perfeitos, até as missões secundárias são legais de fazer. Essa expansão na jungle ta FODA
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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