
Stranded Sails - Prologue takes place exactly one day before the departure of our heroes and seamlessly follows "Stranded Sails - Explorers of the Cursed Islands". Already in this prologue you can explore, decorate, farm and fight. Are you ready for the great adventure?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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rokaplay is the epitome of mediocrity. they only published this one but it fits their portfolio perfectly. birds of a feather and subpar devs and publishers flock together. essentially a mobile game, like every title they ever made or published, that looks like it's missing most textures (grass, rock, etc.) and even after a complete revamp of pretty much every mechanic and system (admirable effort if nothing else), it's still not fun to play. basic controls, like selecting items from the toolbar, are unnecessarily finicky, that alone was reason enough not to bother with the full version. I was a fool and complete the demo twice, once the original, then the updated one, because there are things I like or would like if it was a decent experience overall. combat is a joke (a single attack, no dodge, block or anything), cooking is trial & error, movement and exploration are still a pain even after removing energy consumption for some actions. running out of energy means you'll pass out and get teleported home. I don't mind playing mobile games on pc, as there are a lot of cool concepts and I prefer a bigger screen and kb/m controls, but this is simply too basic and lacking to be worth bothering with, not to mention they're selling it for $20, crazy. however, if you're going to jump in, might as well start here, as this is a rare example of an actual progolue, not just the first hour of the full game. you won't miss anything (except the map from the full game), but might as well get some extra content.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Stranded Sails - Prologue" is not a game. It's an advertisement for a product called "Stranded Sails". Stranded Sails is n't available on Steam, it never got made. The cold reception from gamers that ignored this advertisement for what was shaping up to be a weak Farmville/Stardew Valley ripoff probably discouraged the developers from going on to make the rest of the game. At the end of the day, is any of this good for gamers? No, no it is not. This is not Stranded Sails, it's just an advertisment for it, so it's not correct to try to review what that completely distinct product might have been. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Stranded Sails - Prologue" too. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Stranded Sails - Prologue, kahramanlarımızın ayrılışından tam olarak bir gün önce gerçekleşir ve "Stranded Sails - Lanetli Adaların Kaşifleri"ni kusursuz bir şekilde takip eder. Zaten bu önsözde keşfedebilir, dekore edebilir, çiftçilik yapabilir ve savaşabilirsiniz. Büyük maceraya hazır mısın?
Неплохая демка, которая знакомит с игровыми механиками основной игры. Часа на два, может больше, но потом я потерял лодку и не разобрался, где найти ее снова)))
Довольно увлекательная игра. Расслабляющая. Нет насилия. Можно приятно провести время.
Game is cute, runs nicely, but it is so boring. Default running speed is slow movement animation is wonky and I don't like the setup for the adventure. Dunno - but this game is not for me. I won't be purchasing the full game.
davvero molto carino anche se non il mio genere...piuttosto realistico,craft abbastanza easy ,grafica piacevole,fasi esplorative abbastanza piacevoli e sistema di combattimentoi basic con mira ad cazzum....gli amanti apprezzeranno
生存,探索,种田,战斗等多种元素。还是值得一玩的。
While I am sure that the full game will expand quite a bit on what's available here, I do think a prologue chapter/demo is a great way to introduce people to the game's style, how it controls, and what to expect. That way you can get a feel for whether you'd enjoy the game without the commitment to having to finish achievements or going through a refund if you don't like your experience. That alone makes it worth recommending because you lose little more than an hour or two of your time to find out for yourself if Stranded Sails is a game you wanna buy (or, as in my case, you have bought it already but you wonder if it's a good pick from your backlog). Interactions and goals in this chapter might be limited, but consider my curiosity piqued. The idea of your main character being stranded somewhere and building up a life from more or less scratch with some farming involved is not novel per se, but, at least as the title implies, there will be some focus on sailing, with treasures, and potentially pirates. And maybe the true booty will be the friends we make along the way... While I'm still getting used to the way quickslots for tools etc are handled, I've had a good first impression. Of course I can't know how the main game experience will vary, but overall the controls, movement, progressions, friendship perks, gathering etc seem well thought out. I didn't struggle too much with anything and there was no punishment to staying up late. Your health and stamina both seem to be one bar, so while there is an infinite supply to replenish them at your base here, it doesn't hurt keeping some food on ya in case of enemies or over-use of tools. It is nice only having to keep track of one bar though. I also really love the idea of discovering unknown recipes in form of a game of mastermind. What I don't quite like is the crafting/cooking process itself though. Maybe I overlooked something, but it seemed like I could only create one item at a time, even if I had enough materials to make more. It doesn't take long to do so, but if you wanna craft like 8 planks for furniture, it suddenly does seem to make you a wee bit impatient, wanting a "craft * X" or "craft max possible" option. I do hope it has a better flow in the main game. I also wish that during combat there was some kind of dodge or block option. So far the foes had obvious tells, but it feels a bit strange to me to outright run away and then run back to strike instead of sidestepping or parrying or something. I would imagine that fighting foes would play an important role in this game so I hope it is better optimized. Also, I can't necessarily fault the game for this but I absolutely have the urge to jump and no way to do so. Many games in the farm sim genre don't have a jump option (or auto jump in particular situations and places), so it's not completely absurd that this game doesn't have one. It's just very hard getting used to not jumping when you've recently played games where you could, haha.
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